# This is an example nethackrc file. You should edit this to suit your needs # This editor is vi-like. Type ESC a couple times, then ':q!' (without quotes) # to exit if you get stuck. To save, hit ESC and then ZZ or type ':wq' # (without quotes.) To insert text, hit 'i' to enter insert mode. # Here are some examples of reasonable defaults: OPTIONS=hilite_hidden_stairs OPTIONS=hilite_obj_piles OPTIONS=!bones OPTIONS=!cmdassist,autodig,autopickup,color,paranoid_remove,paranoid_hit OPTIONS=DECgraphics,hilite_pet,showexp OPTIONS=showscore,!sparkle,showborn,pickup_thrown OPTIONS=autoquiver,showbuc OPTIONS=time,lit_corridor OPTIONS=boulder:0 OPTIONS=fruit:arch lichen OPTIONS=msghistory:200 OPTIONS=msg_window:r OPTIONS=disclose:+i +a +v +g +c OPTIONS=suppress_alert:3.4.3 OPTIONS=menucolors OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@87&;:~] OPTIONS=objects:m OPTIONS=pickup_burden:unburdened OPTIONS=pickup_types:%"=/?!+*$ # Tools AUTOPICKUP_EXCEPTION="<* lamp" AUTOPICKUP_EXCEPTION="<* lamp called magic" AUTOPICKUP_EXCEPTION=">* lamp called oil" AUTOPICKUP_EXCEPTION=">* oil lamp" AUTOPICKUP_EXCEPTION="<* magic whistle" AUTOPICKUP_EXCEPTION="<* whistle called magic" AUTOPICKUP_EXCEPTION="<* candle*" AUTOPICKUP_EXCEPTION="<* marker*" AUTOPICKUP_EXCEPTION="<* can of greas*" AUTOPICKUP_EXCEPTION="<* stethoscope" AUTOPICKUP_EXCEPTION="<* horn" # Before the bad guys use them AUTOPICKUP_EXCEPTION="<* create monster" AUTOPICKUP_EXCEPTION="<* silver bell" AUTOPICKUP_EXCEPTION="<* Bell of*" # Gems and stones AUTOPICKUP_EXCEPTION=">* worthles*" AUTOPICKUP_EXCEPTION=">* named glass" # This should avoid picking up unknown or unwanted gray types, # but still allow "agate stone" et al. AUTOPICKUP_EXCEPTION=">* gray stone*" AUTOPICKUP_EXCEPTION=">* loadstone*" AUTOPICKUP_EXCEPTION=">* rock*" AUTOPICKUP_EXCEPTION=">* flint stone*" AUTOPICKUP_EXCEPTION=">* touchstone*" AUTOPICKUP_EXCEPTION=">* stone called loa*" AUTOPICKUP_EXCEPTION=">* stones called loa*" # blind or #named AUTOPICKUP_EXCEPTION=">? stone*" AUTOPICKUP_EXCEPTION=">?? stone*" AUTOPICKUP_EXCEPTION=">??? stone*" AUTOPICKUP_EXCEPTION=">*ed stone*" #testing AUTOPICKUP_EXCEPTION=">sandwiches" ## Name and rank background correspond to statuscolor HP colors. OPTIONS=hitpointbar OPTIONS=hp_notify # ## Colored status lines. See http://bilious.alt.org/?142 OPTIONS=statuscolors ## HP STATUSCOLOR=hp%100=green,hp%66=yellow,hp%50=orange STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink ## Pw STATUSCOLOR=pw%100=green,pw%66=yellow,pw%50:orange,pw%33=red&bold ## Carry STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink ## Hunger STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink ## Mental STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold ## Health STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse MONSTERCOLOR=floating eye:yellow # Other crap AUTOPICKUP_EXCEPTION=">* named empty" AUTOPICKUP_EXCEPTION="<* named keep*" AUTOPICKUP_EXCEPTION=">* scare monster*" AUTOPICKUP_EXCEPTION=">* corpse*" AUTOPICKUP_EXCEPTION=">* egg" AUTOPICKUP_EXCEPTION="<* lizard corpse*" AUTOPICKUP_EXCEPTION="<* lichen corpse*" AUTOPICKUP_EXCEPTION=">* huge chunk of meat" AUTOPICKUP_EXCEPTION=">* junk" AUTOPICKUP_EXCEPTION=">* imitation*" AUTOPICKUP_EXCEPTION="<* Amulet of Yendor named*" MENUCOLOR=".* blessed .*"=green MENUCOLOR=".* holy .*"=green MENUCOLOR=".* cursed .*"=red MENUCOLOR=".* uncursed .*"=cyan MENUCOLOR=".* unholy .*"=red MENUCOLOR=".* cursed .