#Audrey OPTIONS=showexp,showscore,time,color,!autopickup OPTIONS=!autodig,fruit:apricot,boulder:0 OPTIONS=msg_window:reversed OPTIONS=number_pad:0 OPTIONS=suppress_alert:3.4.3 OPTIONS=lit_corridor OPTIONS=hilite_pet ## http://nethackwiki.com/wiki/Autopickup_exceptions # Uses globbing, unless you set OPTIONS=apexception_regex ## Always pick these: #AUTOPICKUP_EXCEPTION="<*magic lamp*" #AUTOPICKUP_EXCEPTION="<*wand of wishing*" #AUTOPICKUP_EXCEPTION="<*wand of death*" #AUTOPICKUP_EXCEPTION="<*wand of polymorph*" ## Don't pick these: #AUTOPICKUP_EXCEPTION=">*worthless piece of*" #AUTOPICKUP_EXCEPTION=">*loadstone*" #AUTOPICKUP_EXCEPTION=">*flint stone*" ## The following are options not in vanilla NetHack: # ## Use the dark gray color. Might not work on all terminals. OPTIONS=use_darkgray # ## Try to hilight stairs under items with red background. ## Try to hilight piles of objects with blue background. ## Might not work on all terminals. #OPTIONS=hilite_hidden_stairs #OPTIONS=hilite_obj_piles # ## In dumplog, display the number of each type of monster created, ## rather than just the number killed #OPTIONS=showborn # ## Disable the generic item use menu (select an item to use directly ## from inventory) #OPTIONS=!item_use_menu # ## Say in the message line whenever you walk against a wall. ## Useful for blind players. #OPTIONS=msg_wall_hits # ## Show item glyphs (color and symbol) in tty menus. #OPTIONS=menu_glyphs # ## Name and rank background correspond to statuscolor HP colors. #OPTIONS=hitpointbar # ## Colored status lines. See http://bilious.alt.org/?142 OPTIONS=statuscolors ## HP STATUSCOLOR=hp%100:lightgreen STATUSCOLOR=hp%95:green STATUSCOLOR=hp%66:yellow STATUSCOLOR=hp%50:orange STATUSCOLOR=hp%33:red STATUSCOLOR=hp%15:red&inverse STATUSCOLOR=hp%5:red&inverse&blink ## Pw STATUSCOLOR=pw%100:lightcyan STATUSCOLOR=pw%95:cyan STATUSCOLOR=pw%66:yellow STATUSCOLOR=pw%50:orange STATUSCOLOR=pw%33:red STATUSCOLOR=pw%15:red&inverse STATUSCOLOR=pw%5:red&inverse&blink ## Carry STATUSCOLOR=burdened:yellow STATUSCOLOR=stressed:orange STATUSCOLOR=strained:red STATUSCOLOR=overtaxed:red&inverse STATUSCOLOR=overloaded:red&inverse&blink ## Hunger STATUSCOLOR=satiated:cyan STATUSCOLOR=hungry:orange STATUSCOLOR=weak:red STATUSCOLOR=fainting:red&inverse STATUSCOLOR=fainted:red&inverse&blink ## Mental STATUSCOLOR=hallu:lightmagenta STATUSCOLOR=conf:yellow STATUSCOLOR=stun:red ## Health STATUSCOLOR=ill:red&inverse STATUSCOLOR=foodpois:red&inverse STATUSCOLOR=slime:green&inverse # ## Colored menus. Regular expressions allowed. OPTIONS=menucolors MENUCOLOR=" silver (saber|arrows?|spears?)"=white MENUCOLOR=" silver daggers?"=white&underline MENUCOLOR=" (throwing stars?$|shuriken$)"=black MENUCOLOR=" (slippery|oilskin)"=brown MENUCOLOR=" elven (cloak|boots)"=green MENUCOLOR=" (plumed|etched|crested|visored) helmet"=lightmagenta MENUCOLOR=" (piece of cloth|opera cloak|ornamental cope|tattered cape)"=lightmagenta MENUCOLOR=" (old|padded|riding|fencing) gloves"=lightmagenta MENUCOLOR=" (mud|buckled|riding|snow|hiking|combat|jungle) boots"=lightmagenta MENUCOLOR=" boots called (jumping|kicking|water walking|fumbling)"=lightmagenta MENUCOLOR=" conical"=lightmagenta MENUCOLOR=" helm of .*"=lightmagenta MENUCOLOR=" (cornuthaum|dunce cap)"=lightmagenta MENUCOLOR=" gauntlets of .*"=lightmagenta MENUCOLOR=" fumbl(e|ing)"=lightmagenta MENUCOLOR="a cloak of .*"=lightmagenta MENUCOLOR="a robe"=lightmagenta MENUCOLOR="an (apron|alchemy smock)"=lightmagenta MENUCOLOR="(jumping|kicking|levitation|speed|water .*) boots"=lightmagenta MENUCOLOR="a polished silver shield"=lightmagenta MENUCOLOR="a shield of reflection"=lightmagenta MENUCOLOR="an? .