OPTIONS=showexp,showscore,time,color,standout OPTIONS=autodig,fruit:slime mold,boulder:0 OPTIONS=disclose:+i +a +v +g +c OPTIONS=msg_window:reversed OPTIONS=DECgraphics #OPTIONS=windowtype:curses OPTIONS=obscure_role_obj_names #OPTIONS=number_pad:1 OPTIONS=suppress_alert:3.4.3 OPTIONS=lit_corridor OPTIONS=hilite_pet ## http://nethackwiki.com/wiki/Autopickup_exceptions ## Autopickup # Default to leaving autopickup off; turn it on ingame with @ when necessary # Don't pick up armor ([), statues/boulders (`), iron balls (0), or iron chains (_). OPTIONS=pickup_thrown OPTIONS=!autopickup,pickup_types:$")%?+!=/(*,apexception_regex # Exceptions (with some inspiration from the people above) # Don't carry corpses around AUTOPICKUP_EXCEPTION=">corpse" # I'm often a wizard, so shattered statues/bolders are everywhere AUTOPICKUP_EXCEPTION=">rock" # Luckstone, touchstone, or loadstone? Gotta be careful! And if you're blind, # things are just "stone(s)", so anything with stone will be ignored. (I # imagine I'll tweak this eventually...) AUTOPICKUP_EXCEPTION=">stone" # Containers stay on the floor for the most part (I imagine I'll pick up bags # after I loot them) AUTOPICKUP_EXCEPTION=">box|chest|sack|bag" # Don't pick up cursed (or probably cursed) things AUTOPICKUP_EXCEPTION="> cursed( |$)|\[\?C\]" # Don't waste time picking up empty/cancelled wands AUTOPICKUP_EXCEPTION=">\([0-9]+:(0|-1)\)" # And then, anything I've named to be bad (partly a guess as to what I'll name # things) AUTOPICKUP_EXCEPTION=">named.*(dull|bad|discard|empty|worthless|glass)" # Also, overrides: AUTOPICKUP_EXCEPTION="< !(,|<|\^|(pick)?up|take)" AUTOPICKUP_EXCEPTION="> !(.|>|v|leave|ignore)" ## The following are options not in vanilla NetHack: # ## Use the dark gray color. Might not work on all terminals. OPTIONS=use_darkgray # ## Try to hilight stairs under items with red background. ## Try to hilight piles of objects with blue background. ## Might not work on all terminals. OPTIONS=hilite_hidden_stairs OPTIONS=hilite_obj_piles # ## In dumplog, display the number of each type of monster created, ## rather than just the number killed OPTIONS=showborn # ## Disable the generic item use menu (select an item to use directly ## from inventory) #OPTIONS=!item_use_menu # ## Say in the message line whenever you walk against a wall. ## Useful for blind players. #OPTIONS=msg_wall_hits # ## Show