Raisse, neutral female gnomish Wizard ------ |....| ----------- ----------- |....- ..........| #+.../..=)[| |....| |.........| ###|.).).....| ----------- |....| |.........| # |...(..).*| |..........# |....| |.........- ### |.........| |.........|##############-.%..| |.........| # |....[...)| |.........+# ---|--# |.........| # ----------- |.........|# #)####### --.-------- # |.........|# ### ### # -----------# # #G# # # xK ------# ### ### +....|# # # # |<....# ### -.--------------K .....| # |...............K# ------ ###|..............|K# | #................## -....- ---------------- ----- Raisse the Conjurer St:11 Dx:11 Co:9 In:19 Wi:14 Ch:12 Neutral Dlvl:2 $:26 HP:0(24) Pw:33(33) AC:2 Xp:3/67 T:712 Burdened Your inventory Amulets r - an uncursed amulet of magical breathing Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor A - an uncursed +0 studded leather armor (being worn) B - a cursed -1 pair of jumping boots (being worn) C - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - an uncursed scroll of food detection j - a blessed scroll of enchant armor t - 2 uncursed scrolls of teleportation w - an uncursed scroll of magic mapping F - an uncursed scroll of enchant armor H - an uncursed scroll of stinking cloud Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of sleep D - an uncursed spellbook of knock K - an uncursed spellbook of detect treasure N - an uncursed spellbook of extra healing Potions f - an uncursed potion of water g - an uncursed potion of confusion h - an uncursed potion of enlightenment p - an uncursed potion of water v - 2 uncursed potions of sickness x - an uncursed potion of object detection y - an uncursed potion of sleeping J - an uncursed potion of fruit juice L - an uncursed potion of paralysis Rings d - an uncursed ring of teleportation e - an uncursed +4 ring of protection (on right hand) Wands c - an uncursed wand of polymorph (0:8) E - an uncursed wand of teleportation (0:8) Tools o - an uncursed skeleton key s - 4 uncursed tallow candles Final attributes You were fervently aligned Your alignment was 13 You were magic-protected You had infravision You could jump You were protected You were lucky (1) You are dead Spells known in the end Name Level Category Fail a - force bolt 1 attack 0% b - sleep 1 enchantment 0% Vanquished creatures 4 Kop Sergeants (6 created) an acid blob (2 created) 7 Keystone Kops (10 created) 2 jackals 4 sewer rats 4 grid bugs (8 created) 3 lichens 2 newts 27 creatures vanquished. Voluntary challenges You followed a strict vegan diet You were an atheist You never genocided any monsters You never polymorphed an object You never changed form You used no wishes Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Latest messages The grid bug bites! The grid bug misses. You kill the lichen! The grid bug misses. You see here a rubber hose. The grid bug bites! The grid bug misses. The grid bug just misses! You are carrying too much to get through. You are carrying too much to get through. You are carrying too much to get through. You are carrying too much to get through. You are carrying too much to get through. The grid bug misses. The grid bug misses. The grid bug misses. You miss the grid bug. The Kop Sergeant swings his club. The Kop Sergeant hits! You die... Goodbye Raisse the Wizard... You died in The Dungeons of Doom on dungeon level 2 with 328 points, and 0 pieces of gold, after 712 moves. Killer: Kop Sergeant You were level 3 with a maximum of 24 hit points when you died. You reached the 531st place on the top 2000 list. No Points Name Hp [max] 1 164584531 cheothah-Kni-Hum-Fem-Neu ascended to demigoddess-hood. 1017 [1017] 2 105929748 Khor-Rog-Orc-Mal-Cha ascended to demigod-hood. 1050 [1050] 3 63561946 Khor-Val-Dwa-Fem-Law ascended to demigoddess-hood. 481 [930] *531 328 Raisse-Wiz-Gno-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a Kop Sergeant. - [24]