Zazza, neutral female gnomish Wizard `########################## # # ------ # |....| # |..@&| # ##.....| # # |.%..| ######.....| # ----.- # #%### # # # ### # # # --------|- --.-+----# |........| |<.......# |........| |.....{.| |)......)| |.......| ---------- --------- Zazza the Evoker Experience level: 1 Strength: 15 Dexterity: 10 Constitution: 14 Intelligence: 19 Wisdom: 11 Charisma: 8 Health: 11(11) Energy: 7(7) Def: 4 Gold: 3390 Moves: 1559 Dungeon seed: xpIqsZZK86jxRm5C Game ID: Zazza_1620660674 Your Inventory: Coins $ - 3390 gold pieces Amulets J - a cursed amulet of strangulation named cursed Weapons p - a +0 orcish dagger Armor b - an uncursed +0 elven cloak (being worn) e - an uncursed +0 cloak of magic resistance n - an uncursed +0 orcish helm (being worn) q - an uncursed +0 leather armor (being worn) Comestibles s - an uncursed egg w - an uncursed food ration Scrolls i - an uncursed scroll of create monster j - an uncursed scroll of enchant weapon k - a blessed scroll of create monster x - a blessed scroll of magic mapping C - an uncursed scroll of charging D - an uncursed scroll of light G - a cursed scroll of confuse monster Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of confuse monster t - an uncursed spellbook of cure blindness u - an uncursed spellbook of healing Potions f - an uncursed potion of booze g - 2 uncursed potions of confusion h - an uncursed potion of water r - a potion of holy water v - a blessed potion of monster detection H - an uncursed potion of see invisible I - an uncursed potion of hallucination K - an uncursed potion of invisibility Rings c - an uncursed ring of sustain ability d - an uncursed ring of shock resistance E - an uncursed +1 ring of protection Tools o - an uncursed brass lantern (0:1182) B - an uncursed tooled horn N - a magic marker (0:61) Gems y - an uncursed jasper stone Spells and supernatural/magical abilities: Name Level Category Fail Memory a - force bolt 1 attack 0% 93% h - healing 1 healing 0% 94% u - confuse monster 2 enchantment 0% 93% B - cure blindness 2 healing 69% 94% W - pray for help -- divine ? -- Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Final Attributes: You were nominally aligned. You had infravision. You were stealthy. You survived. Vanquished creatures: a fox 4 goblins 3 grid bugs a lichen 5 newts 14 creatures vanquished. Voluntary challenges: You were an atheist. You never hit with a wielded weapon. You read items or engraved 5 times, starting on turn 309. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You never wrote Elbereth's name. You never violated your personal moral code. Dungeon overview: The Dungeons of Doom: levels 1 to 2 Level 1 (gold) a sink a long staircase Level 2 <- You were here a general store, a fountain History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:426 you reached level 2 of The Dungeons of Doom. Score breakdown: Gold: 3390 (12008 points) Experience: 1 level ( 0 points) Exploration: 2 levels ( 3.92%) ( 4242 points) Discoveries: 8 items ( 2.78%) ( 5000 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 5 monsters ( 1.31%) ( 3436 points) Turncount: 1559 turns ( 0 points) Survival: quit (score multiplied by 90%) Total score: 22217 Latest messages: You feel an absence of magical power. You feel an absence of magical power. You feel an absence of magical power. You feel an absence of magical power. You feel an absence of magical power. You feel an absence of magical power. You feel an absence of magical power. You feel an absence of magical power. You feel an absence of magical power. You feel an absence of magical power. You wrest one last charge from the worn-out wand. The wand of polymorph turns to dust. Please move the cursor to an unknown object. Never mind. Final status: Goodbye Zazza the Wizard, quit... You quit in The Dungeons of Doom on dungeon level 2 with 22217 points, and 3390 pieces of gold, after 1559 moves. You were level 1 with a maximum of 11 hit points when you quit.