item glyphs (color and symbol) in tty menus. OPTIONS=menu_glyphs # ## Name and rank background correspond to statuscolor HP colors. OPTIONS=hitpointbar # ## Colored status lines. See http://bilious.alt.org/?142 OPTIONS=statuscolors ## HP STATUSCOLOR=hp%100=green,hp%66=yellow,hp%50=orange STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink ## Pw STATUSCOLOR=pw%100=green,pw%66=yellow,pw%50:orange,pw%33=red&bold ## HP & Pw also support exact numbers, for example: #STATUSCOLOR=hp.1:red&inverse,hp<8:red,hp>50:grey ## Carry STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink ## Hunger STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink ## Mental STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold ## Health STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse # # ## Colored menus. Regular expressions allowed. OPTIONS=menucolors MENUCOLOR=" (blessed|holy)( |$)"=blue MENUCOLOR=" uncursed( |$)"=green MENUCOLOR=" (cursed|unholy)( |$)"=red MENUCOLOR=" cursed .* (being worn|.*in (hand|claw).*)"=orange&underline MENUCOLOR=" loadstone "=red&bold MENUCOLOR="\[BU\]"=cyan MENUCOLOR="\[\??C\]"=magenta MENUCOLOR="( (blessed|holy) ).*(\[(BU|\?C)\]| (blessed|(un)?cursed)( |$))"=blue&inverse MENUCOLOR="( uncursed ).*(\[(BU|\?C)\]| (blessed|(un)?cursed)( |$))"=green&inverse MENUCOLOR="( (cursed|unholy|loadstone) ).*(\[(BU|\?C)\]| (blessed|(un)?cursed)( |$))"=red&inverse # Spell failure rates MENUCOLOR="(attack|healing|divination|enchantment|clerical|escape|matter) +0%$"=default MENUCOLOR="(attack|healing|divination|enchantment|clerical|escape|matter) +[1-9]%$"=green MENUCOLOR="(attack|healing|divination|enchantment|clerical|escape|matter) +(1[0-9]|2[0-5])%$"=cyan MENUCOLOR="(attack|healing|divination|enchantment|clerical|escape|matter) +(2[6-9]|[3-4][0-9]|50)%$"=blue MENUCOLOR="(attack|healing|divination|enchantment|clerical|escape|matter) +(5[1-9]|6[0-9]|7[0-5])%$"=brown MENUCOLOR="(attack|healing|divination|enchantment|clerical|escape|matter) +(7[6-9]|8[0-9])%$"=magenta MENUCOLOR="(attack|healing|divination|enchantment|clerical|escape|matter) +9[0-9]%$"=red MENUCOLOR="(attack|healing|divination|enchantment|clerical|escape|matter) +100%$"=red&bold # Forgotten spells MENUCOLOR="\* +(attack|healing|divination|enchantment|clerical|escape|matter) +0%$"=default&inverse MENUCOLOR="\* +(attack|healing|divination|enchantment|clerical|escape|matter) +[1-9]%$"=green&inverse