Kalem, chaotic male human Wizard ----------- ----------- ----------- ----------- |..........#######|.........| |.........| ##-.........| |.........| #..........| |.........| # |.........| |.........| |.........| |.........-###### |.........| |.........| |.........| #-.........| |.........| |.........| |..........#######|.........| |.........| -------|--- ----------- -|--------- ---------.- ## #)## ##### # # # #### ## ## ---.------- ----------- -----.----- ----|------ |.........| |.........| |.........| |..@@.....| |..........##### |.........| |.........| |%m!*!)(%(| |.........| # |......<..| |>........| |!([)(*+/[| |.........| ###|.........| |.........| |*/%)]!([)| |.........| #-.........| |.........| |%"/?%?(!?| ----------- ----------- ----------- ----------- Kalem the Evoker Experience level: 2 Strength: 11 Dexterity: 13 Constitution: 14 Intelligence: 18 Wisdom: 9 Charisma: 10 Health: 0(16) Energy: 17(17) AC: 9 Gold: 271 Moves: 1264 Your Inventory: Coins $ - 271 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Comestibles n - an [uncursed] cram ration o - 2 [uncursed] food rations t - 2 [uncursed] pancakes y - an [uncursed] tripe ration Scrolls i - an uncursed scroll of remove curse j - an uncursed scroll of teleportation k - an uncursed scroll of light z - an [uncursed] scroll labeled HZLRC KSTSBD MPFNG [of gold detection] Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of sleep u - a [blessed] spellbook of detect unseen named Read 1 time Potions f - a potion of holy water g - an uncursed potion of levitation h - an uncursed potion of see invisible s - a [cursed] muddy potion named sell 57, base 150 potion [of gain energy] w - a [cursed] brown potion named sell 38, base 100 potion [of healing] Rings q - a [cursed -1] coral ring [of increase accuracy] r - an [uncursed] quartz ring [of slow digestion] Wands c - an uncursed wand of speed monster (0:8) Tools v - 2 [uncursed tallow] candles Spells known in the end: Name Level Category Fail Memory a - force bolt 1 attack 0% [||||||||] b - sleep 1 enchantment 0% [||||||||] c - detect unseen 3 divination 91% [||||||||] Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic / Expert] Spellcasting Skills attack spells [Basic / Expert] enchantment spells [Basic / Skilled] Final Attributes: You were devoutly aligned. Hunger level was 318. Your alignment was 15 / 16. Monster difficulty range was 0 - 2. Level difficulty was 3. You were magic-protected. Your luck was zero. You are dead. Vanquished creatures: a hobgoblin 8 jackals 2 foxes a kobold a goblin 2 sewer rats 3 grid bugs a lichen a kobold zombie 3 newts 23 creatures vanquished. Voluntary challenges: You were an atheist. You used a wielded weapon 20 times. You read items or engraved 79 times. You put on armor 1 time. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You wrote Elbereth's name 23 times. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 3 Level 1 a fountain a long staircase Level 2 a general store stairs to The Gnomish Mines Level 3 <- You were here a general store The Gnomish Mines: Level 3 stairs to The Dungeons of Doom History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:580 you advanced to experience level 2. On T:683 you reached level 2 of The Dungeons of Doom. On T:762 you reached level 1 of The Gnomish Mines. On T:1040 you reached level 3 of The Dungeons of Doom. Latest messages: You finish eating the hobgoblin corpse. [19 turns] o - a food ration. [HP+1=14] Partly explored, can't reach some places. [HP+1=15] Hit points restored. [HP+1=16] [6 turns] [10 turns] (2x) You see here a crude dagger. You find a secret door. [2 turns] The door opens. (2x) The homunculus blocks your way. (2x) "Hello, Kalem! Welcome to Adjama's general store!" Wait! That's a small mimic! The small mimic hits! [HP-9=7] You hit the small mimic! You miss the small mimic. (2x) You hit the small mimic! The small mimic hits! You die... Adjama gratefully inherits all your possessions. Final status: Goodbye Kalem the Wizard... You died in The Dungeons of Doom on dungeon level 3 with 482 points, and 271 pieces of gold, after 1264 moves. You were level 2 with a maximum of 16 hit points when you died.