Arrhythmia, chaotic female vampiric Wizard ---- --..| |...| |-..-----.- |.%..)G@c.. --..)%---.- --...-- . --..)| |..%% ----..- |.. --.. |... |.^. --.- Arrhythmia the Thaumaturge Experience level: 9 Strength: 11 Dexterity: 13 Constitution: 17 Intelligence: 18 Wisdom: 9 Charisma: 10 Health: 80(86) Energy: 112(112) AC: -4 Gold: 291 Moves: 4776 Your Inventory: Coins $ - 291 gold pieces Armor b - an uncursed +0 cloak of magic resistance (being worn) h - an [uncursed] +1 small shield (being worn) i - an [uncursed] +0 dwarvish mithril-coat (being worn) j - a [blessed] +1 hard hat [dwarvish iron helm] (being worn) k - an [uncursed] +0 pair of hard shoes [iron] (being worn) Potions T - an [uncursed] potion of full healing U - an [uncursed] potion of oil Rings d - an uncursed ring of slow digestion (on right hand) e - an uncursed ring of cold resistance Q - an [uncursed] wire ring [of see invisible] S - a [cursed] agate ring [of aggravate monster] Wands B - an [uncursed] wand of striking [0:0] C - an [uncursed] wand of teleportation [0:0] J - an [uncursed] wand of striking [0:0] L - an [uncursed] wand of magic missile [0:0] N - an [uncursed] platinum wand [of speed monster (0:4)] Tools l - an [uncursed] partly used [tallow] candle (lit) n - an [uncursed] looking glass [mirror] v - an [uncursed] tin opener w - an [uncursed +0] pick-axe (alternate weapon; not wielded) P - an [uncursed] blindfold Gems a - 3 [uncursed] yellow gems [worthless glass] c - an [uncursed] yellowish brown gem [topaz] f - an [uncursed] yellowish brown gem [amber] V - an [uncursed] blue gem [worthless glass] W - an [uncursed] blue gem [aquamarine] X - an [uncursed] orange gem [agate] Y - an [uncursed] orange gem [worthless glass] Z - an [uncursed] violet gem [worthless glass] Spells known in the end: Name Level Category Fail Memory a - force bolt 1 attack 100% [|||||||.] b - wizard lock 2 matter 100% [|||||||.] Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic / Expert] Spellcasting Skills attack spells [Basic / Expert] enchantment spells [Basic / Skilled] Final Attributes: You were piously aligned. Hunger level was 1444. Your alignment was 33 / 33. Monster difficulty range was 1 - 9. Level difficulty was 10. You were immune to level-drain. You were magic-protected. You were confused. You could fly. You could survive without air. You had slower digestion. You regenerated. Your luck was zero. Anhur was angry with you (1). You are dead. Vanquished creatures: a freezing sphere a soldier a panther 2 orc-captains a mumak a giant spider a black light a dingo a housecat a dwarf lord a human zombie 2 soldier ants 7 Mordor orcs 9 Uruk-hai 4 orc shamans 2 rock moles a pony a fog cloud a yellow light 11 gnome lords 3 gnomish wizards a guardian naga hatchling a barrow wight a ghoul 4 giant ants a little dog 15 dwarves 30 hill orcs a rabid rat a monkey 4 dwarf zombies an iguana 8 killer bees an acid blob 4 coyotes 6 hobbits a large kobold a hobgoblin a yellow mold a green mold 66 gnomes 4 jackals a fox 17 goblins 4 sewer rats 2 grid bugs 2 lichens 3 newts 235 creatures vanquished. Voluntary challenges: You were an atheist. You went without food. You were illiterate. You never hit with a wielded weapon. You put on armor 13 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You abstained from Elbereth's help. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 2 Level 1 a fountain a long staircase Level 2 (vault) stairs to The Gnomish Mines The Gnomish Mines: levels 3 to 10 Level 3 stairs to The Dungeons of Doom Level 5 many shops, a temple, a magic chest, some fountains Level 10 <- You were here History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:248 you advanced to experience level 2. On T:291 you reached level 2 of The Dungeons of Doom. On T:615 you reached level 1 of The Gnomish Mines. On T:617 you advanced to experience level 3. On T:648 you advanced to experience level 4. On T:689 you advanced to experience level 5. On T:856 you advanced to experience level 6. On T:991 you reached level 2 of The Gnomish Mines. On T:1184 you advanced to experience level 7. On T:1381 you reached level 3 of The Gnomish Mines. On T:1846 you advanced to experience level 8. On T:2412 you reached level 4 of The Gnomish Mines. On T:2447 you advanced to experience level 9. On T:2786 you reached level 5 of The Gnomish Mines. On T:3156 you reached level 6 of The Gnomish Mines. On T:3726 you reached level 7 of The Gnomish Mines. On T:4622 you reached level 8 of The Gnomish Mines. Latest messages: The cockatrice touches you! You are slowing down. [HP+1=78] You sense the presence of monsters. You hear crashing rock. The gnome throws a dart! You are almost hit by a dart. Your limbs are stiffening. [HP+1=79] Ooph! This tastes like liquid fire! The cockatrice bites! The cockatrice touches you! Your limbs have turned to stone. [HP+1=80] You have turned to stone. [HP+1=81] The cockatrice bites! The cockatrice misses. You are a statue. Final status: Goodbye Arrhythmia the Wizard... You turned to stone in The Gnomish Mines on dungeon level 10 with 7942 points, and 291 pieces of gold, after 4776 moves. You were level 9 with a maximum of 86 hit points when you turned to stone.