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Tariru the Wanderer Experience level: 8 Strength: 18/03 Dexterity: 14 Constitution: 18 Intelligence: 7 Wisdom: 8 Charisma: 8 Health: 74(89) Energy: 27(27) AC: -5 Gold: 430 Moves: 4843 Your Inventory: Coins $ - 430 gold pieces Amulets J - a [cursed] oval amulet [of ESP] Weapons a - an uncursed +1 club b - an uncursed +2 sling m - an uncursed greased +1 thirsty flail (weapon in hand) Armor c - an [uncursed +2] hooded cloak [dwarvish] e - an [uncursed] +2 iron skull cap [orcish helm] (being worn) B - a blessed +0 red-eyed shield [orcish] (being worn) I - an uncursed +0 dwarvish mithril-coat (being worn) Q - an uncursed +0 pair of hard shoes [iron] (being worn) S - an uncursed +0 hooded cloak [dwarvish] (being worn) Scrolls O - a [blessed] unlabeled scroll [of blank paper] R - 2 [uncursed] scrolls called teleporation? [of teleportation] Rings f - a cursed ring of aggravate monster i - an uncursed ring of poison resistance (on right hand) x - a cursed [-3] ring called 150 amber named cursed? [of gain strength] Wands u - an uncursed wand of digging named -1 [0:4] Z - an uncursed wand of magic missile named -1 [0:2] Tools h - an uncursed bag called holding [of holding] k - an uncursed key [skeleton key] s - an uncursed lock pick F - an uncursed [+0] pick-axe (alternate weapon; not wielded) G - an uncursed partly used [wax] candle N - an [uncursed] can of grease [0:12] P - an uncursed blindfold U - a cursed [oil] lamp called oil X - an [uncursed] tin whistle Gems v - 3 uncursed black gems [worthless glass] w - 8 uncursed flint stones z - an uncursed orange gem [worthless glass] A - an uncursed orange gem [jacinth] C - an uncursed red gem [worthless glass] D - an uncursed white gem [worthless glass] H - 2 uncursed yellowish brown gems [worthless glass] K - 2 uncursed green gems [worthless glass] Y - 2 uncursed violet gems [worthless glass] Contents of the bag of holding: 232 gold pieces an uncursed tripe ration an uncursed scroll called 100 elbib [of gold detection] an uncursed scroll called 100 phol [of confuse monster] 2 uncursed scrolls called 200 etaoin [of create monster] 2 uncursed scrolls called teleporation? [of teleportation] an uncursed scroll labeled GNIK SISI VLE [of food detection] an uncursed scroll of charging 2 uncursed scrolls of enchant weapon an uncursed scroll of scare monster an uncursed unlabeled scroll [of blank paper] an [uncursed] amber potion [of monster detection] an uncursed bubbly potion [of booze] an [uncursed] effervescent potion [of invisibility] a cursed silver potion [of speed] a cursed white potion [of blindness] an uncursed wand of magic missile named -5 (0:0) an uncursed [wax] candle 2 uncursed [tallow] candles Spells known in the end: Name Level Category Fail Memory Your skills at the end: Fighting Skills bare handed combat [Basic] Weapon Skills club [Skilled] sling [Basic] Spellcasting Skills Final Attributes: You were piously aligned. Hunger level was 1403. Your alignment was 33 / 34. Monster difficulty range was 1 - 8. Level difficulty was 9. You were immune to poison. You were protected. You were fast. Your luck was zero. You are dead. Vanquished creatures: a small mimic a xan a freezing sphere a winter wolf cub an iron piercer a yeti 4 snakes a wood nymph a water nymph 3 Mordor orcs 2 rock piercers a fog cloud a shrieker 5 gnome lords 2 gnomish wizards 2 gray oozes a paper golem 4 giant ants 8 dwarves 3 rothes a rabid rat a giant bat an orc zombie a wererat 7 killer bees an acid blob a coyote 3 hobbits a hobgoblin 2 cave spiders 2 yellow molds 42 gnomes a gecko a jackal 2 foxes a kobold 2 goblins 2 grid bugs 3 lichens 3 kobold zombies 8 newts 130 creatures vanquished. Voluntary challenges: You used a wielded weapon 121 times. You read items or engraved 2 times. You put on armor 19 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never wrote Elbereth's name. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 10 Level 1 a fountain a long staircase Level 2 a fountain stairs to The Gnomish Mines Level 3 some fountains Level 5 (vault) a jewelry store, a sink Level 6 a fountain Level 9 a fountain Level 10 stairs to Town The Gnomish Mines: levels 3 to 6 Level 3 stairs to The Dungeons of Doom Level 6 (no fucking gen store) many shops, a temple, a magic chest, some fountains Town: Level 9 <- You were here stairs to The Dungeons of Doom History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:417 you reached level 2 of The Dungeons of Doom. On T:514 you reached level 1 of The Gnomish Mines. On T:611 you advanced to experience level 2. On T:692 you reached level 3 of The Dungeons of Doom. On T:898 you advanced to experience level 3. On T:968 you reached level 4 of The Dungeons of Doom. On T:1395 you advanced to experience level 4. On T:1493 you reached level 5 of The Dungeons of Doom. On T:1950 you advanced to experience level 5. On T:2074 you reached level 6 of The Dungeons of Doom. On T:2646 you reached level 2 of The Gnomish Mines. On T:2723 you reached level 3 of The Gnomish Mines. On T:3025 you reached level 4 of The Gnomish Mines. On T:3047 you advanced to experience level 6. On T:3367 you advanced to experience level 7. On T:3833 you advanced to experience level 8. On T:4491 you reached level 7 of The Dungeons of Doom. On T:4511 you reached level 8 of The Dungeons of Doom. On T:4710 you reached level 9 of The Dungeons of Doom. On T:4733 you reached level 10 of The Dungeons of Doom. On T:4803 you reached level 3 of Town. Latest messages: You miss the xan. The xan misses. You miss the xan. The xan misses. (2x) You miss the xan. The xan pricks the exposed part of your right leg! [HP-1=67] The thirsty flail draws the life from the xan! You kill the xan! Your leg feels somewhat better. [HP+2=69] You see here 2 rothe corpses. [HP+1=70] You miss the giant turtle. (4x) The thirsty flail draws the life from the giant turtle! [HP+1=71] You miss the giant turtle. The giant turtle misses. [HP+1=72] You miss the giant turtle. (5x) The thirsty flail draws the life from the giant turtle! The stone giant zaps a short wand! The death ray hits you! Final status: Goodbye Tariru the Caveman... You died in Town on dungeon level 9 with 9484 points, and 662 pieces of gold, after 4843 moves. You were level 8 with a maximum of 89 hit points when you died.