OPTIONS=race:vampire,role:arc,gender:f,align:lawful
OPTIONS=nomenu_on_esc
OPTIONS=hilite_hidden_stairs
OPTIONS=hilite_obj_piles
OPTIONS=!cmdassist,autodig,autopickup,color
OPTIONS=DECgraphics,hilite_pet,showexp
OPTIONS=showscore,!sparkle,pickup_thrown
OPTIONS=autoquiver
OPTIONS=time,lit_corridor
OPTIONS=boulder:0
OPTIONS=fruit:arch lichen
OPTIONS=msghistory:200
OPTIONS=msg_window:r
OPTIONS=disclose:-i -a -v -g -c
OPTIONS=menucolors
OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@87&;:~]
OPTIONS=objects:m
OPTIONS=pickup_burden:unburdened
OPTIONS=pickup_types:%"=/?!+*$
AUTOPICKUP_EXCEPTION="<* lamp"
AUTOPICKUP_EXCEPTION="<* lamp called magic"
AUTOPICKUP_EXCEPTION=">* lamp called oil"
AUTOPICKUP_EXCEPTION=">* oil lamp"
AUTOPICKUP_EXCEPTION="<* magic whistle"
AUTOPICKUP_EXCEPTION="<* whistle called magic"
AUTOPICKUP_EXCEPTION="<* candle*"
AUTOPICKUP_EXCEPTION="<* marker*"
AUTOPICKUP_EXCEPTION="<* can of greas*"
AUTOPICKUP_EXCEPTION="<* stethoscope"
AUTOPICKUP_EXCEPTION="<* horn"
# Before the bad guys use them
AUTOPICKUP_EXCEPTION="<* create monster"

AUTOPICKUP_EXCEPTION="<* silver bell"
AUTOPICKUP_EXCEPTION="<* Bell of*"
# Gems and stones
AUTOPICKUP_EXCEPTION=">* worthles*"
AUTOPICKUP_EXCEPTION=">* named glass"
# This should avoid picking up unknown or unwanted gray types,
# but still allow "agate stone" et al.
AUTOPICKUP_EXCEPTION=">* gray stone*"
AUTOPICKUP_EXCEPTION=">* loadstone*"
AUTOPICKUP_EXCEPTION=">* rock*"
AUTOPICKUP_EXCEPTION=">* flint stone*"
AUTOPICKUP_EXCEPTION=">* touchstone*"
AUTOPICKUP_EXCEPTION=">* stone called loa*"
AUTOPICKUP_EXCEPTION=">* stones called loa*"
# blind or #named
AUTOPICKUP_EXCEPTION=">? stone*"
AUTOPICKUP_EXCEPTION=">?? stone*"
AUTOPICKUP_EXCEPTION=">??? stone*"
AUTOPICKUP_EXCEPTION=">*ed stone*"
#testing
AUTOPICKUP_EXCEPTION=">sandwiches"

AUTOPICKUP_EXCEPTION=">* named empty"
AUTOPICKUP_EXCEPTION="<* named keep*"
AUTOPICKUP_EXCEPTION=">* scare monster*"
AUTOPICKUP_EXCEPTION=">* corpse*"
AUTOPICKUP_EXCEPTION=">* egg"
AUTOPICKUP_EXCEPTION="<* lizard corpse*"
AUTOPICKUP_EXCEPTION="<* lichen corpse*"
AUTOPICKUP_EXCEPTION=">* huge chunk of meat"
AUTOPICKUP_EXCEPTION=">* junk"
AUTOPICKUP_EXCEPTION=">* imitation*"
AUTOPICKUP_EXCEPTION="<* Amulet of Yendor named*"


MENUCOLOR=".* blessed .*"=green
MENUCOLOR=".* holy .*"=green
MENUCOLOR=".* cursed .*"=red
MENUCOLOR=".* uncursed .*"=cyan
MENUCOLOR=".* unholy .*"=red
MENUCOLOR=".* cursed .* (being worn)"=red&underline

# Spellcasting
MENUCOLOR=" 0%"=white
MENUCOLOR=" [1-9]%"=yellow
MENUCOLOR=" [12][0-9]%"=yellow
MENUCOLOR=" [3-5][0-9]%"=brown
MENUCOLOR=" [6-8][0-9]%"=orange
MENUCOLOR=" 9[0-9]%"=red
MENUCOLOR=" 100%"=red
MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\*   [a-z]+ +[0-9]+%"=green

