Celery, neutral female gnomish Wizard ---------- +..........kG####f ----- |....... # |...| |... ###|..<| | #....+ |...| |.%.. |...| ----- Celery the Conjurer Experience level: 3 Strength: 7 Dexterity: 14 Constitution: 17 Intelligence: 18 Wisdom: 8 Charisma: 10 Health: 0(24) Energy: 25(25) AC: 9 Gold: 235 Moves: 1742 Your Inventory: Coins $ - 235 gold pieces Weapons a - a blessed +1 quarterstaff (alternate weapon; not wielded) y - an [uncursed +0] runed dagger [elven] (weapon in hand) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - an uncursed scroll of light j - an uncursed scroll of magic mapping k - an uncursed scroll of punishment v - an [uncursed] scroll labeled GHOTI [of charging] C - an [uncursed] scroll labeled READ ME [of identify] E - an [uncursed] scroll labeled VAS CORP BET MANI [of remove curse] Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of wizard lock q - an [uncursed] stapled spellbook [of charm monster] s - an [uncursed] colorful spellbook [of detect unseen] Potions g - an uncursed potion of gain energy h - an uncursed potion of healing w - an uncursed potion of oil Rings d - an uncursed ring of protection from shape changers e - an uncursed ring of teleportation A - an [uncursed] ring of regeneration Wands c - an uncursed wand of light (0:11) o - an [uncursed] wand of striking [0:6] t - an [uncursed] wand of lightning [0:4] B - an [uncursed] long wand [of secret door detection (0:12)] Tools f - an [uncursed] key [skeleton key] n - an uncursed blindfold Gems u - an [uncursed] yellowish brown gem [worthless glass] Spells known in the end: Name Level Category Fail Memory a - force bolt 1 attack 0% [||||||||] b - wizard lock 2 matter 53% [||||||||] Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic / Expert] Spellcasting Skills attack spells [Basic / Expert] enchantment spells [Basic / Skilled] Final Attributes: You were devoutly aligned. Hunger level was -5. Your alignment was 17 / 18. Monster difficulty range was 0 - 3. Level difficulty was 4. You were magic-protected. You had infravision. Your luck was zero. You are dead. Vanquished creatures: an iguana a coyote a hobbit 3 yellow molds a gecko a jackal a fox 3 goblins 5 grid bugs a lichen 3 kobold zombies 5 newts 26 creatures vanquished. Voluntary challenges: You were an atheist. You used a wielded weapon 19 times. You read items or engraved 5 times. You put on armor 4 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never wrote Elbereth's name. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 4 Level 1 a long staircase Level 3 a long staircase Level 4 <- You were here History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:391 you reached level 2 of The Dungeons of Doom. On T:679 you advanced to experience level 2. On T:875 you advanced to experience level 3. On T:1085 you reached level 3 of The Dungeons of Doom. On T:1714 you reached level 4 of The Dungeons of Doom. Latest messages: Wizard needs food, badly! The door opens. You miss the newt. Taco misses the newt. You miss the newt. Taco bites the newt. The newt is killed! $ - 29 gold pieces. You drop a rotten yellow mold corpse. You feel too weak from hunger to explore. Taco picks up a rotten yellow mold corpse. Taco drops a rotten yellow mold corpse. You hear a crunching sound. The kobold lord hits! [HP-5=19] You hit the kobold lord. (2x) The kobold lord hits! You faint from lack of food. [HP-5=14] The kobold lord hits! [HP-4=10] The kobold lord hits! [HP-4=6] The kobold lord hits! You die... Final status: Goodbye Celery the Wizard... You died in The Dungeons of Doom on dungeon level 4 with 622 points, and 235 pieces of gold, after 1742 moves. You were level 3 with a maximum of 24 hit points when you died.