* ring$"=lightmagenta MENUCOLOR="a (harp|flute|drum|horn)"=lightmagenta MENUCOLOR="a (fire|frost) horn"=lightmagenta MENUCOLOR="a (horn|drum) of .*"=lightmagenta MENUCOLOR="a magic (lamp|marker|whistle|flute|harp)"=lightmagenta MENUCOLOR="a crystal ball"=lightmagenta #BUC STATUS MENUCOLOR=" uncursed "=white MENUCOLOR=" [+-][0-9]+"=white MENUCOLOR=" \([-0-9]+:[-0-9]+\)"=white MENUCOLOR=" blessed "=lightblue MENUCOLOR=" cursed "=red MENUCOLOR=" holy "=lightcyan MENUCOLOR=" unholy "=orange MENUCOLOR=" blessed .* called aqua"=lightcyan MENUCOLOR=" cursed .* called aqua"=orange MENUCOLOR=" named (U$|U .*)"=white MENUCOLOR=" named (B$|B .*)"=lightblue MENUCOLOR=" named (C$|C .*)"=red MENUCOLOR=" (blessed|uncursed) -[1-9] ring"=yellow MENUCOLOR=" blessed .* \(weapon in .*\)"=lightcyan MENUCOLOR=" blessed .* \(wielded\)"=lightcyan MENUCOLOR=" blessed .* \(wielded in other hand*\)"=cyan MENUCOLOR=" blessed .* \(being worn\)"=lightcyan MENUCOLOR=" blessed .* \(on .* hand\)"=lightcyan MENUCOLOR=" blessed .* \(in quiver\)"=cyan MENUCOLOR=" blessed .* (throwing stars?|shuriken) \(in quiver\)"=black MENUCOLOR=" cursed .* \(weapon in .*\)"=orange MENUCOLOR=" cursed .* \(wielded( in other hand)?\)"=orange MENUCOLOR=" cursed .* \(being worn\)"=orange MENUCOLOR=" cursed .* \(on .* hand\)"=orange MENUCOLOR=" cursed .* \(in quiver\)"=orange MENUCOLOR=" blessed.*blindfold \(being worn\)"=black MENUCOLOR=" uncursed.*blindfold \(being worn\)"=white MENUCOLOR=" cursed.*blindfold \(being worn\)"=red MENUCOLOR="(food |cram |K-|C-)ration"=brown MENUCOLOR=" lembas "=white MENUCOLOR=" apricot"=orange MENUCOLOR=" papyr(us|i)"=white MENUCOLOR=" garlic"=white MENUCOLOR=" eucalyptus"=green MENUCOLOR=" blessed eucalyptus"=lightgreen MENUCOLOR=" wolfsbane"=green MENUCOLOR=" spinach"=green MENUCOLOR=" royal jelly"=yellow MENUCOLOR=" eggs? named (ostrich|platypus)"=white MENUCOLOR=" cockatrice eggs?"=yellow MENUCOLOR="an?.*tinning kit"=cyan MENUCOLOR=" blessed .*tinning kit"=lightcyan MENUCOLOR=" cursed .*tinning kit"=red MENUCOLOR=" blessed tins? (of|named) "=lightcyan MENUCOLOR=" blessed tins? (of|named) spinach"=lightgreen MENUCOLOR=" uncursed tins? (of|named) "=cyan MENUCOLOR=" uncursed tins? (of|named) spinach"=green MENUCOLOR=" tins? of .* named (B$|B .*)"=lightcyan MENUCOLOR=" tins? of .* named (U$|U .*)"=cyan MENUCOLOR=" tins? of .* named (C$|C .*)"=red #tin ID MENUCOLOR="a tin$"=cyan MENUCOLOR="a tin named \?.*$"=cyan MENUCOLOR="^2 tins$"=lightcyan&underline MENUCOLOR="^2 tins named"=lightcyan&underline MENUCOLOR="^2 tins named spinach"=lightgreen&underline #MENUCOLOR="^2 eggs named (ostrich|platypus)"=white&underline MENUCOLOR=" lizard corpses?"=green MENUCOLOR=" brown pudding corpses?"=lightblue MENUCOLOR=" black pudding corpses?"=lightblue MENUCOLOR=" c.*katrice corpses?"=yellow MENUCOLOR=" .* oilskin sack"=brown MENUCOLOR=" cursed .* sack"=red MENUCOLOR=" .* holding"=orange MENUCOLOR=" blessed .* holding"=lightcyan MENUCOLOR=" uncursed .* holding"=cyan MENUCOLOR=" cursed .* holding"=red MENUCOLOR=" ice box"=white MENUCOLOR=" (chest|large box)"=brown MENUCOLOR=" (chest|.* box) named ID"=lightcyan MENUCOLOR=" (.*box|chest|sack) named JUNK"=brown MENUCOLOR="Do what?"=gray MENUCOLOR="Take something out of"=gray MENUCOLOR="Put something into"=gray MENUCOLOR="Put something into .* holding"=lightcyan MENUCOLOR=" bag of tricks"=orange MENUCOLOR=" gray stone"=orange MENUCOLOR=" loadstone"=red&underline MENUCOLOR=" scare monster"=lightcyan&underline MENUCOLOR=" (named|called) Elbereth"=lightcyan&underline MENUCOLOR=" wand .* cancellation"=orange MENUCOLOR=" wand .