Anemone, neutral female sylph Wizard --------- |...<.(.| |.......+ |.......| |....*..| --.--.--- #### ### # ### I ### ` # @ ######*######################f Anemone the Evoker Experience level: 1 Strength: 7 Dexterity: 11 Constitution: 13 Intelligence: 19 Wisdom: 17 Charisma: 8 Health: 12(12) Energy: 7(7) Def: 1 Gold: 0 Moves: 70 Dungeon seed: yE5UdW76F_4xjhwZ Game ID: Anemone_1487251969 Your Inventory: Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor e - an uncursed +0 cloak of magic resistance (being worn) Scrolls h - an uncursed scroll of identify Spellbooks b - a blessed spellbook of force bolt c - an uncursed spellbook of wizard lock i - an uncursed spellbook of sleep Potions f - an uncursed potion of gain energy g - a blessed potion of healing Wands d - a wand of nothing (0:7) Gems n - an uncursed worthless piece of orange glass Spells and supernatural/magical abilities: Name Level Category Fail Memory a - force bolt 1 attack 0% 100% w - wizard lock 2 matter 32% 100% z - sleep 2 enchantment 0% 100% W - pray for help -- divine ? -- Your skills at the end: Miscellaneous Skills wands [Basic] Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Final Attributes: You were devoutly aligned. You were magic-protected. You saw invisible. You were very stealthy. You were protected from shape changers. You survived. Voluntary challenges: You went without food. You did not adorn yourself with jewelry or accessories. You did not cause conflict. You were not invisible. You did not have reflection. You were not displaced. You were an atheist. You never hit with a wielded weapon. You were a pacifist. You did not apply a unicorn horn. You did not use plumbed fixtures. You did not drink any magical draughts. You read items or engraved 1 time, starting on turn 29. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You never wrote Elbereth's name. You never violated your personal moral code. Dungeon overview: The Dungeons of Doom: Level 1 <- You were here a long staircase Score breakdown: Gold: 0 ( 0 points) Experience: 1 level ( 0 points) Exploration: 1 level ( 0 points) Discoveries: 1 item ( 50 points) Variety of kills: 0 monsters ( 0 points) Major goal: (nothing yet) ( 0 points) Survival: quit (score multiplied by 3) Total score: 150 Latest messages: THUD! (2x) Your kitten blocks your way. THUD! (12x) You break open the lock! You see here a chest. You carefully open the chest... h - a labeled FROBOZZ MAGIC SCROLL CO. i - a ragged spellbook. n - an orange gem. You begin to memorize the runes. You add the "sleep" spell to your repertoire. There isn't space to move around the boulder. With great effort you move the boulder. You see here 59 rocks. You hear a monster behind the boulder. Perhaps that's why you cannot move it. You see no objects here. Final status: Goodbye Anemone the Wizard, committed trickery... You were tricked in The Dungeons of Doom on dungeon level 1 with 150 points, and 0 pieces of gold, after 70 moves. You were level 1 with a maximum of 12 hit points when you were tricked.