MSGTYPE=stop "The couatl swings itself around you!"
MSGTYPE=stop "The electric eel swings itself around you!"
MSGTYPE=stop "The giant eel swings itself around you!"
MSGTYPE=stop "The kraken swings itself around you!"
MSGTYPE=stop "The python grabs you!"
MSGTYPE=stop "You don't feel very well."
MSGTYPE=stop "You are turning a little green."
MSGTYPE=stop "Your limbs are getting oozy."
MSGTYPE=stop "Your skin begins to peel away."
MSGTYPE=stop "You are turning into a green slime."
MSGTYPE=stop "You are slowing down."
MSGTYPE=stop "Your limbs are stiffening."
MSGTYPE=stop "It constricts your throat!"
MSGTYPE=stop "You find it hard to breathe."
MSGTYPE=stop "You're gasping for air."
MSGTYPE=stop "Your blood is having trouble reaching your brain."
MSGTYPE=stop "You can no longer breathe."
MSGTYPE=stop "You're turning blue."
MSGTYPE=stop "Your consciousness is fading."
MSGTYPE=stop "You feel deathly sick."
MSGTYPE=stop "You feel much worse."
MSGTYPE=stop "You feel even worse."

MSGTYPE=hide "Which ring-finger, Right or Left?"
MSGTYPE=hide "Adjust letter to what *"
MSGTYPE=hide "Your armor is rather cumbersome...*"
MSGTYPE=hide "You hear your heart beat."
MSGTYPE=hide "You start playing the tooled horn*."
MSGTYPE=hide "You start playing the horn called too*."
MSGTYPE=hide "You start playing the leather drum*."
MSGTYPE=hide "You start playing the drum called lea*."
MSGTYPE=hide "You start playing the wooden harp*."
MSGTYPE=hide "You start playing the harp called wo*."
MSGTYPE=hide "WHAMMM!!!"
MSGTYPE=hide "Restoring save file..."
MSGTYPE=hide "* admires herself in your mirror."
MSGTYPE=hide "Perhaps that's why * cannot move it."
MSGTYPE=hide "With great effort you move the boulder."
MSGTYPE=hide "You find no traps on the *."
MSGTYPE=hide "You must have been exercising."
MSGTYPE=hide "You must have been very observant."
MSGTYPE=hide "You haven't been paying attention."
MSGTYPE=hide "You must be leading a healthy life-style."
MSGTYPE=hide "You finish disrobing."

MSGTYPE=norep "You fall into the water!"
MSGTYPE=norep "You fall into the water."
MSGTYPE=hide "You sink like a rock."
MSGTYPE=hide "You try to crawl out of the water."
MSGTYPE=hide "Pheew!  That was close."
MSGTYPE=hide "You touch bottom."

MSGTYPE=hide "You activated a magic portal!"
MSGTYPE=hide "You feel dizzy for a moment, but the sensation passes."
MSGTYPE=hide "Your knowledge of this spell is twisted."
MSGTYPE=hide "It invokes nightmarish images in your mind..."
#cancelling (a stack of) sickness to fruit juice
MSGTYPE=hide "The * potion that you dipped into turns *."
MSGTYPE=hide "The * potion turns *."

#engraving for illiterates
# No messages when engraving.
# Don't read anything on the floor except Elbereth.
MSGTYPE=hide "You write in the dust with a* ring*."
MSGTYPE=hide "There's some graffiti on the * here."
MSGTYPE=hide "Some text has been * into the * here."
MSGTYPE=hide "Something is engraved here on the headstone."
MSGTYPE=hide "Something is written here in the dust."
MSGTYPE=norep "You hear someone cursing shoplifters."
MSGTYPE=norep "You hear the chime of a cash register."
MSGTYPE=norep "You experience a strange sense of peace."
MSGTYPE=norep "You have a strange forbidden feeling."
MSGTYPE=norep "You hear bubbling water." #I need to explore anyway>>hide
MSGTYPE=norep "You hear water falling on coins."
MSGTYPE=norep "You hear the splashing of a naiad."
MSGTYPE=norep "You hear a slow drip."
MSGTYPE=norep "You hear a gurgling noise."
MSGTYPE=hide "You hear someone counting money." #vaults waste time
MSGTYPE=hide "You hear the footsteps of a guard on patrol."
MSGTYPE=hide "You hear someone searching."
MSGTYPE=norep "You hear snoring snakes."
MSGTYPE=norep "You hear a strange wind."
MSGTYPE=norep "You hear convulsive ravings."
MSGTYPE=hide "You put * into the * named *MI*."
MSGTYPE=hide "You cannot stash something you are wearing.
MSGTYPE=hide "You carefully open the * named *MI*."

MSGTYPE=hide "The magic missile bounces'"
MSGTYPE=hide "The magic missile hits you*"
MSGTYPE=hide "But it reflects from your medallion!"