# Vanilla options OPTIONS=autodig OPTIONS=autopickup OPTIONS=!autoquiver OPTIONS=boulder:0 OPTIONS=checkpoint OPTIONS=!cmdassist OPTIONS=confirm OPTIONS=fixinv OPTIONS=fruit:Werther's Original OPTIONS=lit_corridor OPTIONS=mail OPTIONS=msghistory:60 OPTIONS=msg_window:reversed OPTIONS=number_pad:1 OPTIONS=perm_invent OPTIONS=pickup_burden:burdened OPTIONS=pickup_types:$!? OPTIONS=prayconfirm OPTIONS=pushweapon OPTIONS=runmode:walk OPTIONS=safe_pet OPTIONS=!showexp OPTIONS=!showscore OPTIONS=sortpack OPTIONS=standout OPTIONS=supress_alert:3.4.3 OPTIONS=time OPTIONS=!timed_delay OPTIONS=tombstone OPTIONS=travel OPTIONS=verbose # Non-Vanilla options OPTIONS=color OPTIONS=hilite_hidden_stairs OPTIONS=hilite_pet OPTIONS=hilite_obj_piles OPTIONS=hitpointbar OPTIONS=!item_use_menu OPTIONS=!menu_glyphs OPTIONS=!msg_wall_hits OPTIONS=paranoid_hit OPTIONS=paranoid_quit OPTIONS=paranoid_remove OPTIONS=pickup_thrown OPTIONS=quiver_fired OPTIONS=showborn OPTIONS=showbuc OPTIONS=sortloot:full #OPTIONS=use_darkgray #Autopickup Exceptions ## Toggle as needed ### Empty wands AUTOPICKUP_EXCEPTION=">*wand*named out*" #AUTOPICKUP_EXCEPTION=">*wand*(0:0)*" ### Food AUTOPICKUP_EXCEPTION="<*food ration*" AUTOPICKUP_EXCEPTION="<*cram ration*" AUTOPICKUP_EXCEPTION="<*lichen corpse*" AUTOPICKUP_EXCEPTION="<*lembas wafer*" AUTOPICKUP_EXCEPTION="<*eucalyptus leaf*" AUTOPICKUP_EXCEPTION="<*lizard corpse*" AUTOPICKUP_EXCEPTION="<*K-ration*" AUTOPICKUP_EXCEPTION="<*C-ration*" AUTOPICKUP_EXCEPTION="<*royal jelly*" ### Gems #AUTOPICKUP_EXCEPTION="<*gem*" #AUTOPICKUP_EXCEPTION="<*dilithium*" #AUTOPICKUP_EXCEPTION="<*diamond*" #AUTOPICKUP_EXCEPTION="<*ruby*" #AUTOPICKUP_EXCEPTION="<*jacinth*" #AUTOPICKUP_EXCEPTION="<*sapphire*" #AUTOPICKUP_EXCEPTION="<*black opal*" #AUTOPICKUP_EXCEPTION="<*emerald*" #AUTOPICKUP_EXCEPTION="<*turquoise*" #AUTOPICKUP_EXCEPTION="<*citrine*" #AUTOPICKUP_EXCEPTION="<*aquamarine*" #AUTOPICKUP_EXCEPTION="<*amber*" #AUTOPICKUP_EXCEPTION="<*topaz*" #AUTOPICKUP_EXCEPTION="<*jet stone*" #AUTOPICKUP_EXCEPTION="<*opal*" #AUTOPICKUP_EXCEPTION="<*chrysoberyl*" #AUTOPICKUP_EXCEPTION="<*garnet*" #AUTOPICKUP_EXCEPTION="<*amethyst*" #AUTOPICKUP_EXCEPTION="<*jasper*" #AUTOPICKUP_EXCEPTION="<*fluorite*" #AUTOPICKUP_EXCEPTION="<*jade stone*" #AUTOPICKUP_EXCEPTION="<*obsidian*" #AUTOPICKUP_EXCEPTION="<*agate*" AUTOPICKUP_EXCEPTION="<*amulet" ## Keep Active AUTOPICKUP_EXCEPTION="<*take*" AUTOPICKUP_EXCEPTION=">*leave*" AUTOPICKUP_EXCEPTION="<*candle*" ### Unidentified items AUTOPICKUP_EXCEPTION="<*ring" AUTOPICKUP_EXCEPTION="<*wand" AUTOPICKUP_EXCEPTION="<*labeled*" AUTOPICKUP_EXCEPTION="<*potion" AUTOPICKUP_EXCEPTION=">*gray stone*" ### Unwanted items AUTOPICKUP_EXCEPTION=">*loadstone*" AUTOPICKUP_EXCEPTION=">*flint stone*" ### Identified rings AUTOPICKUP_EXCEPTION="<*ring * free action*" AUTOPICKUP_EXCEPTION="<*ring * increase damage*" AUTOPICKUP_EXCEPTION="<*ring * protection*" AUTOPICKUP_EXCEPTION="<*ring * levitation*" ### Identified wands AUTOPICKUP_EXCEPTION="<*wand * death*" AUTOPICKUP_EXCEPTION="<*wand * wishing*" AUTOPICKUP_EXCEPTION="<*wand * fire*" AUTOPICKUP_EXCEPTION="<*wand * lightning*" AUTOPICKUP_EXCEPTION="<*wand * cold*" AUTOPICKUP_EXCEPTION="<*wand * digging*" AUTOPICKUP_EXCEPTION="<*wand * enlightenment*" AUTOPICKUP_EXCEPTION="<*wand * undead turning*" AUTOPICKUP_EXCEPTION="<*wand * teleportation*" AUTOPICKUP_EXCEPTION="<*wand * polymorph*" AUTOPICKUP_EXCEPTION="<*wand * probing*" AUTOPICKUP_EXCEPTION="<*wand * create monster*" ### Identified potions AUTOPICKUP_EXCEPTION="<*potion * full healing*" AUTOPICKUP_EXCEPTION="<*potion * gain level*" AUTOPICKUP_EXCEPTION="<*potion * holy water*" ### Identified scrolls AUTOPICKUP_EXCEPTION="<*scroll * remove curse*" AUTOPICKUP_EXCEPTION=">*scroll * scare monster* # Status Colors OPTIONS=statuscolors STATUSCOLOR=hp%100=green,hp%66=yellow,hp%50=orange STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink # Menu Colors OPTIONS=menucolors MENUCOLOR=" blessed "=green MENUCOLOR=" holy "=green MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=red MENUCOLOR=" cursed .* (being worn)"=orange&underl MENUCOLOR=" uncursed "=cyan # items with identified enchantment MENUCOLOR=" ([0-9]:.*)"=yellow # lit lamps MENUCOLOR=" (lit)"=orange # invocation artifacts MENUCOLOR=" silver bell"=lightmagenta MENUCOLOR=" Bell of Opening"=lightmagenta MENUCOLOR=" candelabrum"=lightmagenta MENUCOLOR=" papyrus spellbook"=lightmagenta MENUCOLOR=" Book of the Dead"=lightmagenta # cursed invocation artifacts MENUCOLOR=" cursed silver bell"=orange&underline MENUCOLOR=" cursed Bell of Opening"=orange&underline MENUCOLOR=" cursed candelabrum"=orange&underline MENUCOLOR=" cursed papyrus spellbook"=orange&underline MENUCOLOR=" cursed Book of the Dead"=orange&underline # worn or used cursed items MENUCOLOR=" cursed .* \(weapon in .*\)"=orange&underline MENUCOLOR=" cursed .* \(wielded.*\)"=orange&underline MENUCOLOR=" cursed .* \(alternate weapon.*\)"=orange&underline MENUCOLOR=" cursed .* \(in quiver\)"=orange&underline MENUCOLOR=" cursed .* \(being worn\)"=orange&underline MENUCOLOR=" cursed .* \(embedded in your skin\)"=orange&underline MENUCOLOR=" cursed .* \(on left .*\)"=orange&underline MENUCOLOR=" cursed .* \(on right .*\)"=orange&underline MENUCOLOR=" cursed .* \(in use\)"=orange&underline # Spell failure rates MENUCOLOR=" 0%"=lightcyan MENUCOLOR=" [1-9]%"=lightgreen MENUCOLOR=" 1[0-9]%"=green MENUCOLOR=" 2[0-4]%"=green MENUCOLOR=" 2[5-9]%"=brown MENUCOLOR=" [34][0-9]%"=brown MENUCOLOR=" [56][0-9]%"=red MENUCOLOR=" 7[0-4]%"=red MENUCOLOR=" 7[5-9]%"=orange MENUCOLOR=" [89][0-9]%"=orange MENUCOLOR=" 100%"=orange&underline MENUCOLOR="holding"=lightmagenta&underline MENUCOLOR="tricks"=lightmagenta&underline MENUCOLOR='cancellation'=lightmagenta MENUCOLOR="vanishes"=lightmagenta # Configurable dungeon feature colors: http://bilious.alt.org/?17 #DUNGEONCOLOR= 0 7 7 7 7 7 7 7 7 7 \ # 7 7 7 3 3 3 3 6 2 7 \ # 0 7 15 15 3 3 7 7 11 7 \ # 4 4 6 1 3 3 3 3 6 7 \ # 4 #TRAPCOLORS= 6 6 7 3 6 1 7 12 4 9 0 0 3 3 5 5 13 7 7 12 12 10 # # ``DUNGEONCOLOR'' are in the same order as ``DUNGEON'', and # ``TRAPCOLORS'' as ``TRAPS'' # # # Configurable monster colors #MONSTERCOLOR=floating