# junethack Crawldragon OPTIONS=pettype:cat,catname:Pangur Ban,fruit:jalapeno bacon cheeseburger OPTIONS=showrace,menustyle:t # Most options can be changed in-game by selecting the options menu # with 'O'. # Here are some examples of reasonable defaults: # Automatically pick up things onto which you move OPTIONS=autopickup # Specify the object types to be picked up when autopickup is on. # For example "pickup_types:?!/" would pick up all scrolls, potions and wands. OPTIONS=pickup_types:$"?!=/ # Prompt for confirmation before picking up items that will push the # character's encumbrance past a given level: # Valid values are: unencumbered, burdened, stressed, strained, or overtaxed OPTIONS=pickup_burden:burdened # German keyboard layout users can uncomment following option # to swap the 'y' and 'z' keys: OPTIONS=!qwertz_layout # Show descriptive dungeon names on bottom status line OPTIONS=show_dgn_name ## Interface settings # display color for different monsters, objects, and dungeon features OPTIONS=color # Use DEC line-drawing characters. Won't work for all terminals. #OPTIONS=DECgraphics # Use IBM extended characters. Won't work for all terminals # http://nethackwiki.com/wiki/IBMgraphics #OPTIONS=IBMgraphics # Set the symbol used to display boulders. Default value is ` #OPTIONS=boulder:0 # Distinguish visually between lit and unlit corridors OPTIONS=lit_corridor # Visually distinguish pets from similar animals OPTIONS=hilite_pet # Always show the "uncursed" label on objects OPTIONS=showbuc # Colorize individual rows on a menu based on what regular expressions match its text # http://nethackwiki.com/wiki/Menucolors OPTIONS=menucolors MENUCOLOR=" blessed "=cyan MENUCOLOR=" holy "=yellow #MENUCOLOR=" uncursed "=green MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=brown MENUCOLOR=" cursed .* (being worn)"=red&inverse MENUCOLOR=" cursed .* (weapon in .*)"=red&inverse MENUCOLOR=" cursed .* (alternate weapon.*)"=red&inverse MENUCOLOR=" cursed .* (wielded in other .*)"=red&inverse MENUCOLOR=" cursed .* (in quiver)"=red MENUCOLOR=" cursed .* (in quiver pouch)"=red MENUCOLOR=" cursed .* (at the ready)"=red MENUCOLOR=" cursed .* (in use)"=red MENUCOLOR=" cursed .* (embedded in your skin)"=red&inverse MENUCOLOR=" the blessed .*"=cyan&bold MENUCOLOR=" the uncursed .*"=white MENUCOLOR=" the cursed .*"=red&bold MENUCOLOR=" the.* Book of the Dead"=magenta MENUCOLOR=" the.* Bell of Opening"=magenta MENUCOLOR=" the.* Candleabrum of Invocation"=magenta MENUCOLOR=" the.* Amulet of Yendor"=magenta&inverse MENUCOLOR="cheap plastic imitation of the Amulet of Yendor"=black MENUCOLOR="unpaid"=blue MENUCOLOR=". -.* \[(Unskilled|Basic|Skilled|Expert|Master)"=white # skill slots MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+[ ]+[0-9]+\*[ ]+[a-z]+[ ]+[0-9]+%"=magenta # forgotten spell # Colorize the status line values ## HP STATUSCOLOR=hp%100=green,hp%66=yellow,hp%50=orange STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink ## Pw STATUSCOLOR=pw%100=green,pw%66=yellow,pw%50:orange,pw%33=red&bold ## Carry STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink ## Hunger STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink ## Mental STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold ## Health STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse ## Other STATUSCOLOR=held:red&inverse,blind:red&inverse STATUSCOLOR=elbereth:green&inverse