MENUCOLOR="\* +(attack|healing|divination|enchantment|clerical|escape|matter) +(1[0-9]|2[0-5])%$"=cyan&inverse MENUCOLOR="\* +(attack|healing|divination|enchantment|clerical|escape|matter) +(2[6-9]|[3-4][0-9]|50)%$"=blue&inverse MENUCOLOR="\* +(attack|healing|divination|enchantment|clerical|escape|matter) +(5[1-9]|6[0-9]|7[0-5])%$"=brown&inverse MENUCOLOR="\* +(attack|healing|divination|enchantment|clerical|escape|matter) +(7[6-9]|8[0-9])%$"=magenta&inverse MENUCOLOR="\* +(attack|healing|divination|enchantment|clerical|escape|matter) +9[0-9]%$"=red&inverse MENUCOLOR="\* +(attack|healing|divination|enchantment|clerical|escape|matter) +100%$"=red&inverse&bold # Skills MENUCOLOR="\[Unskilled\]$"=default MENUCOLOR="\[Basic\]$"=cyan MENUCOLOR="\[Skilled\]$"=blue MENUCOLOR="\[Expert\]$"=green MENUCOLOR="\[Master\]$"=bright blue MENUCOLOR="\[Grand Master\]$"=bright green # Oh well, these don't seem to work MENUCOLOR="^ *[a-zA-Z] - .+\[Unskilled\]$"=default&bold MENUCOLOR="^ *[a-zA-Z] - .+\[Basic\]$"=cyan&bold MENUCOLOR="^ *[a-zA-Z] - .+\[Skilled\]$"=blue&bold MENUCOLOR="^ *[a-zA-Z] - .+\[Expert\]$"=green&bold MENUCOLOR="^ *[a-zA-Z] - .+\[Master\]$"=bright blue&bold # Miscellany MENUCOLOR="^(a gold piece|[1-9][0-9]+ gold pieces?)$"=brown # Warning! Danger! MENUCOLOR=" !d(a(n(g(e(r(o(us?)?)?)?)?)?)?)?( |$)"=magenta&underline # Give specific colors MENUCOLOR=" !(b(l(a(ck?)?)?)?)( |$)"=black MENUCOLOR=" !(blue?|u)( |$)"=blue MENUCOLOR=" !(br(o(wn?)?)?|n)( |$)"=brown MENUCOLOR=" !(c(y(an?)?)?)( |$)"=cyan MENUCOLOR=" !(gray?|grey|[ae])( |$)"=gray MENUCOLOR=" !(g(r(e(en?)?)?)?)( |$)"=green MENUCOLOR=" !(m(a(g(e(n(ta?)?)?)?)?)?|p(u(r(p(le?)?)?)?)?)( |$)"=magenta MENUCOLOR=" !(o(r(a(n(ge?)?)?)?)?)( |$)"=orange MENUCOLOR=" !(r(ed?)?)( |$)"=red MENUCOLOR=" !(w(h(i(te?)?)?)?)( |$)"=white MENUCOLOR=" !(y(e(l(l(ow?)?)?)?)?)( |$)"=yellow MENUCOLOR=" !((l(i(g(ht?)?)?)?|br(i(g(ht?)?)?)?)[ \-_]*(blue?|u))( |$)"=light blue MENUCOLOR=" !((l(i(g(ht?)?)?)?|br(i(g(ht?)?)?)?)[ \-_]*c(y(an?)?)?)( |$)"=light cyan MENUCOLOR=" !((l(i(g(ht?)?)?)?|br(i(g(ht?)?)?)?)[ \-_]*g(r(e(en?)?)?)?)( |$)"=light green MENUCOLOR=" !((l(i(g(ht?)?)?)?|br(i(g(ht?)?)?)?)[ \-_]*(m(a(g(e(n(ta?)?)?)?)?)?|p(u(r(p(le?)?)?)?)?))( |$)"=light magenta MENUCOLOR=" !(un(d(e(r(l(i(n(ed?)?)?)?)?)?)?)?|U)( |$)"=underline MENUCOLOR=" !((un(d(e(r(l(i(n(ed?)?)?)?)?)?)?)