# junethack Mandevil #OPTIONS=role:wizard #OPTIONS=race:elf #OPTIONS=gender:male #OPTIONS=align:chaotic OPTIONS=hp_notify OPTIONS=hp_notify_fmt:[HP:%H(%c%a)] #OPTIONS=utf8graphics OPTIONS=menu_glyphs OPTIONS=noautodig OPTIONS=autopickup OPTIONS=pickup_thrown OPTIONS=autoquiver OPTIONS=checkpoint OPTIONS=nocmdassist OPTIONS=color OPTIONS=noeight_bit_tty OPTIONS=noextmenu OPTIONS=fixinv OPTIONS=help #OPTIONS=hp_monitor OPTIONS=hilite_pet OPTIONS=hilite_obj_piles OPTIONS=hilite_hidden_stairs OPTIONS=noignintr OPTIONS=lit_corridor OPTIONS=nolootabc OPTIONS=mail OPTIONS=menucolors OPTIONS=null OPTIONS=paranoid_hit OPTIONS=paranoid_quit OPTIONS=paranoid_remove OPTIONS=prayconfirm OPTIONS=pushweapon OPTIONS=norest_on_space OPTIONS=safe_pet OPTIONS=showborn OPTIONS=showbuc OPTIONS=showexp OPTIONS=showrace OPTIONS=showscore OPTIONS=silent OPTIONS=sortpack OPTIONS=sound OPTIONS=nosparkle OPTIONS=nostandout OPTIONS=time OPTIONS=travel OPTIONS=use_darkgray OPTIONS=verbose OPTIONS=nowin_edge OPTIONS=catname:Micka OPTIONS=dogname:Alik OPTIONS=msghistory:40 OPTIONS=pettype:cat OPTIONS=horsename:Shadowfax OPTIONS=boulder:0 OPTIONS=disclose:yi ya yv yg yc OPTIONS=fruit:si OPTIONS=menustyle:full OPTIONS=menu_headings:inverse OPTIONS=msg_window:reversed OPTIONS=number_pad:1 OPTIONS=pickup_burden:stressed OPTIONS=pickup_types:$ OPTIONS=runmode:run OPTIONS=sortloot:full OPTIONS=suppress_alert:3.4.3 OPTIONS=use_inverse #------------------------------------------------------------------------ #--- monster glyphs/colors ---------------------------------------------- #------------------------------------------------------------------------ OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@WW'&;:{~] MONSTERCOLOR=ghost:white MONSTERCOLOR=shade:blue MONSTERCOLOR=aligned priest:yellow MONSTERCOLOR=high priest:lightmagenta MONSTERCOLOR=mind flayer:lightmagenta MONSTERCOLOR=master mind flayer:lightmagenta #------------------------------------------------------------------------ #--- dungeon colors ----------------------------------------------------- #------------------------------------------------------------------------ #DUNGEONCOLOR=0 7 7 7 7 7 7 7 7 7 7 7 7 3 3 3 3 6 2 7 0 \ # 7 15 15 3 3 7 2 11 7 4 4 6 1 3 3 3 3 6 7 4 #------------------------------------------------------------------------ #--- menucolors --------------------------------------------------------- #------------------------------------------------------------------------ #--- BUC statatus coloring # green ... blessed # red ..... cursed # brown ... uncursed # cyan .... informally known not cursed MENUCOLOR=" named cursed"=red MENUCOLOR=" named blessed"=green MENUCOLOR=" named uncursed"=brown MENUCOLOR=" named !c"=cyan MENUCOLOR=" blessed "=green MENUCOLOR=" holy "=green MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=red MENUCOLOR=" uncursed "=brown #--- worn armor/amulets in inverse MENUCOLOR=".*being worn"=gray&inverse MENUCOLOR=" blessed .*being worn"=green&inverse MENUCOLOR=" uncursed .*being worn"=brown&inverse MENUCOLOR=" cursed .*being worn"=red&inverse MENUCOLOR=" named !c .*being worn"=cyan&inverse #--- equipped rings in inverse MENUCOLOR=".* (right|left) hand"=gray&inverse MENUCOLOR=" blessed .* (right|left) hand"=green&inverse MENUCOLOR=" uncursed .* (right|left) hand"=brown&inverse MENUCOLOR=" cursed .* (right|left) hand"=red&inverse MENUCOLOR=" named !c .* (right|left) hand"=cyan&inverse #--- wielded weapons in inverse MENUCOLOR=".*weapon in hand"=gray&inverse MENUCOLOR=".