eye:yellow #MONSTERCOLOR=master mind flayer:lightmagenta # # #Key rebinding and extended command autocomplete: # 1) All commands are now extended commands. Use the ext command name # for binding and autocompleting. # 2) Key to bind can be: # "x" for regular key x, # "mx" or "m-x" for meta-x, # "cx" or "c-x" or "^x" for ctrl-x, # "", "" or "" #BINDINGS=!:inventory,v:untrap # binding a key to "nothing" will remove the binding. # AUTOCOMPLETE=save,!annotate # MSGTYPE MSGTYPE=norep "You see here a *" MSGTYPE=norep "You see here an *" #from scorchgeek's rc; I didn't sort these, just pasted them wholesale MSGTYPE=stop "The couatl swings itself around you!" MSGTYPE=stop "The electric eel swings itself around you!" MSGTYPE=stop "The giant eel swings itself around you!" MSGTYPE=stop "The kraken swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel even worse." #end of stuff I stole from Scorchgeek #deadly MSGTYPE=stop "*stiffening*" MSGTYPE=stop "you hear the * hissing" MSGTYPE=stop "You are turning a little*" MSGTYPE=stop "You are slowing down*" MSGTYPE=stop "The medallion crumbles to dust*" MSGTYPE=stop "You are beginning to feel weak" MSGTYPE=stop "*You feel deathly sick." MSGTYPE=stop "You find it hard to breathe." #dangerous MSGTYPE=stop "*You reel*" MSGTYPE=stop "*You feel *" MSGTYPE=stop "You notice a black glow*" MSGTYPE=stop "You * a malignant aura*" MSGTYPE=stop "*Its cries sound like*" MSGTYPE=stop "*So thou thought thou couldst kill me, fool*" MSGTYPE=stop "*So thou thought thou couldst elude me, fool*" MSGTYPE=stop "You feel feverish." #annoying MSGTYPE=stop "Your knapsack cannot accommodate anymore items." MSGTYPE=stop "You slow down." MSGTYPE=stop "Your quickness feels less natural." #useful MSGTYPE=stop "*Your*leg feels somewhat better*" MSGTYPE=stop "*guard on patrol*" MSGTYPE=stop "*You feel more confident in your * skills*" MSGTYPE=stop "*You feel more comfortable*" #technically redundant I guess MSGTYPE=stop "You feel a strange vibration*" #E MSGTYPE=hide "You add to the engraving in the * with * Magicbane*" MSGTYPE=hide "You add to the writing in the * with your fingers." MSGTYPE=hide "You add to the engraving in the * with * athame*." #various unnecessary messages causing clutter MSGTYPE=hide "You fly on down the *" MSGTYPE=hide "You fall down the *" MSGTYPE=hide "You displaced*" MSGTYPE=hide "*acts as though*has got a headache." MSGTYPE=hide "*pretends to be friendly*" MSGTYPE=hide "*points*curses*" MSGTYPE=hide "The rust monster touches*" MSGTYPE=hide "*The missiles bounce off*" #it was funny the first time MSGTYPE=hide "*casts aspersions on your ancestry*" #MSGTYPE=hide "The * Archon * swings * at *" #MSGTYPE=hide "The * Archon * gazes at *" MSGTYPE=hide "*Spaceman Spiff swings*" MSGTYPE=hide "*Hobbes swings*" MSGTYPE=hide "Your tentacles suck the*" MSGTYPE=hide "* is covered in frost*" MSGTYPE=hide "The magic-absorbing blade probes*" MSGTYPE=hide "You make an opening in the wall." MSGTYPE=hide "You succeed in cutting away some rock." MSGTYPE=hide "*Sunsword begins to glow brilliantly!" MSGTYPE=hide "*Sunsword stops glowing."