Fleure, neutral female sylph Wizard --. -<.. ..... ..... ..@. .|. Fleure the Conjurer Experience level: 4 Strength: 11 Dexterity: 10 Constitution: 10 Intelligence: 17 Wisdom: 20 Charisma: 7 Health: 35(35) Energy: 43(43) Def: 1 Gold: 219 Moves: 1004 Dungeon seed: ZngITBY8ssrDvNWv Game ID: Fleure_1450168422 Your Inventory: Coins $ - 219 gold pieces Weapons a - a blessed +1 quarterstaff (alternate weapon; not wielded) u - 2 +0 daggers (wielded) v - 3 blessed +2 daggers w - a cursed +0 dagger Armor e - an uncursed +0 cloak of magic resistance (being worn) Comestibles j - 2 uncursed sprigs of wolfsbane Scrolls i - a cursed scroll of food detection l - an uncursed scroll of teleportation Spellbooks b - a blessed spellbook of force bolt c - an uncursed spellbook of confuse monster m - an uncursed spellbook of detect treasure x - an uncursed spellbook of wizard lock Potions f - a blessed potion of gain energy g - a blessed potion of healing h - an uncursed potion of confusion k - a blessed potion of booze p - an uncursed potion of sickness r - an uncursed potion of see invisible s - an uncursed potion of extra healing Wands n - a wand of undead turning (0:3) o - a wand of speed monster (0:6) t - a wand of create monster (0:13) Gems q - 3 uncursed worthless pieces of orange glass y - an uncursed worthless piece of red glass Spells and supernatural/magical abilities: Name Level Category Fail Memory a - force bolt 1 attack 0% 95% u - confuse monster 2 enchantment 0% 95% W - pray for help -- divine ? -- Your skills at the end: Miscellaneous Skills wands [Basic] Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Final Attributes: You were devoutly aligned. You were magic-protected. You saw invisible. You were going to confuse monsters. You were stealthy. You were protected from shape changers. You were fast. You survived. Vanquished creatures: a small mimic a gnome lord a kitten 2 dwarves an iguana a giant bat a hobbit a gecko 4 giant rats 3 gnomes 2 manes 3 kobolds 3 newts a goblin 2 sewer rats a grid bug a kobold zombie 29 creatures vanquished. Voluntary challenges: You went without food. You did not adorn yourself with jewelry or accessories. You used a wielded weapon 51 times, starting on turn 80. You did not apply a unicorn horn. You read items or engraved 3 times, starting on turn 717. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You wrote Elbereth's name 2 times, starting on turn 717. You never violated your personal moral code. Dungeon overview: The Dungeons of Doom: levels 1 to 4 Level 1 a long staircase Level 2 Level 3 a general store, some fountains Level 4 stairs to The Gnomish Mines The Gnomish Mines: levels 5 to 6 Level 5 stairs to The Dungeons of Doom Level 6 <- You were here History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:89 you reached level 2 of The Dungeons of Doom. On T:398 you reached level 3 of The Dungeons of Doom. On T:458 you advanced to experience level 2. On T:495 you advanced to experience level 3. On T:827 you reached level 4 of The Dungeons of Doom. On T:844 you advanced to experience level 4. On T:850 you reached level 1 of The Gnomish Mines. On T:1001 you reached level 2 of The Gnomish Mines. Score breakdown: Gold: 219 ( 21 points) Experience: 4 levels ( 300 points) Exploration: 6 levels ( 150 points) Discoveries: 2 items ( 100 points) Variety of kills: 17 monsters ( 850 points) Major goal: (nothing yet) ( 0 points) Survival: quit (score multiplied by 3) Total score: 4263 Latest messages: Final status: Goodbye Fleure the Wizard, quit... You quit in The Gnomish Mines on dungeon level 6 with 4263 points, and 219 pieces of gold, after 1004 moves. You were level 4 with a maximum of 35 hit points when you quit.