Borpo, lawful female human Knight ---------- |.......<-# |........|# ------------ ------- |........|# #...........| ------- |.....| |........|# ###|..........| |.....| |.....| .........|% # |..........| |......########+.....| ----------# ### |..........| |....>| # # |.....+ # # #......(....| |.....o ##-.....| # ### #-----|------ |...d.| |.....-###### # # ## *## ------- -|--.-- # ##### ### # ########## ###### ################### ### ####### ##### ## ### ---.- # ### # # #--.---|-- |...| ################# # ###|........#######....| ###---.--# #-.......| |.{.| #->...|# |.......| ----- |./...# --|------ ------ # Borpo the Esquire Experience level: 4 Strength: 15 Dexterity: 8 Constitution: 13 Intelligence: 7 Wisdom: 16 Charisma: 17 Health: 9(9) Energy: 49(49) Def: 3 Gold: 339 Moves: 2641 Dungeon seed: 8n3dagR5DKdp8n0x Game ID: Borpo_1477218926 Your Inventory: Coins $ - 339 gold pieces Amulets h - a cursed amulet of strangulation Weapons b - a +1 lance z - a cursed -1 orcish dagger B - a +1 orcish dagger D - a +0 orcish dagger Comestibles c - 11 uncursed apples d - 6 uncursed carrots (in quiver) m - an uncursed fortune cookie w - 2 uncursed cram rations Wands g - a wand of enlightenment (0:12) u - a wand of speed monster (0:6) v - a blessed wand of fire (0:4) Tools t - an uncursed lock pick x - a magic marker (0:57) Gems y - an uncursed worthless piece of red glass Spells and supernatural/magical abilities: Name Level Category Fail Memory n - detect monsters 1 divination 22% 2% W - pray for help -- divine ? -- X - turn undead -- divine ? -- Y - supernatural jump -- ability ? -- Z - summon allies -- ability ? -- Your skills at the end: Fighting Skills riding [Basic] Weapon Skills long sword [Basic] lance [Basic] Spellcasting Skills Final Attributes: You were piously aligned. You were poison resistant. You were level-drain resistant. You were hallucinating. You were telepathic. You could jump. You regenerated. You were a werejackal. You were in beast form. You survived. Vanquished creatures: a shrieker a floating eye 2 dwarf zombies 2 werejackals an acid blob 2 hobgoblins a giant rat a brown mold 4 geckos 10 jackals 3 foxes 4 goblins 2 sewer rats 3 grid bugs 2 bats a lichen 2 kobold zombies 8 newts and a partridge in a pear tree 50 creatures vanquished. Voluntary challenges: You were an atheist. You used a wielded weapon 40 times, starting on turn 97. You read items or engraved 6 times, starting on turn 431. You never genocided any monsters. You never polymorphed an object. You changed form 1 time, starting on turn 2641. You used no wishes. You never split a pudding. You never wrote Elbereth's name. You never violated your personal moral code. Dungeon overview: The Dungeons of Doom: levels 1 to 4 Level 1 a fountain a long staircase Level 2 a fountain Level 3 a general store, a fountain Level 4 <- You were here a fountain a long staircase History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:480 you reached level 2 of The Dungeons of Doom. On T:1295 you reached level 3 of The Dungeons of Doom. On T:1304 you advanced to experience level 2. On T:1365 you advanced to experience level 3. On T:2095 you reached level 4 of The Dungeons of Doom. On T:2387 you advanced to experience level 4. Score breakdown: Gold: 339 ( 8611 points) Experience: 4 levels ( 9649 points) Exploration: 4 levels ( 8.16%) ( 7500 points) Discoveries: 8 items ( 3.25%) ( 5410 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 18 monsters ( 4.72%) ( 6520 points) Turncount: 2641 turns ( -411 points) Survival: quit (score multiplied by 90%) Total score: 33551 Latest messages: This door is already closed. This door is already closed. The door resists! The door opens. You miss the water nymph. (2x) The large cat whickers. You kill the gas spore! You turn into a werejackal! Your armor falls around you! You drop your gloves and weapon! You can no longer hold your shield! Your helmet falls to the floor! You have a special ability in this form: 'summon allies'. You can cast it like a spell. You stagger under your heavy load. Movement is very hard. Never mind. Never mind. Final status: Fare thee well Borpo the Knight, quit... You quit in The Dungeons of Doom on dungeon level 4 with 33551 points, and 339 pieces of gold, after 2641 moves. You were level 4 with a maximum of 32 hit points when you quit.