?|U)[ \-_&!]+b(l(a(ck?)?)?)?)( |$)"=underline&black MENUCOLOR=" !((un(d(e(r(l(i(n(ed?)?)?)?)?)?)?)?|U)[ \-_&!]+(blue?|u))( |$)"=underline&blue MENUCOLOR=" !((un(d(e(r(l(i(n(ed?)?)?)?)?)?)?)?|U)[ \-_&!]+(br(o(wn?)?)?|n))( |$)"=underline&brown MENUCOLOR=" !((un(d(e(r(l(i(n(ed?)?)?)?)?)?)?)?|U)[ \-_&!]+c(y(an?)?)?)( |$)"=underline&cyan MENUCOLOR=" !((un(d(e(r(l(i(n(ed?)?)?)?)?)?)?)?|U)[ \-_&!]+(gray?|grey|[ae]))( |$)"=underline&gray MENUCOLOR=" !((un(d(e(r(l(i(n(ed?)?)?)?)?)?)?)?|U)[ \-_&!]+g(r(e(en?)?)?)?)( |$)"=underline&green MENUCOLOR=" !((un(d(e(r(l(i(n(ed?)?)?)?)?)?)?)?|U)[ \-_&!]+(m(a(g(e(n(ta?)?)?)?)?)?|p(u(r(p(le?)?)?)?)?))( |$)"=magenta&underline MENUCOLOR=" !((un(d(e(r(l(i(n(ed?)?)?)?)?)?)?)?|U)[ \-_&!]+o(r(a(n(ge?)?)?)?)?)( |$)"=underline&orange MENUCOLOR=" !((un(d(e(r(l(i(n(ed?)?)?)?)?)?)?)?|U)[ \-_&!]+r(ed?)?)( |$)"=underline&red MENUCOLOR=" !((un(d(e(r(l(i(n(ed?)?)?)?)?)?)?)?|U)[ \-_&!]+w(h(i(te?)?)?)?)( |$)"=underline&white MENUCOLOR=" !((un(d(e(r(l(i(n(ed?)?)?)?)?)?)?)?|U)[ \-_&!]+y(e(l(l(ow?)?)?)?)?)( |$)"=underline&yellow MENUCOLOR=" !((un(d(e(r(l(i(n(ed?)?)?)?)?)?)?)?|U)[ \-_&!]+(l(i(g(ht?)?)?)?|br(i(g(ht?)?)?)?)[ \-_]*(blue?|u))( |$)"=underline&light blue MENUCOLOR=" !((un(d(e(r(l(i(n(ed?)?)?)?)?)?)?)?|U)[ \-_&!]+(l(i(g(ht?)?)?)?|br(i(g(ht?)?)?)?)[ \-_]*c(y(an?)?)?)( |$)"=underline&light cyan MENUCOLOR=" !((un(d(e(r(l(i(n(ed?)?)?)?)?)?)?)?|U)[ \-_&!]+(l(i(g(ht?)?)?)?|br(i(g(ht?)?)?)?)[ \-_]*g(r(e(en?)?)?)?)( |$)"=underline&light green MENUCOLOR=" !((un(d(e(r(l(i(n(ed?)?)?)?)?)?)?)?|U)[ \-_&!]+(l(i(g(ht?)?)?)?|br(i(g(ht?)?)?)?)[ \-_]*(m(a(g(e(n(ta?)?)?)?)?)?|p(u(r(p(le?)?)?)?)?))( |$)"=underline&light magenta MENUCOLOR=" !(i(n(v(e(r(se?|t(ed?)?)?)?)?)?)?|I)( |$)"=inverse MENUCOLOR=" !((i(n(v(e(r(se?|t(ed?)?)?)?)?)?)?|I)[ \-_&!]+b(l(a(ck?)?)?)?)( |$)"=inverse&black MENUCOLOR=" !((i(n(v(e(r(se?|t(ed?)?)?)?)?)?)?|I)[ \-_&!]+(blue?|u))( |$)"=inverse&blue MENUCOLOR=" !((i(n(v(e(r(se?|t(ed?)?)?)?)?)?)?|I)[ \-_&!]+(br(o(wn?)?)?|n))( |$)"=inverse&brown MENUCOLOR=" !((i(n(v(e(r(se?|t(ed?)?)?)?)?)?)?|I)[ \-_&!]+c(y(an?)?)?)( |$)"=inverse&cyan MENUCOLOR=" !((i(n(v(e(r(se?|t(ed?)?)?)?)?)?)?|I)[ \-_&!]+(gray?|grey|[ae]))( |$)"=inverse&gray MENUCOLOR=" !((i(n(v(e(r(se?|t(ed?)?)?)?)?)?)?|I)[ \-_&!]+g(r(e(en?)?)?)?)( |$)"=inverse&green MENUCOLOR=" !((i(n(v(e(r(se?|t(ed?)?)?)?)?)?)?|I)[ \-_&!]+(m(a(g(e(n(ta?)?)?)?)?)?|p(u(r(p(le?)?)?)?)?))