Cor, chaotic female elven Wizard ------- ----- |...... |...- ----- |.....| # |...| #|...-# |......#### |.)..######|.>.|# ------ |..[..|# # |...| #....|# |..<.| -----.- ###-.%.| #-----# #.....| # ---.- ########|....+ ### # ------ # ### # -----------.-- #### |............. --.---- ##|............|### ------ |.....| ##-.............####`### |....| # -------- |.....| #|............| #################-.....############ |.%*?%+| |......#####`-------------- # |....| # # |@![%?[| |.....| |....| ##-.!%%!?| |.....- .....| |.%%?@%| ------- ------ -------- Cor the Evoker Experience level: 2 Strength: 14 Dexterity: 13 Constitution: 14 Intelligence: 18 Wisdom: 7 Charisma: 9 Health: 8(13) Energy: 17(17) Def: -1 Gold: 0 Moves: 346 Dungeon seed: lzVWYcsSMryDYGDp Game ID: Cor_1430737035 Your Inventory: Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor e - an uncursed +0 cloak of magic resistance (being worn) N - a cursed -3 pair of gauntlets of fumbling (being worn) Comestibles r - an uncursed lichen corpse z - an uncursed sprig of wolfsbane Scrolls i - an uncursed scroll of identify j - an uncursed scroll of enchant weapon k - an uncursed scroll of create monster u - an uncursed scroll of light v - an uncursed scroll of charging y - an uncursed scroll of taming Spellbooks l - a blessed spellbook of force bolt m - a blessed spellbook of magic missile n - an uncursed spellbook of detect monsters t - an uncursed spellbook of haste self Potions f - an uncursed potion of fruit juice g - an uncursed potion of water h - an uncursed potion of monster detection s - an uncursed potion of paralysis w - a blessed potion of gain energy Rings c - an uncursed ring of warning d - an uncursed ring of searching x - an uncursed ring of free action Wands b - an uncursed wand of opening (0:7) q - an uncursed wand of light (0:15) Tools o - an uncursed magic marker (0:88) p - an uncursed wooden flute Spells known in the end: Name Level Category Fail Memory a - force bolt 1 attack 0% 99% b - magic missile 2 attack 0% 99% c - detect monsters 1 divination 0% 99% Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Final Attributes: You were piously aligned. You were magic-protected. You fumbled. You had infravision. You were lucky. You survived. Vanquished creatures: a small mimic 7 jackals a fox a sewer rat a grid bug a lichen a kobold zombie 2 newts 15 creatures vanquished. Voluntary challenges: You were an atheist. You used a wielded weapon 16 times, starting on turn 2. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You never wrote Elbereth's name. You never violated your personal moral code. Dungeon overview: The Dungeons of Doom: levels 1 to 2 Level 1 a long staircase Level 2 <- You were here a general store History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:162 you reached level 2 of The Dungeons of Doom. On T:340 you advanced to experience level 2. Score breakdown: Gold: 0 ( 0 points) Experience: 2 levels ( 5570 points) Exploration: 2 levels ( 4.17%) ( 4375 points) Discoveries: 0 items ( 0.00%) ( 0 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 8 monsters ( 2.11%) ( 4358 points) Time penalty: 346 turns ( 0 points) Survival: quit (score multiplied by 90%) Total score: 12872 Latest messages: Possogroenoe comes and takes all your possessions. Final status: Goodbye Cor the Wizard, quit... You quit in The Dungeons of Doom on dungeon level 2 with 12872 points, and 0 pieces of gold, after 346 moves. You were level 2 with a maximum of 13 hit points when you quit.