FIQ, chaotic male vampiric Wizard --- ------- # |. |.....| # |. ##......| # . # |.....| # |. ### |..)..| # . # |.....| #### ### -----.- # # # # ### ### # ### # # # ##### #%# --|-----------# #---.-- # |.........%..|# --------.--- #|....-# ### |........%.<.|#######+ |..........| #|>...|### |.............# # |..........-#######|.....### --------------# ##h@@........| ------ # ------------ FIQ the Thaumaturge Experience level: 6 Strength: 12 Dexterity: 13 Constitution: 13 Intelligence: 17 Wisdom: 13 Charisma: 8 Health: 0(49) Energy: 54(66) AC: 9 Gold: 616 Moves: 2181 Your Inventory: Coins $ - 616 gold pieces Weapons a - a blessed +1 quarterstaff (alternate weapon; not wielded) x - a [blessed +0] dagger (weapon in hand) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - an uncursed scroll of identify j - an uncursed scroll of destroy armor q - 2 uncursed scrolls of enchant weapon s - an [uncursed] scroll labeled ETAOIN SHRDLU [of fire] Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of extra healing t - an [uncursed] spellbook of extra healing v - an [uncursed] spellbook of cure blindness w - an [uncursed] spellbook of confuse monster y - an [uncursed] spellbook of detect unseen Potions f - an uncursed potion of see invisible g - an uncursed potion of oil h - an uncursed potion of gain energy Rings d - an uncursed +2 ring of increase damage e - an uncursed ring of shock resistance Wands c - an uncursed wand of locking (0:8) Tools k - an [uncursed] key [skeleton key] Spells known in the end: Name Level Category Fail Memory a - force bolt 1 attack 0% [||||||||] b - extra healing 3 healing 85% [||||||||] c - cure blindness 2 healing 51% [||||||||] d - confuse monster 2 enchantment 0% [||||||||] e - detect unseen 3 divination 85% [||||||||] Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic / Expert] Spellcasting Skills attack spells [Basic / Expert] enchantment spells [Basic / Skilled] Final Attributes: You were piously aligned. Hunger level was 71. Your alignment was 20 / 20. Monster difficulty range was 0 - 5. Level difficulty was 5. You were immune to level-drain. You were magic-protected. You could fly. You could survive without air. You regenerated. Your luck was zero. You are dead. Vanquished creatures: an orc shaman a rock mole a gnome lord a gray ooze 2 dwarves 2 hill orcs 2 orc zombies a gas spore a large kobold a hobgoblin 2 giant rats 2 cave spiders 2 yellow molds 5 garter snakes a gecko 3 jackals a goblin 2 sewer rats 4 grid bugs 2 bats 3 lichens 2 newts 42 creatures vanquished. Voluntary challenges: You used a wielded weapon 43 times. You read items or engraved 5 times. You put on armor 1 time. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never wrote Elbereth's name. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 5 Level 1 a long staircase Level 2 a fountain Level 3 a fountain Level 5 <- You were here History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:335 you reached level 2 of The Dungeons of Doom. On T:407 you advanced to experience level 2. On T:468 you advanced to experience level 3. On T:1038 you reached level 3 of The Dungeons of Doom. On T:1208 you advanced to experience level 4. On T:1430 you reached level 4 of The Dungeons of Doom. On T:1517 you reached level 5 of The Dungeons of Doom. On T:1532 you advanced to experience level 5. On T:1991 you advanced to experience level 6. Latest messages: The dwarf hits! [HP-13=24] You hit the wererat. You bite the wererat. The wererat hits! [HP-5=19] You miss the wererat. You bite the wererat. The wererat hits! The dwarf thrusts his dagger. The dwarf hits! [HP-9=10] You miss the wererat. You bite the wererat. The wererat hits! [HP-2=8] You fail to cast the spell correctly. The wererat hits! The dwarf thrusts his dagger. The dwarf hits! You die... Final status: Goodbye FIQ the Wizard... You died in The Dungeons of Doom on dungeon level 5 with 2171 points, and 616 pieces of gold, after 2181 moves. You were level 6 with a maximum of 49 hit points when you died.