( |$)"=inverse&magenta MENUCOLOR=" !((i(n(v(e(r(se?|t(ed?)?)?)?)?)?)?|I)[ \-_&!]+o(r(a(n(ge?)?)?)?)?)( |$)"=inverse&orange MENUCOLOR=" !((i(n(v(e(r(se?|t(ed?)?)?)?)?)?)?|I)[ \-_&!]+r(ed?)?)( |$)"=inverse&red MENUCOLOR=" !((i(n(v(e(r(se?|t(ed?)?)?)?)?)?)?|I)[ \-_&!]+w(h(i(te?)?)?)?)( |$)"=inverse&white MENUCOLOR=" !((i(n(v(e(r(se?|t(ed?)?)?)?)?)?)?|I)[ \-_&!]+y(e(l(l(ow?)?)?)?)?)( |$)"=inverse&yellow MENUCOLOR=" !((i(n(v(e(r(se?|t(ed?)?)?)?)?)?)?|I)[ \-_&!]+(l(i(g(ht?)?)?)?|br(i(g(ht?)?)?)?)[ \-_]*(blue?|u))( |$)"=inverse&light blue MENUCOLOR=" !((i(n(v(e(r(se?|t(ed?)?)?)?)?)?)?|I)[ \-_&!]+(l(i(g(ht?)?)?)?|br(i(g(ht?)?)?)?)[ \-_]*c(y(an?)?)?)( |$)"=inverse&light cyan MENUCOLOR=" !((i(n(v(e(r(se?|t(ed?)?)?)?)?)?)?|I)[ \-_&!]+(l(i(g(ht?)?)?)?|br(i(g(ht?)?)?)?)[ \-_]*g(r(e(en?)?)?)?)( |$)"=inverse&light green MENUCOLOR=" !((i(n(v(e(r(se?|t(ed?)?)?)?)?)?)?|I)[ \-_&!]+(l(i(g(ht?)?)?)?|br(i(g(ht?)?)?)?)[ \-_]*(m(a(g(e(n(ta?)?)?)?)?)?|p(u(r(p(le?)?)?)?)?))( |$)"=inverse&light magenta MENUCOLOR=" !(bo(ld?)?|B)( |$)"=default&bold MENUCOLOR=" !((bo(ld?)?|B)[ \-_&!]+b(l(a(ck?)?)?)?)( |$)"=black&bold MENUCOLOR=" !((bo(ld?)?|B)[ \-_&!]+(blue?|u))( |$)"=blue&bold MENUCOLOR=" !((bo(ld?)?|B)[ \-_&!]+(br(o(wn?)?)?|n))( |$)"=bold&brown MENUCOLOR=" !((bo(ld?)?|B)[ \-_&!]+c(y(an?)?)?)( |$)"=bold&cyan MENUCOLOR=" !((bo(ld?)?|B)[ \-_&!]+(gray?|grey|[ae]))( |$)"=bold&gray MENUCOLOR=" !((bo(ld?)?|B)[ \-_&!]+g(r(e(en?)?)?)?)( |$)"=bold&green MENUCOLOR=" !((bo(ld?)?|B)[ \-_&!]+(m(a(g(e(n(ta?)?)?)?)?)?|p(u(r(p(le?)?)?)?)?))( |$)"=bold&magenta MENUCOLOR=" !((bo(ld?)?|B)[ \-_&!]+o(r(a(n(ge?)?)?)?)?)( |$)"=bold&orange MENUCOLOR=" !((bo(ld?)?|B)[ \-_&!]+r(ed?)?)( |$)"=bold&red MENUCOLOR=" !((bo(ld?)?|B)[ \-_&!]+w(h(i(te?)?)?)?)( |$)"=bold&white MENUCOLOR=" !((bo(ld?)?|B)[ \-_&!]+y(e(l(l(ow?)?)?)?)?)( |$)"=bold&yellow MENUCOLOR=" !((bo(ld?)?|B)[ \-_&!]+(l(i(g(ht?)?)?)?|br(i(g(ht?)?)?)?)[ \-_]*(blue?|u))( |$)"=bold&light blue MENUCOLOR=" !((bo(ld?)?|B)[ \-_&!]+(l(i(g(ht?)?)?)?|br(i(g(ht?)?)?)?)[ \-_]*c(y(an?)?)?)( |$)"=bold&light cyan MENUCOLOR=" !((bo(ld?)?|B)[ \-_&!]+(l(i(g(ht?)?)?)?|br(i(g(ht?)?)?)?)[ \-_]*g(r(e(en?)?)?)?)( |$)"=bold&light green MENUCOLOR=" !((bo(ld?)?|B)[ \-_&!]+(l(i(g(ht?)?)?)?|br(i(g(ht?)?)?)?)[ \-_]*(m(a(g(e(n(ta?)?)?)?)?)?|p(u(r(p(le?)?)?)?)?))( |$)"=bold&light magenta MENUCOLOR=" !(bli(n(k(i(ng?)?)?)?)?|L)( |$)"=default&blink MENUCOLOR=" !