Zappi, chaotic female elven Wizard ----- ---------- # |..(| |......f.| --|--- |....####........>| |....| #-..[| #|.u......| #-..{.| ###|..+| #|..@..f..| #|<...| # |(...# #---+------ #.....| # -----# ## ###---|-- # # # # # # # # # ##### # # # # # # # # #### # ####% # # #-----# % ### # #|...|# ### # # #|....# ----------# ## # #|...| |........|# ----.----------# #....| |........-# |..............# |...| |.....*..| |.{...^.......| ----- ---------- --------------- Zappi the Thaumaturge Experience level: 7 Strength: 13 Dexterity: 10 Constitution: 15 Intelligence: 20 Wisdom: 17 Charisma: 9 Health: 0(49) Energy: 72(79) Def: 5 Gold: 10439 Moves: 6393 Dungeon seed: MDAOvMRZ1BD0jhoB Game ID: Zappi_1504497691 Your Inventory: Coins $ - 10439 gold pieces Amulets q - an uncursed amulet of magical breathing s - an uncursed amulet versus poison Weapons a - a blessed +1 quarterstaff (weapon in hands) G - 14 blessed +1 darts Armor e - an uncursed +0 cloak of magic resistance (being worn) x - an uncursed +0 pair of levitation boots Y - an uncursed +3 helm of brilliance (being worn) Comestibles r - an uncursed apple z - an uncursed sprig of wolfsbane W - an uncursed cream pie Scrolls f - 2 blessed scrolls of remove curse j - an uncursed scroll of create monster k - an uncursed scroll of enchant armor l - 3 uncursed scrolls of light m - 2 uncursed scrolls of teleportation o - a blessed scroll of enchant weapon p - 3 uncursed scrolls of identify u - 2 uncursed scrolls of stinking cloud v - an uncursed scroll of magic mapping w - a cursed scroll of magic mapping D - 3 uncursed scrolls of fire E - a blessed scroll of fire F - 5 uncursed scrolls of blank paper K - a cursed scroll of confuse monster R - 4 uncursed scrolls of confuse monster S - an uncursed scroll of gold detection U - a blessed scroll of gold detection V - an uncursed scroll of earth Spellbooks C - a cursed spellbook of protection named CURS P - an uncursed spellbook of stone to flesh named CURS Q - an uncursed spellbook of fireball T - an uncursed spellbook of healing Potions b - a cursed potion of gain ability c - an uncursed potion of gain ability g - an uncursed potion of water O - an uncursed potion of extra healing Rings n - an uncursed ring of sustain ability t - an uncursed ring of fire resistance M - a cursed -3 ring of increase damage named CURS? Wands i - an uncursed wand of digging (0:5) A - an uncursed wand of undead turning (0:4) B - an uncursed wand of make invisible (0:8) I - an uncursed wand of enlightenment (0:13) X - an uncursed wand of lightning (0:8) Z - an uncursed wand of light (0:11) Tools d - an uncursed oil lamp (0:1408) h - an uncursed leash H - an uncursed mirror J - an uncursed blindfold L - an uncursed tin whistle N - an uncursed lock pick Gems y - an uncursed aquamarine Spells and supernatural/magical abilities: Name Level Category Fail Memory a - force bolt 1 attack 0% 69% h - healing 1 healing 0% 99% r - remove curse 3 clerical 40% 69% W - pray for help -- divine ? -- Your skills at the end: Miscellaneous Skills wands [Basic] stealth [Skilled] Weapon Skills quarterstaff [Skilled] Spellcasting Skills attack spells [Skilled] enchantment spells [Basic] Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You were magic-protected. Your writing hand was a little cramped from use. You had infravision. You were stealthy. You were lucky. You are dead. Vanquished creatures: a small mimic a giant beetle 2 wolves a leprechaun 2 dingos a blue jelly a gnome mummy a human zombie a rock mole 2 fog clouds an elf zombie a ghoul 2 paper golems 5 giant ants 2 puppies a dwarf a kobold lord a kobold shaman 3 iguanas 13 hill orcs 4 rothes 3 jitterbugs 2 giant bats 6 coyotes 2 hobbits 2 acid blobs 2 large kobolds 4 geckos 2 hobgoblins 3 giant rats 2 cave spiders a green mold a gnome zombie 6 jackals a fox 13 newts 2 goblins 5 sewer rats 7 grid bugs 2 kobold zombies 113 creatures vanquished. Voluntary challenges: You did not cause conflict. You did not have reflection. You were not displaced. You were an atheist. You used a wielded weapon 117 times, starting on turn 49. You did not apply a unicorn horn. You did not use sinks. You read items or engraved 13 times, starting on turn 873. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You wrote Elbereth's name 2 times, starting on turn 2085. You never violated your personal moral code. Dungeon overview: The Dungeons of Doom: levels 1 to 6 Level 1 a fountain a long staircase Level 2 (Vault - spellbooks in shop upper right) a general store, a fountain Level 3 some fountains, a sink Level 4 a sink a long staircase Level 5 a general store, a fountain Level 6 <- You were here a scroll shop, some fountains History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:38 you reached level 2 of The Dungeons of Doom. On T:471 you advanced to experience level 2. On T:811 you advanced to experience level 3. On T:959 you advanced to experience level 4. On T:1919 you advanced to experience level 5. On T:2059 you reached level 3 of The Dungeons of Doom. On T:2749 you reached level 4 of The Dungeons of Doom. On T:3150 you advanced to experience level 6. On T:3628 you reached level 5 of The Dungeons of Doom. On T:5098 you reached level 6 of The Dungeons of Doom. On T:5797 you advanced to experience level 7. Score breakdown: Gold: 10439 ( 1043 points) Experience: 7 levels ( 600 points) Exploration: 6 levels ( 150 points) Discoveries: 54 items ( 2000 points) Variety of kills: 40 monsters ( 2000 points) Major goal: (nothing yet) ( 0 points) Survival: died (score multiplied by 3) Total score: 17379 Latest messages: You feel better. The horse kicks! The horse bites! The horse kicks! The horse bites! This door is locked. You hit the horse. The horse kicks! The horse bites! The horse kicks! The horse bites! The spell hits the horse. The horse kicks! The horse bites! The horse kicks! The horse misses. The horse kicks! You die... Final status: Goodbye Zappi the Wizard, killed by a horse... You died in The Dungeons of Doom on dungeon level 6 with 17379 points, and 10439 pieces of gold, after 6393 moves. You were level 7 with a maximum of 49 hit points when you died.