ElectroGuy, chaotic male human Priest -------------------------------- ----- |...................%..)......%| ...| ------|--------------..-----..# |...| +..-. |.|# |<..| |..|...|.|# |...| |..| ..|.|# -.--- |.-- --..|# # # |. .|.-## # ### -- |.| |.|## # # G -.| |.|###### ## -G- .| |.|# ##-|---.---- |@+ -------|..####.).......| |S| |#.|...-.|# # |%.......| |S---- |..|.....|# ##.....>...| | -+------..{.---------|---..-.| ---------- |...............%.....%).......| ------------------.-..-..------- ElectroGuy the Adept Experience level: 6 Strength: 13 Dexterity: 11 Constitution: 17 Intelligence: 9 Wisdom: 16 Charisma: 14 Health: 0(53) Energy: 66(66) Def: 8 Gold: 300 Moves: 4249 Dungeon seed: FVOhoWjPUiB_nBfd Game ID: ElectroGuy_1573336320 Your Inventory: Coins $ - 300 gold pieces Weapons a - a blessed +1 mace (weapon in hand) o - 6 blessed +2 darts D - a +0 crossbow (alternate weapon; not wielded) E - 12 blessed +1 crossbow bolts (in quiver) P - 9 blessed +0 crossbow bolts Armor e - a +0 robe n - a burnt +0 small shield (being worn) y - a blessed +0 pair of iron shoes z - a +0 pair of jumping boots (being worn) F - a blessed +1 elven mithril-coat (being worn) N - a +0 elven cloak (being worn) Comestibles O - a slime mold R - a tripe ration Wands x - a wand of light (0:9) Tools h - a magic marker (0:69) k - a tin whistle H - a +0 pick-axe J - a bag of holding L - an oil lamp (lit) (0:29) Q - an oil lamp (0:1483) Gems q - 2 worthless pieces of green glass Contents of the bag of holding: a blessed spellbook of cure sickness a spellbook of detect food a spellbook of light 3 potions of holy water a worthless piece of black glass a worthless piece of green glass a worthless piece of orange glass a worthless piece of red glass a worthless piece of white glass 3 worthless pieces of yellow glass Spells and supernatural/magical abilities: Name Level Category Fail Memory l - light 1 divination 79% 79% E - detect food 2 divination 100% 79% K - cure sickness 3 healing 100% 97% W - pray for help -- divine ? -- X - turn undead -- divine ? -- Y - supernatural jump -- ability ? -- Your skills at the end: Fighting Skills Weapon Skills mace [Basic] Spellcasting Skills clerical spells [Basic] Final Attributes: You were piously aligned. You were stealthy. You could jump. You were lucky. You are dead. Vanquished creatures: an orc shaman a rock piercer a shrieker 4 gnome lords 3 gnomish wizards a red naga hatchling a guardian naga hatchling a kitten 4 dwarves a kobold shaman 4 rothes 4 monkeys a wererat an acid blob a coyote 3 hobbits a large kobold 4 giant rats a brown mold 21 gnomes 4 garter snakes 3 geckos 4 jackals 3 foxes 5 kobolds 2 goblins 4 sewer rats 6 grid bugs a bat 6 lichens a kobold zombie 8 newts 106 creatures vanquished. Voluntary challenges: You used a wielded weapon 137 times, starting on turn 199. You read items or engraved 13 times, starting on turn 214. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You wrote Elbereth's name 2 times, starting on turn 2497. You never violated your personal moral code. Dungeon overview: The Dungeons of Doom: levels 1 to 3 Level 1 an altar to Mog a long staircase Level 2 a general store, some altars to Issek and Kos Level 3 an altar to Kos, a fountain stairs to The Gnomish Mines The Gnomish Mines: levels 4 to 6 Level 4 stairs to The Dungeons of Doom Level 5 Level 6 <- You were here a fountain, a sink History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:855 you advanced to experience level 2. On T:1029 you advanced to experience level 3. On T:1102 you reached level 2 of The Dungeons of Doom. On T:1719 you advanced to experience level 4. On T:1808 you reached level 3 of The Dungeons of Doom. On T:2451 you reached level 1 of The Gnomish Mines. On T:2499 you advanced to experience level 5. On T:3334 you reached level 2 of The Gnomish Mines. On T:3363 you advanced to experience level 6. On T:4042 you reached level 3 of The Gnomish Mines. Score breakdown: Gold: 300 ( 8431 points) Experience: 6 levels (12456 points) Exploration: 6 levels ( 11.54%) ( 9393 points) Discoveries: 15 items ( 5.05%) ( 6741 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 32 monsters ( 8.40%) ( 8694 points) Turncount: 4249 turns (-1114 points) Survival: died (score multiplied by 80%) Total score: 35680 Latest messages: There are a few objects here. You hear a distant squeak. The dungeon acoustics noticeably change. You hear a distant squeak. There are a few objects here. You hear a distant squeak. (2x) An endless stream of snakes pours forth! The flow reduces to a trickle. The water moccasin misses. The water moccasin bites! You hear a door open. The water moccasin bites! (2x) The gnome king drinks a smoky potion! The gnome king seems more experienced. The water moccasin bites! The gnome king hurls a cursed dark green potion! The dark green potion misses the gnome king. The jar crashes on your head and breaks into shards. This burns a lot! The gnome king hits! You die... Final status: Goodbye ElectroGuy the Priest, killed by a gnome king... You died in The Gnomish Mines on dungeon level 6 with 35680 points, and 300 pieces of gold, after 4249 moves. You were level 6 with a maximum of 53 hit points when you died.