* (being worn)"=red&underline # Spellcasting MENUCOLOR=" 0%"=white MENUCOLOR=" [1-9]%"=yellow MENUCOLOR=" [12][0-9]%"=yellow MENUCOLOR=" [3-5][0-9]%"=brown MENUCOLOR=" [6-8][0-9]%"=orange MENUCOLOR=" 9[0-9]%"=red MENUCOLOR=" 100%"=red MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=green MSGTYPE=stop "The couatl swings itself around you!" MSGTYPE=stop "The electric eel swings itself around you!" MSGTYPE=stop "The giant eel swings itself around you!" MSGTYPE=stop "The kraken swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel even worse." MSGTYPE=hide "Which ring-finger, Right or Left?" MSGTYPE=hide "Adjust letter to what *" MSGTYPE=hide "Your armor is rather cumbersome...*" MSGTYPE=hide "You hear your heart beat." MSGTYPE=hide "You start playing the tooled horn*." MSGTYPE=hide "You start playing the horn called too*." MSGTYPE=hide "You start playing the leather drum*." MSGTYPE=hide "You start playing the drum called lea*." MSGTYPE=hide "You start playing the wooden harp*." MSGTYPE=hide "You start playing the harp called wo*." MSGTYPE=hide "WHAMMM!!!" MSGTYPE=hide "Restoring save file..." MSGTYPE=hide "* admires herself in your mirror." MSGTYPE=hide "Perhaps that's why * cannot move it." MSGTYPE=hide "With great effort you move the boulder." MSGTYPE=hide "You find no traps on the *." MSGTYPE=hide "You must have been exercising." MSGTYPE=hide "You must have been very observant." MSGTYPE=hide "You haven't been paying attention." MSGTYPE=hide "You must be leading a healthy life-style." MSGTYPE=hide "You finish disrobing." MSGTYPE=norep "You fall into the water!" MSGTYPE=norep "You fall into the water." MSGTYPE=hide "You sink like a rock." MSGTYPE=hide "You try to crawl out of the water." MSGTYPE=hide "Pheew! That was close." MSGTYPE=hide "You touch bottom." MSGTYPE=hide "You activated a magic portal!" MSGTYPE=hide "You feel dizzy for a moment, but the sensation passes." MSGTYPE=hide "Your knowledge of this spell is twisted." MSGTYPE=hide "It invokes nightmarish images in your mind..." #cancelling (a stack of) sickness to fruit juice MSGTYPE=hide "The * potion that you dipped into turns *." MSGTYPE=hide "The * potion turns *." #engraving for illiterates # No messages when engraving. # Don't read anything on the floor except Elbereth. MSGTYPE=hide "You write in the dust with a* ring*." MSGTYPE=hide "There's some graffiti on the * here." MSGTYPE=hide "Some text has been * into the * here." MSGTYPE=hide "Something is engraved here on the headstone." MSGTYPE=hide "Something is written here in the dust." MSGTYPE=norep "You hear someone cursing shoplifters." MSGTYPE=norep "You hear the chime of a cash register." MSGTYPE=norep "You experience a strange sense of peace." MSGTYPE=norep "You have a strange forbidden feeling." MSGTYPE=norep "You hear bubbling water." #I need to explore anyway>>hide MSGTYPE=norep "You hear water falling on coins." MSGTYPE=norep "You hear the splashing of a naiad." MSGTYPE=norep "You hear a slow drip." MSGTYPE=norep "You hear a gurgling noise." MSGTYPE=hide "You hear someone counting money." #vaults waste time MSGTYPE=hide "You hear the footsteps of a guard on patrol." MSGTYPE=hide "You hear someone searching." MSGTYPE=norep "You hear snoring snakes." MSGTYPE=norep "You hear a strange wind." MSGTYPE=norep "You hear convulsive ravings." MSGTYPE=hide "You put * into the * named *MI*." MSGTYPE=hide "You cannot stash something you are wearing. MSGTYPE=hide "You carefully open the * named *MI*." MSGTYPE=hide "The magic missile bounces'" MSGTYPE=hide "The magic missile hits you*" MSGTYPE=hide "But it reflects from your medallion!"