# junethack Raisse #changeable options #OPTIONS=character:wiz #OPTIONS=align:neutral OPTIONS=gender:female #OPTIONS=race:gnome OPTIONS=fruit:strange object OPTIONS=autopickup,pickup_types:$="/!?+ #not so changeable options OPTIONS=showrace OPTIONS=pettype:cat,catname:Poes OPTIONS=dogname:Fikkie OPTIONS=horsename:Thackeray OPTIONS=showexp OPTIONS=time OPTIONS=autodig OPTIONS=autoquiver OPTIONS=!sparkle OPTIONS=menustyle:combination OPTIONS=sortloot:loot #options unlikely ever to change OPTIONS=!item_use_menu OPTIONS=color OPTIONS=lit_corridor OPTIONS=hilite_obj_piles OPTIONS=hilite_hidden_stairs OPTIONS=rest_on_space OPTIONS=!cmdassist OPTIONS=confirm OPTIONS=msghistory:60 OPTIONS=showbuc OPTIONS=msg_window:reversed OPTIONS=hilite_pet,safe_pet OPTIONS=pickup_thrown OPTIONS=mail OPTIONS=pickup_burden:burdened OPTIONS=sortpack,travel,runmode:run,fixinv,disclose:+i+a+v+g+c OPTIONS=number_pad:0 OPTIONS=suppress_alert:3.4.3 OPTIONS=DECgraphics OPTIONS=showborn OPTIONS=paranoid_quit MONSTERCOLOR=floating eye:lightcyan MONSTERCOLOR=mind flayer:lightmagenta MONSTERCOLOR=master mind flayer:lightmagenta OPTIONS=menucolors MENUCOLOR=" blessed"=green MENUCOLOR=" uncursed"=cyan MENUCOLOR=" named nc"=cyan MENUCOLOR=" cursed"=red MENUCOLOR=" named pc"=red MENUCOLOR=" water"=lightblue MENUCOLOR=" called plain"=lightblue MENUCOLOR=" clear"=lightblue MENUCOLOR=" holy water"=lightcyan MENUCOLOR=" unholy water"=blue MENUCOLOR=" blessed .* water"=lightcyan MENUCOLOR=" blessed clear"=lightcyan MENUCOLOR=" cursed .* water"=blue MENUCOLOR=" cursed clear"=blue MENUCOLOR=" worn"=cyan&inverse MENUCOLOR=" blessed .* worn"=green&inverse MENUCOLOR=" cursed .* worn"=red&inverse MENUCOLOR=" poisoned"=lightgreen MENUCOLOR=" hand"=cyan&inverse MENUCOLOR=" blessed .* hand"=green&inverse MENUCOLOR=" cursed .* hand"=red&inverse MENUCOLOR=" blessed .* bag of holding"=green&underline MENUCOLOR=" uncursed .* bag of holding"=cyan&underline MENUCOLOR=" cursed .* bag of holding"=red&underline MENUCOLOR=" wand of cancellation"=orange&underline MENUCOLOR=" called cancellation"=orange&underline MENUCOLOR=" bag of tricks"=orange&underline MENUCOLOR=" (gauntlets|gloves|boots) .* fumbl"=orange MENUCOLOR=" fumble boots"=orange MENUCOLOR=" dunce cap"=orange MENUCOLOR="align"=orange MENUCOLOR=" c(hi|o)ckatrice corpse"=yellow MENUCOLOR=" cockatrice egg"=yellow MENUCOLOR=":0"=yellow MENUCOLOR="named op"=yellow MENUCOLOR="wishing"=lightcyan MENUCOLOR="unpaid"=white&underline # Spellcasting MENUCOLOR=" 0%"=white MENUCOLOR=" [1-9]%"=cyan MENUCOLOR=" [12][0-9]%"=yellow MENUCOLOR=" [3-5][0-9]%"=brown MENUCOLOR=" [6-8][0-9]%"=orange MENUCOLOR=" 9[0-9]%"=red MENUCOLOR=" 100%"=red MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=black # Enhance MENUCOLOR=" \[Basic\]$"=green MENUCOLOR=" \[(Skilled|Master)\]$"=lightgreen MENUCOLOR=" \[(Expert|Grand Master)\]$"=white MENUCOLOR=" martial arts +\[Expert\]$"=green MENUCOLOR="^ *[a-z -]+ +\[Unskilled\]$"=black #MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master)\]$"=white OPTIONS=statuscolors # HP STATUSCOLOR=hp%100=green,hp%66=yellow,hp%45=orange STATUSCOLOR=hp%33=red&bold,hp%14:red&inverse,hp%0:red&inverse&blink # Pw STATUSCOLOR=pw%100=green,pw%66=yellow,pw%50:orange,pw%33=red&bold # Carry STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink ## Hunger STATUSCOLOR=satiated:yellow,hungry:brown,weak:red&bold STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink # Mental STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold ## Health STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse # Other STATUSCOLOR=blind:cyan # experiment (from Berry) DungeonColor= 0 7 7 7 7 7 7 7 7 7 7 7 3 3 3 3 3 6 2 7 7 7 7 7 3 3 7 6 11 6 6 4 14 1 5 5 5 5 6 7 4 # turns ghosts/shades to X for easier detection, strange objects \(mimics\) to m OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@X'&;:~m MSGTYPE=hide "You start digging*" MSGTYPE=hide "You continue digging*" MSGTYPE=hide "You make an opening in the*" MSGTYPE=hide "You hit the rock*" MSGTYPE=hide "*tastes terrible!" MSGTYPE=hide "You add to the writing in the dust with your fingers*" MSGTYPE=hide "You write in the dust with your fingers*" MSGTYPE=hide "Something is engraved*" MSGTYPE=hide "With great effort*" MSGTYPE=hide "*draws the life from*" MSGTYPE=hide "*Lightning strikes*" MSGTYPE=hide "*with your gloved hands*" MSGTYPE=stop "You are slowing down*" MSGTYPE=stop "*beginning to feel weak*" MSGTYPE=stop "*faint from*" MSGTYPE=stop "*strange vibration under*" #autopickup exceptions autopickup_exception=">* cursed" autopickup_exception=">* poisoned" autopickup_exception="<*athame" #autopickup_exception="<*flint*" #autopickup_exception="<*dagger" #autopickup_exception="<*dart" autopickup_exception=">*named op" autopickup_exception="<*lichen corpse" autopickup_exception=">*scare"