FIQ, neutral female gnomish Wizard --------------------- |..........`..|.....----- |..>.---`.....|.........| -----|S|....G.|...)...`.| ----..|^|-.---.----.----.| |.....|^|....|..| |......| |..|..|.|...G...---.)....| --.|.F..|.G...-..........| |.|....|.---G.f---.------ |.------.....`.*))..| |............@.------ |..------------- ---- FIQ the Thaumaturge Experience level: 8 Strength: 14 Dexterity: 18 Constitution: 16 Intelligence: 18 Wisdom: 15 Charisma: 10 Health: 62(62) Energy: 10(68) Def: 17 Gold: 179 Moves: 10271 Dungeon seed: jSmKpffLC7YrB79P Game ID: FIQ_1435279242 Your Inventory: Coins $ - 179 gold pieces Amulets D - a cursed amulet of restful sleep Weapons A - a blessed +4 quarterstaff (weapon in hands) P - 25 blessed +1 darts Armor e - an uncursed +0 cloak of magic resistance (being worn) y - an uncursed +3 cloak of protection z - a blessed greased +3 silver dragon scale mail (being worn) U - an uncursed +0 orcish helm (being worn) Comestibles d - a blessed tin of iguana meat s - 3 uncursed food rations t - 2 uncursed tins of hill orc meat x - an uncursed slime mold F - an uncursed lizard corpse Scrolls m - a blessed scroll of earth o - a cursed scroll of earth B - an uncursed scroll of create monster Potions r - a blessed potion of object detection Rings i - an uncursed ring of regeneration C - an uncursed ring of see invisible Wands c - an uncursed wand of striking (0:0) v - an uncursed wand of digging (0:8) E - an uncursed wand of light (0:15) G - an uncursed wand of digging (0:5) Tools b - a cursed sack f - a cursed oil lamp (1:461) h - an uncursed +0 unicorn horn k - an uncursed skeleton key l - a blessed oil lamp (0:49) n - an uncursed magic marker (0:67) p - an uncursed oil lamp (0:1250) L - an uncursed leash O - a blessed oil lamp (0:1130) V - a cursed tin opener Gems g - an uncursed luckstone j - an uncursed agate stone N - an uncursed fluorite stone Y - a cursed touchstone Contents of the sack: 1678 gold pieces a cursed candy bar an uncursed egg an uncursed tripe ration 3 uncursed scrolls of confuse monster a cursed scroll of confuse monster an uncursed scroll of create monster an uncursed scroll of enchant armor an uncursed scroll of fire 3 cursed scrolls of identify an uncursed scroll of light an uncursed scroll of scare monster an uncursed scroll of stinking cloud an uncursed scroll of taming an uncursed scroll of teleportation a cursed potion of booze an uncursed potion of confusion a cursed potion of confusion a cursed potion of enlightenment an uncursed potion of extra healing a cursed potion of extra healing 2 uncursed potions of gain level an uncursed potion of hallucination a potion of holy water 4 uncursed potions of object detection an uncursed potion of oil 2 uncursed potions of paralysis an uncursed potion of restore ability 2 uncursed potions of sickness 2 uncursed potions of sleeping a cursed -1 ring of adornment an uncursed ring of shock resistance an uncursed ring of sustain ability an uncursed wand of opening (0:3) an uncursed wand of polymorph (0:0) an uncursed wand of sleep (0:4) an uncursed wand of speed monster (0:8) an uncursed wand of speed monster (0:5) Spells known in the end: Name Level Category Fail Memory a - detect monsters 1 divination 0% 51% b - force bolt 1 attack 0% 49% c - charm monster 3 enchantment 1% 67% d - healing 1 healing 0% 67% e - cause fear 3 enchantment 1% 51% f - cure sickness 3 healing 86% 50% g - turn undead 6 clerical 100% 65% i - identify 3 divination 0% 50% l - light 1 divination 0% 55% m - magic missile 2 attack 0% 49% o - clairvoyance 3 divination 0% 50% p - protection 1 clerical 0% 51% r - remove curse 3 clerical 86% 51% s - haste self 3 escape 86% 49% z - sleep 1 enchantment 0% 50% D - extra healing 3 healing 86% 51% F - fireball 4 attack 74% 50% M - create monster 2 clerical 59% 67% O - magic mapping 5 divination 59% 50% P - dig 5 matter 100% 50% R - restore ability 4 healing 100% 50% Your skills at the end: Fighting Skills Weapon Skills dagger [Basic] quarterstaff [Basic] Spellcasting Skills attack spells [Basic] divination spells [Skilled] enchantment spells [Basic] Final Attributes: You were fervently aligned. You were poison resistant. You were magic-protected. You were telepathic. You had infravision. You were sensing the presence of monsters. You were protected. You were fast. You had reflection. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: a ghost a gelatinous cube a pyrolisk a chameleon a crocodile a giant beetle 3 wolves a gremlin 9 leprechauns 2 mountain nymphs a mumak 3 giant spiders a black light 4 ogres an owlbear 2 werewolves a lizard a dingo 2 jaguars a blue jelly a water nymph 2 white unicorns a dust vortex 2 gnome mummies 4 snakes a human zombie 2 wood nymphs 2 Uruk-hai 3 orc shamans a rock piercer a rock mole a pony 2 fog clouds 4 yellow lights 2 shriekers 2 violet fungi a kobold mummy a black naga hatchling a guardian naga hatchling a gray ooze a barrow wight an elf zombie 3 ghouls 3 straw golems a baby crocodile 6 giant ants 4 floating eyes 2 kittens 24 hill orcs 14 rothes a centipede 5 giant bats a monkey 3 orc zombies 4 dwarf zombies 3 wererats 5 werejackals an iguana 2 acid blobs a coyote 7 hobbits 2 large kobolds a hobgoblin 2 giant rats a cave spider 2 brown molds 3 yellow molds 2 red molds 3 gnomes 6 garter snakes 8 manes 3 geckos 24 jackals a fox 5 goblins 9 sewer rats 10 grid bugs 5 bats 5 lichens 2 kobold zombies 6 newts 265 creatures vanquished. Voluntary challenges: You used a wielded weapon 580 times, starting on turn 109. You read items or engraved 214 times, starting on turn 34. You never genocided any monsters. You polymorphed 17 items, starting on turn 141. You never changed form. You used 1 wish, starting on turn 3627. You did not wish for any artifacts. You never split a pudding. You never wrote Elbereth's name. You violated your moral code, losing 5 points of alignment, starting on turn 7522. Dungeon overview: The Dungeons of Doom: levels 1 to 9 Level 1 a fountain a long staircase Level 2 Level 3 a sink Level 4 stairs to The Gnomish Mines Level 5 a fountain Level 6 some fountains Level 7 a fountain Level 8 many fountains Level 9 stairs to Sokoban The Gnomish Mines: levels 5 to 12 Level 5 stairs to The Dungeons of Doom Level 6 Level 7 Level 8 many shops, a temple to Thoth, some fountains Level 9 Level 10 Level 11 Level 12 a fountain Sokoban: levels 7 to 8 Level 7 <- You were here Level 8 stairs to The Dungeons of Doom History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:390 you advanced to experience level 2. On T:432 you reached level 2 of The Dungeons of Doom. On T:540 you reached level 5 of The Dungeons of Doom. On T:959 you reached level 4 of The Dungeons of Doom. On T:1076 you reached level 3 of The Dungeons of Doom. On T:1319 you advanced to experience level 3. On T:2256 you advanced to experience level 4. On T:2325 you reached level 1 of The Gnomish Mines. On T:2467 you reached level 2 of The Gnomish Mines. On T:2618 you reached level 3 of The Gnomish Mines. On T:2640 you reached level 4 of The Gnomish Mines. On T:3627 you wished for "blessed greased fixed +3 silver dragon scale mail". On T:4269 you advanced to experience level 5. On T:4413 you reached level 5 of The Gnomish Mines. On T:4740 you reached level 6 of The Gnomish Mines. On T:5116 you reached level 7 of The Gnomish Mines. On T:5164 you advanced to experience level 6. On T:5339 you reached level 8 of The Gnomish Mines. On T:5940 you advanced to experience level 7. On T:7612 you reached level 6 of The Dungeons of Doom. On T:7835 you advanced to experience level 8. On T:7994 you reached level 7 of The Dungeons of Doom. On T:8017 you reached level 8 of The Dungeons of Doom. On T:8705 you reached level 9 of The Dungeons of Doom. On T:8722 you reached level 4 of Sokoban. On T:9052 you reached level 3 of Sokoban. Score breakdown: Gold: 1857 (11120 points) Experience: 8 levels (14739 points) Exploration: 12 levels ( 24.49%) (14361 points) Discoveries: 68 items ( 23.69%) (14602 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 81 monsters ( 21.37%) (13868 points) Time penalty: 10271 turns (-2418 points) Survival: quit (score multiplied by 90%) Total score: 59644 Latest messages: Final status: Goodbye FIQ the Wizard, quit... You quit in Sokoban on dungeon level 7 with 59644 points, and 1857 pieces of gold, after 10271 moves. You were level 8 with a maximum of 62 hit points when you quit.