Zazza, neutral female gnomish Wizard ------ ------ |...>| |....e# |..... |....|#@# #.....| |....| B #|....| |....| f#` #|....| |.{..| # #----|-# ---|-- ########### ########## # ## # ### ### ## # ### + #-.----* .| #|.{...# ..| #|(..<|# ..| #+....+ ---- ------ Zazza the Evoker Experience level: 1 Strength: 25 Dexterity: 15 Constitution: 13 Intelligence: 16 Wisdom: 11 Charisma: 10 Health: 0(11) Energy: 9(9) Def: 3 Gold: 3022 Moves: 2240 Dungeon seed: SKrkDK1ACJpe48iX Game ID: Zazza_1621090384 Your Inventory: Coins $ - 3022 gold pieces Weapons J - a +0 dagger Armor e - an uncursed +0 cloak of magic resistance (being worn) n - an uncursed +0 pair of kicking boots (being worn) r - an uncursed +0 pair of gauntlets of power (being worn) Comestibles D - 2 uncursed food rations I - an uncursed cream pie (weapon in hand) Q - an uncursed pancake Scrolls i - an uncursed scroll of scare monster m - an uncursed scroll of teleportation q - an uncursed scroll of magic mapping v - 3 uncursed scrolls of identify G - an uncursed scroll of genocide L - an uncursed scroll of enchant weapon Spellbooks j - a blessed spellbook of force bolt k - an uncursed spellbook of cause fear p - an uncursed spellbook of magic missile s - an uncursed spellbook of magic missile F - an uncursed spellbook of knock N - an uncursed spellbook of force bolt O - an uncursed spellbook of charm monster Potions f - 2 uncursed potions of see invisible g - an uncursed potion of invisibility o - an uncursed potion of water w - an uncursed potion of hallucination A - an uncursed potion of paralysis E - an uncursed potion of restore ability P - an uncursed potion of object detection Rings c - an uncursed ring of teleport control (on left hand) d - an uncursed ring of teleportation (on right hand) Wands b - a wand of teleportation (0:6) C - a wand of enlightenment (0:15) H - a wand of enlightenment (0:12) Tools l - an uncursed blindfold t - an uncursed mirror Gems z - an uncursed touchstone Spells and supernatural/magical abilities: Name Level Category Fail Memory a - force bolt 1 attack 30% 89% c - cause fear 3 enchantment 84% 89% e - charm monster 3 enchantment 84% 100% k - knock 1 matter 34% 95% m - magic missile 2 attack 0% 91% W - pray for help -- divine ? -- Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Final Attributes: You were nominally aligned. You were magic-protected. You had infravision. You could teleport. You had teleport control. You are dead. Vanquished creatures: a werejackal a hobbit a brown mold a yellow mold a gecko 13 jackals a sewer rat 4 grid bugs a kobold zombie 4 newts 28 creatures vanquished. Voluntary challenges: You followed a strict vegan diet. You never hit with a wielded weapon. You were a pacifist. You read items or engraved 9 times, starting on turn 250. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You never wrote Elbereth's name. You never violated your personal moral code. Dungeon overview: The Dungeons of Doom: levels 1 to 5 Level 1 (gold) a long staircase Level 2 Level 3 a general store a long staircase Level 4 (gold) Level 5 <- You were here some fountains History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:192 you reached level 2 of The Dungeons of Doom. On T:527 you reached level 3 of The Dungeons of Doom. On T:1684 you reached level 4 of The Dungeons of Doom. On T:2024 you reached level 5 of The Dungeons of Doom. Score breakdown: Gold: 3022 (11839 points) Experience: 1 level ( 0 points) Exploration: 5 levels ( 10.64%) ( 8846 points) Discoveries: 9 items ( 3.11%) ( 5294 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 10 monsters ( 2.62%) ( 4860 points) Turncount: 2240 turns ( -168 points) Survival: died (score multiplied by 80%) Total score: 24536 Latest messages: Armand doesn't seem to move! (3x) You displace Armand. The door opens. You stop running. The door closes. With great effort you move the boulder. You displace Armand. Armand doesn't seem to move! You displace Armand. Armand doesn't seem to move! (3x) You stop. Armand is in the way! (2x) Armand doesn't seem to move! You hear some noises. Armand doesn't seem to move! You stop. Armand is in the way! You displace Armand. The giant bat misses. The giant bat bites! Armand doesn't seem to move! The giant bat bites! The giant bat just misses! The giant bat bites! You die... Final status: Goodbye Zazza the Wizard, killed by a giant bat... You died in The Dungeons of Doom on dungeon level 5 with 24536 points, and 3022 pieces of gold, after 2240 moves. You were level 1 with a maximum of 11 hit points when you died.