Quirre, neutral male human Wizard ----- |<..--- --- ------- --------------- |......--|... |.....| |.............| --..|....|..-- |.(_..| --+---+--.----|| ---|.....*...| |.....| ------ ---- |..| --.|.-..| ----.|....| ----- ---|--- |..?.-- |..---|..|--+-..--|..| -----..| ----...-- |.| |..|..| ---+-.....-.--........--|| |..|....|....)---- |.| |..|.------......|.................| --.....).........---.-- ----.-..||.......--..--------|--..-- |......---...........----- |..|..||...{....|--|.....*..[|..-- ----.... ----...._.....--|..|..||-.......| |.?.......|...| |... --^..-.......--.|---|...|....|-------------...| --.....---...|.--..|..---...-|.(..| |.......-- ..-.---|-----..---....|..........|-...-..((| |.------- -...............|..........---...|...-|...(| |.| --f--.---------.....`...--..|........||----- |.| ------ .@%|.|..((| -.......-----|...|....|-..-----.--+-|....| .G.|.-..((| --...--- --..|...--.....--......-..-|| --|.(((| ----- -----.....---......{..|..|%| ------ ------- ---------------- Quirre the Thaumaturge Experience level: 7 Strength: 15 Dexterity: 11 Constitution: 14 Intelligence: 19 Wisdom: 14 Charisma: 10 Health: 0(47) Energy: 90(90) Def: 7 Gold: 1038 Moves: 8115 Dungeon seed: IEzexn53XqlpbEG3 Game ID: Quirre_1543406930 Your Inventory: Coins $ - 1038 gold pieces Amulets Y - an uncursed amulet of ESP Weapons a - a blessed +1 quarterstaff (weapon in hands) A - a blessed +6 dagger named Dagger of Revenge M - a blessed +2 orcish dagger (alternate weapon; not wielded) V - 8 blessed +7 darts Armor e - an uncursed +0 cloak of magic resistance (being worn) n - an uncursed +0 orcish helm (being worn) q - an uncursed +0 dwarvish iron helm y - an uncursed +0 pair of water walking boots (being worn) z - an uncursed +0 pair of leather gloves (being worn) O - a blessed +0 cloak of protection T - an uncursed +0 studded leather armor (being worn) Comestibles H - an uncursed apple S - an uncursed food ration W - an uncursed strawberry Spellbooks D - an uncursed spellbook of magic missile Potions F - an uncursed potion of gain energy Rings I - an uncursed ring of regeneration (on left hand) R - an uncursed ring of protection from shape changers (on right hand) Wands d - an uncursed wand of nothing (0:4) l - an uncursed wand of fire (0:6) m - an uncursed wand of speed monster (0:7) s - an uncursed wand of enlightenment (0:13) w - an uncursed wand of magic missile (0:3) G - an uncursed wand of teleportation (0:8) P - an uncursed wand of magic missile (0:7) Z - an uncursed wand of secret door detection (0:11) Tools k - an uncursed tin whistle o - an uncursed skeleton key v - an uncursed bag of holding C - an uncursed can of grease (0:5) E - an uncursed skeleton key J - 3 blessed tallow candles (0:200) N - an uncursed +0 unicorn horn Q - an uncursed oil lamp (0:1023) U - an uncursed magic whistle Gems u - 2 uncursed worthless pieces of green glass K - an uncursed worthless piece of yellow glass Contents of the bag of holding: 3 uncursed scrolls of blank paper a cursed scroll of blank paper an uncursed scroll of enchant armor 2 uncursed scrolls of enchant weapon 3 blessed scrolls of identify a blessed scroll of teleportation 2 uncursed scrolls of teleportation an uncursed spellbook of create monster an uncursed spellbook of detect monsters an uncursed spellbook of drain life a blessed spellbook of force bolt an uncursed spellbook of remove curse an uncursed spellbook of slow monster a potion of holy water an uncursed potion of oil a blessed potion of see invisible 2 uncursed potions of water Spells and supernatural/magical abilities: Name Level Category Fail Memory a - force bolt 1 attack 0% 60% n - detect monsters 1 divination 0% 99% r - remove curse 3 clerical 63% 90% s - slow monster 1 enchantment 0% 60% D - drain life 3 attack 0% 99% O - create monster 2 clerical 34% 90% W - pray for help -- divine ? -- Your skills at the end: Miscellaneous Skills wands [Basic] stealth [Basic] Weapon Skills quarterstaff [Expert] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Final Attributes: You were devoutly aligned. You were magic-protected. You were telepathic. You could walk on water. You regenerated. You were protected from shape changers. You are dead. Vanquished creatures: a small mimic a wolf a giant spider a horse a gnome king a white unicorn an ape a soldier ant a bugbear an orc shaman a violet fungus 9 gnome lords a gnomish wizard a guardian naga hatchling 2 gray oozes an elf zombie a ghoul a paper golem 8 giant ants 2 floating eyes a kitten 11 dwarves 5 iguanas 3 rothes a centipede a giant bat 3 orc zombies 8 killer bees a gas spore 2 hobbits 2 acid blobs 2 large kobolds 2 geckos 3 giant rats a brown mold 3 yellow molds 28 gnomes a gnome zombie 7 jackals 3 foxes a kobold 5 newts 5 goblins 6 sewer rats 9 lichens a kobold zombie 152 creatures vanquished. Voluntary challenges: You did not cause conflict. You were not invisible. You did not have reflection. You were not displaced. You used a wielded weapon 201 times, starting on turn 177. You did not use plumbed fixtures. You read items or engraved 20 times, starting on turn 5984. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You never wrote Elbereth's name. You never violated your personal moral code. Dungeon overview: The Dungeons of Doom: levels 1 to 6 Level 1 a long staircase Level 2 a hardware shop, a fountain, a sink Level 3 an altar to Ptah, some fountains, a sink Level 4 a general store, a fountain, a sink stairs to The Gnomish Mines Level 5 an altar to Thoth, some fountains Level 6 a general store, a fountain The Gnomish Mines: levels 5 to 8 Level 5 stairs to The Dungeons of Doom Level 6 Level 7 Level 8 <- You were here some shops, some altars to Ptah, a magic chest, some fountains History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:512 you reached level 2 of The Dungeons of Doom. On T:618 you advanced to experience level 2. On T:976 you reached level 3 of The Dungeons of Doom. On T:1013 you advanced to experience level 3. On T:2380 you reached level 4 of The Dungeons of Doom. On T:2480 you advanced to experience level 4. On T:3217 you reached level 5 of The Dungeons of Doom. On T:3287 you advanced to experience level 5. On T:3827 you reached level 6 of The Dungeons of Doom. On T:4405 you advanced to experience level 6. On T:4906 you reached level 1 of The Gnomish Mines. On T:5470 you reached level 2 of The Gnomish Mines. On T:5478 you advanced to experience level 7. On T:6445 you reached level 3 of The Gnomish Mines. On T:6891 you reached level 4 of The Gnomish Mines. On T:7002 you entered the Minetown temple On T:7031 you opened a magic chest. Score breakdown: Gold: 1038 ( 103 points) Experience: 7 levels ( 600 points) Exploration: 8 levels ( 210 points) Discoveries: 48 items ( 2000 points) Variety of kills: 46 monsters ( 2000 points) Major goal: reached Minetown ( 500 points) Survival: died (score multiplied by 3) Total score: 16239 Latest messages: You stumble into a spider web! The large cat bites! The gnome lord swings his bow at you. The gnome lord hits! The gnome lord punches you! You hit the gnome lord! The large cat bites! The gnome lord swings his bow at you. The gnome lord just misses! The large cat bites! You hit the gnome lord! The large cat bites! The gnome lord swings his bow at you. The gnome lord hits! The gnome lord punches you! The large cat bites! The gnome lord swings his bow at you. The gnome lord hits! The gnome lord punches you! You hit the large cat. The large cat misses. The gnome lord swings his bow at you. The gnome lord hits! The gnome lord punches you! You die... Final status: Goodbye Quirre the Wizard, killed by a gnome lord... You died in The Gnomish Mines on dungeon level 8 with 16239 points, and 1038 pieces of gold, after 8115 moves. You were level 7 with a maximum of 47 hit points when you died.