Zazza, neutral female gnomish Healer ##### # # ### ### # # ### ### # # # -|--- # |@$.| -------.---- |...| ...<.......| |...| |..........| |..f| ...........| |..@| ------------ ----- Zazza the Rhizotomist Experience level: 1 Strength: 10 Dexterity: 13 Constitution: 17 Intelligence: 9 Wisdom: 13 Charisma: 16 Health: 34(34) Energy: 6(6) Def: 2 Gold: 0 Moves: 3313 Dungeon seed: 0BnIKCLKkb6rLAua Game ID: Zazza_1621520170 Your Inventory: Weapons a - a +0 scalpel r - 12 +0 darts s - a +0 arrow t - a cursed +0 orcish dagger w - a +0 orcish dagger A - 35 cursed -2 arrows B - 2 cursed -1 arrows D - a cursed -4 orcish dagger K - a +0 crossbow Armor e - an uncursed +1 pair of leather gloves (being worn) q - a cursed -1 pair of gauntlets of power named cursed y - an uncursed +0 orcish helm z - an uncursed +0 orcish helm Y - an uncursed +0 banded mail Comestibles k - 5 uncursed apples v - 2 uncursed lichen corpses J - 2 uncursed cloves of garlic Scrolls p - 2 uncursed scrolls of teleportation Spellbooks h - a blessed spellbook of healing i - a blessed spellbook of extra healing j - a blessed spellbook of stone to flesh F - an uncursed spellbook of knock G - an uncursed spellbook of restore ability Potions c - 4 uncursed potions of healing f - an uncursed potion of extra healing H - a cursed potion of levitation L - an uncursed potion of see invisible M - a cursed potion of speed Wands g - a wand of sleep (0:4) n - a wand of magic missile (0:3) Tools b - an uncursed stethoscope m - an uncursed lock pick I - an uncursed leash O - an uncursed blindfold Gems N - an uncursed worthless piece of violet glass Spells and supernatural/magical abilities: Name Level Category Fail Memory h - healing 1 healing 0% 84% k - knock 1 matter 6% 100% x - extra healing 3 healing 76% 84% R - restore ability 4 healing 100% 100% S - stone to flesh 3 healing 83% 84% W - pray for help -- divine ? -- Your skills at the end: Fighting Skills Weapon Skills knife [Basic] Spellcasting Skills healing spells [Basic] Final Attributes: You were fervently aligned. You were poison resistant. You saw invisible. You had infravision. You survived. Vanquished creatures: 12 jackals 2 foxes 2 kobolds 7 goblins 3 sewer rats 7 grid bugs 10 lichens 2 kobold zombies 16 newts 61 creatures vanquished. Voluntary challenges: You never hit with a wielded weapon. You had been a pacifist until turn 2912. You read items or engraved 18 times, starting on turn 1433. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You never wrote Elbereth's name. You never violated your personal moral code. Dungeon overview: The Dungeons of Doom: levels 1 to 3 Level 1 some fountains a long staircase Level 2 (gold) Level 3 <- You were here a general store History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:90 you reached level 2 of The Dungeons of Doom. On T:3194 you reached level 3 of The Dungeons of Doom. Score breakdown: Gold: 0 ( 0 points) Experience: 1 level ( 0 points) Exploration: 3 levels ( 5.77%) ( 5940 points) Discoveries: 7 items ( 2.40%) ( 4644 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 9 monsters ( 2.36%) ( 4610 points) Turncount: 3313 turns ( -746 points) Survival: quit (score multiplied by 90%) Total score: 13003 Latest messages: You bought a bubbly potion for 150 gold pieces. The price is deducted from your credit. You bought a violet gem for 300 gold pieces. The price is deducted from your credit. You bought a potion called see invisible for 38 gold pieces. The price is deducted from your credit. You bought a crossbow for 30 gold pieces. The price is deducted from your credit. You bought 2 cloves of garlic for 12 gold pieces. The price is deducted from your credit. You bought a leash for 15 gold pieces. The price is deducted from your credit. You bought a cyan potion for 150 gold pieces. The price is deducted from your credit. You bought a turquoise spellbook for 300 gold pieces. "Thank you for shopping in Sipaliwini's general store!" You begin to memorize the runes. You feel strong! Your movements are only slowed slightly by your load. You must have been exercising. You add the "restore ability" spell to your repertoire. Sipaliwini gratefully inherits all your possessions. Final status: Goodbye Zazza the Healer, quit... You quit in The Dungeons of Doom on dungeon level 3 with 13003 points, and 0 pieces of gold, after 3313 moves. You were level 1 with a maximum of 34 hit points when you quit.