*wielded in other hand"=gray&inverse MENUCOLOR=" blessed .*in .*hand"=green&inverse MENUCOLOR=" uncursed .*in .*hand"=brown&inverse MENUCOLOR=" cursed .*weapon in hand"=red&inverse MENUCOLOR=" named !c .*weapon in hand"=cyan&inverse #--- empty chargeable wands/tools in dark gray MENUCOLOR="\(.*:0\)"=black MENUCOLOR="named .*:0"=black MENUCOLOR=" named empty"=black #--- items of special interest MENUCOLOR=" wand (of|called) (wish|death|poly)"=lightcyan MENUCOLOR="luckstone"=lightcyan MENUCOLOR="lizard corpse"=lightcyan MENUCOLOR="bag of holding"=lightcyan #--- unpaid items white and underlined MENUCOLOR="unpaid"=white&underline #--- dangerous items MENUCOLOR=" bag of tricks"=orange&bold MENUCOLOR=" wand.*cancellation"=lightmagenta&bold MENUCOLOR=" DANGER"=lightmagenta&bold MENUCOLOR=" EngrVanish"=lightmagenta&bold #----------------------------------------------------------------------- #--- autopickup -------------------------------------------------------- #----------------------------------------------------------------------- #AUTOPICKUP_EXCEPTION="<* scare monster" AUTOPICKUP_EXCEPTION="<* named ammo*" AUTOPICKUP_EXCEPTION=">* cursed*dagger" AUTOPICKUP_EXCEPTION=">* cursed*arrow" #AUTOPICKUP_EXCEPTION="<* poisoned*arrow" #AUTOPICKUP_EXCEPTION="<*dagger" #AUTOPICKUP_EXCEPTION="<*arrow" #AUTOPICKUP_EXCEPTION="<*ya" #AUTOPICKUP_EXCEPTION="<*dart" AUTOPICKUP_EXCEPTION="<*full healing" AUTOPICKUP_EXCEPTION="<*extra healing" AUTOPICKUP_EXCEPTION="<*potion of healing" AUTOPICKUP_EXCEPTION="<*gain level" AUTOPICKUP_EXCEPTION="<*gain energy" AUTOPICKUP_EXCEPTION="<*gain ability" AUTOPICKUP_EXCEPTION=">*:0)*" AUTOPICKUP_EXCEPTION=">* named empty" AUTOPICKUP_EXCEPTION="<*wand of create monster" AUTOPICKUP_EXCEPTION="<*wand of teleportation" AUTOPICKUP_EXCEPTION="<*wand of fire" AUTOPICKUP_EXCEPTION="<*wand of lightning" AUTOPICKUP_EXCEPTION="<*wand of death" AUTOPICKUP_EXCEPTION="<*wand called death" AUTOPICKUP_EXCEPTION="<*wand of polymorph" AUTOPICKUP_EXCEPTION="<*wand called polymorph" AUTOPICKUP_EXCEPTION="<*wand of wishing" AUTOPICKUP_EXCEPTION="<*wand called wishing" AUTOPICKUP_EXCEPTION="<*wand of cold" AUTOPICKUP_EXCEPTION="<*magic marker" AUTOPICKUP_EXCEPTION="<*magic lamp" AUTOPICKUP_EXCEPTION="<*amulet of life saving" AUTOPICKUP_EXCEPTION="<*lembas wafer" AUTOPICKUP_EXCEPTION="<*royal jelly" AUTOPICKUP_EXCEPTION="<*dilithium crystal" AUTOPICKUP_EXCEPTION="<*diamond" AUTOPICKUP_EXCEPTION="<*ruby" AUTOPICKUP_EXCEPTION="<*jacinth stone" AUTOPICKUP_EXCEPTION="<*sapphire" AUTOPICKUP_EXCEPTION="<*black opal" AUTOPICKUP_EXCEPTION="<*emerald" AUTOPICKUP_EXCEPTION="<*turquoise stone" AUTOPICKUP_EXCEPTION="<*citrine stone" AUTOPICKUP_EXCEPTION="<*aquamarine stone" AUTOPICKUP_EXCEPTION="<*amber stone" AUTOPICKUP_EXCEPTION="<*topaz stone" AUTOPICKUP_EXCEPTION="<*jet stone" AUTOPICKUP_EXCEPTION="<*opal" AUTOPICKUP_EXCEPTION="<*chrysoberyl stone" AUTOPICKUP_EXCEPTION="<*garnet stone" AUTOPICKUP_EXCEPTION="<*amethyst stone" AUTOPICKUP_EXCEPTION="<*jasper stone" AUTOPICKUP_EXCEPTION="<*fluorite stone" AUTOPICKUP_EXCEPTION="<*jade stone" AUTOPICKUP_EXCEPTION="<*obsidian stone" AUTOPICKUP_EXCEPTION="<*agate stone" AUTOPICKUP_EXCEPTION="<* called * gem" AUTOPICKUP_EXCEPTION="<*scroll of identify" AUTOPICKUP_EXCEPTION="<*scroll called identify" AUTOPICKUP_EXCEPTION="<*scroll of enchant armor" AUTOPICKUP_EXCEPTION="<*scroll of enchant weapon" AUTOPICKUP_EXCEPTION="<*scroll of charging" AUTOPICKUP_EXCEPTION="<*scroll called charging" AUTOPICKUP_EXCEPTION="<*scroll of genocide" #============================================================================ # MSGTYPE #============================================================================ #--- amulet of strangulation MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "Your * is becoming constricted." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "The pressure on your * increases." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You suffocate." #--- digging MSGTYPE=hide "You start digging." MSGTYPE=hide "You hit the rock with all your might." MSGTYPE=hide "You succeed in cutting away some rock." #--- drowning attack MSGTYPE=stop "The * swings itself around you!" MSGTYPE=stop "The python grabs you!" #--- food poisoning MSGTYPE=stop "Ulch - that * was tainted*!" #--- hunger MSGTYPE=stop "You faint from lack of food." MSGTYPE=stop "You feel weak." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "* needs food, badly!" #--- illness MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "You feel much worse." #--- inventory cursing MSGTYPE=stop "You feel a malignant aura surround you." #--- near death experience MSGTYPE=stop "You hear the howling of the CwnAnnwn..." MSGTYPE=stop "*, your life force is running out." MSGTYPE=stop "*, all your powers will be lost..." MSGTYPE=stop "You hear the wailing of the Banshee..." MSGTYPE=stop "* is about to die." #--- sliming MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are turning into *." # while hallucinating MSGTYPE=stop "You have become a green slime." MSGTYPE=stop "You have become *." # while hallucinating #--- stoning MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "Your limbs have turned to stone." MSGTYPE=stop "You have turned to stone." MSGTYPE=stop "You are a statue." #--- vibrating square MSGTYPE=stop "You feel a strange vibration beneath *." MSGTYPE=stop "You feel a strange vibration under your *." #--- the Wizard of Yendor MSGTYPE=stop "You notice a black glow surrounding you." MSGTYPE=stop "A voice booms out..." #--- hide messages for farming MSGTYPE=hide "You attack thin air." MSGTYPE=hide "Your * looks completely rotten." #--- hide positive HP gain from hp_notify MSGTYPE=hide "[HP:*(+*)]" #============================================================================ # STATUSCOLORS #============================================================================ OPTIONS=statuscolors # HP STATUSCOLOR=HP%100:gray STATUSCOLOR=HP%80:yellow STATUSCOLOR=HP%60:orange STATUSCOLOR=HP%40:lightmagenta STATUSCOLOR=HP%20:red&bold # Pw STATUSCOLOR=Pw%100:gray STATUSCOLOR=Pw%80:yellow STATUSCOLOR=Pw%60:orange STATUSCOLOR=Pw%40:lightmagenta STATUSCOLOR=Pw%20:red&bold # encumbrance STATUSCOLOR=Burdened:lightcyan STATUSCOLOR=Stressed:orange STATUSCOLOR=Strained:lightmagenta STATUSCOLOR=Overtaxed:red&bold STATUSCOLOR=Overloaded:red&bold # hunger STATUSCOLOR=Satiated:lightcyan STATUSCOLOR=Hungry:orange STATUSCOLOR=Weak:yellow&inverse STATUSCOLOR=Fainting:yellow&inverse STATUSCOLOR=Fainted:yellow&inverse STATUSCOLOR=Starved:yellow&inverse # health conditions STATUSCOLOR=FoodPois:yellow&inverse STATUSCOLOR=Ill:yellow&inverse STATUSCOLOR=Slime:yellow&inverse # mental conditions STATUSCOLOR=Conf:yellow&bold STATUSCOLOR=Hallu:yellow&bold STATUSCOLOR=Stun:yellow&bold # other conditions STATUSCOLOR=Blind:yellow #========================================================================== # BINDINGS #========================================================================== #Bindings=r:nothing #Bindings=E:nothing #AutoComplete=!pray #AutoComplete=!offer