((bli(n(k(i(ng?)?)?)?)?|L)[ \-_&!]+b(l(a(ck?)?)?)?)( |$)"=default&blink MENUCOLOR=" !((bli(n(k(i(ng?)?)?)?)?|L)[ \-_&!]+(blue?|u))( |$)"=blue&blink MENUCOLOR=" !((bli(n(k(i(ng?)?)?)?)?|L)[ \-_&!]+(br(o(wn?)?)?|n))( |$)"=brown&blink MENUCOLOR=" !((bli(n(k(i(ng?)?)?)?)?|L)[ \-_&!]+c(y(an?)?)?)( |$)"=cyan&blink MENUCOLOR=" !((bli(n(k(i(ng?)?)?)?)?|L)[ \-_&!]+(gray?|grey|[ae]))( |$)"=blink&gray MENUCOLOR=" !((bli(n(k(i(ng?)?)?)?)?|L)[ \-_&!]+g(r(e(en?)?)?)?)( |$)"=blink&green MENUCOLOR=" !((bli(n(k(i(ng?)?)?)?)?|L)[ \-_&!]+(m(a(g(e(n(ta?)?)?)?)?)?|p(u(r(p(le?)?)?)?)?))( |$)"=blink&magenta MENUCOLOR=" !((bli(n(k(i(ng?)?)?)?)?|L)[ \-_&!]+o(r(a(n(ge?)?)?)?)?)( |$)"=blink&orange MENUCOLOR=" !((bli(n(k(i(ng?)?)?)?)?|L)[ \-_&!]+r(ed?)?)( |$)"=blink&red MENUCOLOR=" !((bli(n(k(i(ng?)?)?)?)?|L)[ \-_&!]+w(h(i(te?)?)?)?)( |$)"=blink&white MENUCOLOR=" !((bli(n(k(i(ng?)?)?)?)?|L)[ \-_&!]+y(e(l(l(ow?)?)?)?)?)( |$)"=blink&yellow MENUCOLOR=" !((bli(n(k(i(ng?)?)?)?)?|L)[ \-_&!]+(l(i(g(ht?)?)?)?|br(i(g(ht?)?)?)?)[ \-_]*(blue?|u))( |$)"=blink&light blue MENUCOLOR=" !((bli(n(k(i(ng?)?)?)?)?|L)[ \-_&!]+(l(i(g(ht?)?)?)?|br(i(g(ht?)?)?)?)[ \-_]*c(y(an?)?)?)( |$)"=blink&light cyan MENUCOLOR=" !((bli(n(k(i(ng?)?)?)?)?|L)[ \-_&!]+(l(i(g(ht?)?)?)?|br(i(g(ht?)?)?)?)[ \-_]*g(r(e(en?)?)?)?)( |$)"=blink&light green MENUCOLOR=" !((bli(n(k(i(ng?)?)?)?)?|L)[ \-_&!]+(l(i(g(ht?)?)?)?|br(i(g(ht?)?)?)?)[ \-_]*(m(a(g(e(n(ta?)?)?)?)?)?|p(u(r(p(le?)?)?)?)?))( |$)"=blink&light magenta # ## Require you to type "yes" instead of just "y" OPTIONS=paranoid_hit,paranoid_quit,paranoid_remove # ## Sort items by name. One of "none", "loot", or "full" #OPTIONS=sortloot:full # ## Always show BUC status? OPTIONS=showbuc # ## Always show windows starting from left edge of screen? #OPTIONS=win_edge # ## Show object class symbol in menus where it acts as a hotkey OPTIONS=show_obj_sym # ## If off, you never load bones files. #OPTIONS=!bones # ## If on, you'll quiver items if you fire 'em. OPTIONS=quiver_fired # # # To make playing with a screen-reader such as JAWS easier: # Prevent status lines from updating. use extended command # #updatestatus to force an update. #OPTIONS=!botl_updates # Notify HP changes in the message lines. #OPTIONS=hp_notify # Optionally, change HP notify format. Accepts following codes: # %a = HP adjustment since last notification. No + or - sign. # %c = HP adjustment sign ('+' or '-') # %h = Current HP # %m = Max. HP # %H = Current HP, or "max" if hp=maxhp #OPTIONS=hp_notify_fmt:[HP%c%a=%H] # # # Configurable dungeon feature colors: http://bilious.alt.org/?17 #DUNGEONCOLOR= 0 7 7 7 7 7 7 7 7 7 \ # 7 7 7 3 3 3 3 6 2 7 \ # 0 7 15 15 3 3 7 7 11 7 \ # 4 4 6 1 3 3 3 3 6 7 \ # 4 #TRAPCOLORS= 6 6 7 3 6 1 7 12 4 9 0 0 3 3 5 5 13 7 7 12 12 10 # # ``DUNGEONCOLOR'' are in the same order as ``DUNGEON'', and # ``TRAPCOLORS'' as ``TRAPS'' # # # Configurable monster colors #MONSTERCOLOR=floating eye:yellow #MONSTERCOLOR=master mind flayer:lightmagenta # # #Key rebinding and extended command autocomplete: # 1) All commands are now extended commands. Use the ext command name # for binding and autocompleting. # 2) Key to bind can be: # "x" for regular key x, # "mx" or "m-x" for meta-x, # "cx" or "c-x" or "^x" for ctrl-x, # "", "" or "" #BINDINGS=!:inventory,v:untrap # binding a key to "nothing" will remove the binding. # #AUTOCOMPLETE=save,!quit # prefixing the command name with '!' will prevent it from being autocompleted. # # Messagetype patch: http://bilious.alt.org/?397 # Uses globbing, unless you set OPTIONS=msgtype_regex ## displacing pets. hide the message. #MSGTYPE=hide "You displaced *" ## items on floor. don't repeat the message. #MSGTYPE=norep "You see here a *" #MSGTYPE=norep "You see here an *" ## delayed instadeaths. always prompt for -more- #MSGTYPE=stop "You are slowing down." #MSGTYPE=stop "You find it hard to breathe." #MSGTYPE=stop "You are turning a little *" # # See http://nethackwiki.com/wiki/Curses_interface #OPTIONS=windowtype:curses # UTF8 support. # Does NOT play nice with windowtype:curses # Not FULL unicode support. eg. Double width characters will screw # up the display and combining characters are not supported. #OPTIONS=utf8graphics # Change the UTF8 symbols for monsters, objects, and dungeon features. #MONSTERSYMBOL='horse':U+24FA #OBJECTSYMBOL='apple':0x03a9 #SYMBOL='altar':0x1234 # Instead of using SYMBOL, you can also change all dungeon feature symbols # by using DUNGEONSYMBOLS. The format for it is the same as DUNGEON, but # DUNGEONSYMBOLS takes numbers that can also be hexadecimals or # unicode codepoints. # For more information on what you can set in your nethackrc file, refer to: # http://www.nethack.org/v343/Guidebook.html#_TOCentry_42 # or http://nethackwiki.com/wiki/Options # Happy hacking!