Zazza, neutral female human Wizard ---------- |........| |....[....#### |........| # ---------------- #..........# ##`|...*..........| ###|...<....|# #...............| # ------- # ----.-----# ###|..............| # |.....| ### # # # #-----.---------- # ##-.....| -----# # #### ##### # # ## # # |.....| |[[.-# # ### # #####d######################## ####+.....| |[..| ## #### -.--.-f@ # # # |.....| |[..| --|-----# ### |....|#k # # ######-.....| ----- |......|# # |....|#############`# # # ------- |....>.|# ##-....|### ----------########### # |......|# |....-####|........|# --+-.-# |.......# ------ ##|...^....-# |....-# -------- |........| |....| ---------- ------ Zazza the Evoker Experience level: 1 Strength: 25 Dexterity: 17 Constitution: 11 Intelligence: 15 Wisdom: 10 Charisma: 9 Health: 0(13) Energy: 8(8) Def: 3 Gold: 249 Moves: 1242 Dungeon seed: yQ5yO38rkITUMJZ- Game ID: Zazza_1577137751 Your Inventory: Coins $ - 249 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor e - an uncursed +0 cloak of magic resistance (being worn) n - a cursed -1 orcish helm r - a blessed +1 pair of gauntlets of power (being worn) y - an uncursed +0 small shield Scrolls i - an uncursed scroll of enchant weapon j - a blessed scroll of remove curse k - an uncursed scroll of magic mapping s - an uncursed scroll of identify C - an uncursed scroll of teleportation Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of identify p - an uncursed spellbook of confuse monster q - a blessed spellbook of clairvoyance w - an uncursed spellbook of confuse monster Potions f - an uncursed potion of blindness g - an uncursed potion of speed h - an uncursed potion of see invisible v - an uncursed potion of water B - an uncursed potion of gain ability Rings c - an uncursed +2 ring of increase damage (on left hand) d - an uncursed ring of protection from shape changers (on right hand) x - a cursed ring of aggravate monster Wands b - a wand of cold (0:5) A - a wand of create monster (0:11) D - a wand of undead turning (0:1) Tools t - an uncursed magic whistle Gems z - an uncursed worthless piece of green glass Spells and supernatural/magical abilities: Name Level Category Fail Memory a - force bolt 1 attack 19% 94% u - confuse monster 2 enchantment 19% 95% v - clairvoyance 3 divination 100% 95% I - identify 3 divination 100% 94% W - pray for help -- divine ? -- Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Final Attributes: You were nominally aligned. You were magic-protected. You had a +2 damage bonus. You were protected from shape changers. You are dead. Vanquished creatures: 11 jackals a fox a goblin 3 sewer rats 7 grid bugs 2 lichens 5 newts 30 creatures vanquished. Voluntary challenges: You used a wielded weapon 6 times, starting on turn 220. You read items or engraved 15 times, starting on turn 100. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You wrote Elbereth's name 6 times, starting on turn 916. You never violated your personal moral code. Dungeon overview: The Dungeons of Doom: levels 1 to 2 Level 1 a long staircase Level 2 <- You were here an armor shop History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:697 you reached level 2 of The Dungeons of Doom. Score breakdown: Gold: 249 ( 8156 points) Experience: 1 level ( 0 points) Exploration: 2 levels ( 4.17%) ( 4375 points) Discoveries: 6 items ( 2.09%) ( 4337 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 7 monsters ( 1.84%) ( 4066 points) Turncount: 1242 turns ( 0 points) Survival: died (score multiplied by 80%) Total score: 16747 Latest messages: You don't have anything to eat. You begin praying to Thoth. You are surrounded by a shimmering light. You feel that Thoth is satisfied. You feel too weak from hunger to explore. (2x) Where do you want to travel to? Where do you want to travel to? You stop travelling. You faint from lack of food. It bites! (5x) You come to. The kobold hits! The jackal bites! Armand misses the kobold. You begin praying to Thoth. The jackal bites! You die... Final status: Goodbye Zazza the Wizard, killed by a jackal, while praying... You died in The Dungeons of Doom on dungeon level 2 with 16747 points, and 249 pieces of gold, after 1242 moves. You were level 1 with a maximum of 13 hit points when you died.