Wizard, neutral male human Wizard --- --.----- |.....<| |.....-- ... |...... # -...-- |%-.^.- # ---....--|.. --- # --...).)..|.- #####*#|.....--.%.%. B# --.#|..%.. -....- @# -..---... ....- .....%... --%.).--- |..... --... Wizard the Conjurer Experience level: 5 Strength: 13 Dexterity: 15 Constitution: 13 Intelligence: 18 Wisdom: 9 Charisma: 7 Health: 0(43) Energy: 20(46) AC: 5 Gold: 162 Moves: 544 Your Inventory: Coins $ - 162 gold pieces Weapons a - a blessed +1 quarterstaff m - a [blessed +2] axe t - an [uncursed +0] broad pick [dwarvish mattock] (weapon in hands) u - a [cursed +0] broad short sword [dwarvish] Armor b - an uncursed +0 cloak of magic resistance v - an [uncursed +0] hard hat [dwarvish iron helm] w - an [uncursed] +3 hooded cloak [dwarvish] (being worn) x - an [uncursed] +0 pair of hard shoes [iron] (being worn) Comestibles p - an [uncursed] candy bar q - an [uncursed] food ration Scrolls i - an uncursed scroll of enchant weapon j - 2 uncursed scrolls of identify o - an [uncursed] scroll labeled MAPIRO MAHAMA DIROMAT [of create monster] Spellbooks k - a blessed spellbook of force bolt l - an uncursed spellbook of protection r - an [uncursed] cyan spellbook [of detect treasure] Potions f - an uncursed potion of sleeping g - an uncursed potion of oil h - a blessed potion of gain energy Rings d - an uncursed +3 ring of increase damage (on left hand) e - an uncursed ring of searching (on right hand) Wands c - an uncursed wand of make invisible (0:6) Tools s - an [uncursed tallow] candle Gems n - an [uncursed] violet gem [worthless glass] y - an [uncursed] black gem [worthless glass] z - an [uncursed] green gem [worthless glass] A - an [uncursed] yellow gem [worthless glass] Spells known in the end: Name Level Category Fail Memory a - force bolt 1 attack 0% [||||||||] b - protection 1 clerical 0% [||||||||] Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic / Expert] Spellcasting Skills attack spells [Basic / Expert] enchantment spells [Basic / Skilled] Final Attributes: You were fervently aligned. Hunger level was 494. Your alignment was 12 / 12. Monster difficulty range was 0 - 4. Level difficulty was 4. You had automatic searching. You had a +3 damage bonus. Your luck was zero. You are dead. Vanquished creatures: a dwarf a hobbit 10 gnomes a garter snake a kobold a sewer rat 2 lichens 2 newts 19 creatures vanquished. Voluntary challenges: You followed a strict vegan diet. You used a wielded weapon 12 times. You read items or engraved 3 times. You put on armor 3 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never wrote Elbereth's name. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 3 Level 1 a sink a long staircase Level 3 an altar stairs to The Gnomish Mines The Gnomish Mines: Level 4 <- You were here stairs to The Dungeons of Doom History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:241 you reached level 2 of The Dungeons of Doom. On T:320 you reached level 3 of The Dungeons of Doom. On T:354 you reached level 1 of The Gnomish Mines. On T:379 you advanced to experience level 2. On T:381 you advanced to experience level 3. On T:391 you advanced to experience level 4. On T:442 you advanced to experience level 5. Latest messages: The bat bites! (2x) [HP-3=31] The bat bites! (2x) [HP-5=26] The bat bites! The bat misses. [HP-4=22] The bat bites! [HP-2=20] The bat bites! The bat misses. [HP-2=18] The bat bites! (2x) [HP-5=13] The bat bites! (2x) [HP-3=10] The bat bites! The bat misses. [HP-4=6] The bat bites! (2x) [HP-4=2] The bat bites! You die... Final status: Goodbye Wizard the Wizard... You died in The Gnomish Mines on dungeon level 4 with 668 points, and 162 pieces of gold, after 544 moves. You were level 5 with a maximum of 43 hit points when you died.