* polymorph"=lightmagenta MENUCOLOR=" wand .* death"=black MENUCOLOR=" wand .* wishing"=lightcyan MENUCOLOR="a blessed crystal ball"=lightcyan MENUCOLOR="a crystall ball \([-0-9]+:[-0-9]+\)"=cyan MENUCOLOR=" named Djinni$"=lightmagenta MENUCOLOR="(\(|candles, )lit\)"=yellow MENUCOLOR=" \([-0-9]+:0\)"=yellow MENUCOLOR=" named \[out\]"=yellow MENUCOLOR=" \(in use\)"=white MENUCOLOR=" named \[in use\]"=white MENUCOLOR=" figurine "=lightmagenta MENUCOLOR="gold piece"=yellow #SPELL FAILURE RATES MENUCOLOR=" 0%"=white MENUCOLOR=" [1-9]%"=lightcyan MENUCOLOR=" [12][0-9]%"=lightcyan MENUCOLOR=" [3-6][0-9]%"=cyan MENUCOLOR=" 7[0-5]%"=cyan MENUCOLOR=" 7[6-9]%"=yellow MENUCOLOR=" 8[0-9]%"=yellow MENUCOLOR=" 9[0-9]%"=orange MENUCOLOR=" 100%"=red #FORGOTTEN SPELL MENUCOLOR="[a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=black #ENHANCED SKILLS MENUCOLOR="\[Expert\]$"=lightcyan MENUCOLOR="\[Skilled\]$"=cyan MENUCOLOR="\[Basic\]$"=white MENUCOLOR="\[Unskilled\]$"=black #COLOR SAMPLE MENUCOLOR="\[black\]"=black MENUCOLOR="\[red\]"=red MENUCOLOR="\[green\]"=green MENUCOLOR="\[brown\]"=brown MENUCOLOR="\[blue\]"=blue MENUCOLOR="\[magenta\]"=magenta MENUCOLOR="\[cyan\]"=cyan MENUCOLOR="\[gray\]"=gray MENUCOLOR="\[orange\]"=orange MENUCOLOR="\[lightgreen\]"=lightgreen MENUCOLOR="\[yellow\]"=yellow MENUCOLOR="\[lightblue\]"=lightblue MENUCOLOR="\[lightmagenta\]"=lightmagenta MENUCOLOR="\[lightcyan\]"=lightcyan MENUCOLOR="\[white\]"=white #OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@ '&;:~] OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@9'&;:~] # ## Require you to type "yes" instead of just "y" #OPTIONS=paranoid_hit,paranoid_quit,paranoid_remove # ## Sort items by name. One of "none", "loot", or "full" OPTIONS=sortloot:loot # ## Always show BUC status? #OPTIONS=showbuc # ## Always show windows starting from left edge of screen? #OPTIONS=win_edge # ## Show object class symbol in menus where it acts as a hotkey #OPTIONS=show_obj_sym # ## If off, you never load bones files. OPTIONS=!bones # ## If on, you'll quiver items if you fire 'em. #OPTIONS=!quiver_fired # # # To make playing with a screen-reader such as JAWS easier: # Prevent status lines from updating. use extended command # #updatestatus to force an update. #OPTIONS=!botl_updates # Notify HP changes in the message lines. #OPTIONS=hp_notify # Optionally, change HP notify format. Accepts following codes: # %a = HP adjustment since last notification. No + or - sign. # %c = HP adjustment sign ('+' or '-') # %h = Current HP # %m = Max. HP # %H = Current HP, or "max" if hp=maxhp #OPTIONS=hp_notify_fmt:[HP%c%a=%H] # # # Configurable dungeon feature colors: http://bilious.alt.org/?17 #DUNGEONCOLOR= 0 7 7 7 7 7 7 7 7 7 \ # 7 7 7 3 3 3 3 6 2 7 \ # 0 7 15 15 3 3 7 7 11 7 \ # 4 4 6 1 3 3 3 3 6 7 \ # 4 #TRAPCOLORS= 6 6 7 3 6 1 7 12 4 9 0 0 3 3 5 5 13 7 7 12 12 10 # # ``DUNGEONCOLOR'' are in the same order as ``DUNGEON'', and # ``TRAPCOLORS'' as ``TRAPS'' # # # Configurable monster colors #MONSTERCOLOR=floating eye:yellow MONSTERCOLOR=mind flayer:cyan MONSTERCOLOR=master mind flayer:lightcyan # # #Key rebinding and extended command autocomplete: # 1) All commands are now extended commands. Use the ext command name # for binding and autocompleting. # 2) Key to bind can be: # "x" for regular key x, # "mx" or "m-x" for meta-x, # "cx" or "c-x" or "^x" for ctrl-x, # "", "" or "" #BINDINGS=!:inventory,v:untrap # binding a key to "nothing" will remove the binding. # #AUTOCOMPLETE=save,!quit # prefixing the command name with '!' will prevent it from being autocompleted. # # Messagetype patch: http://bilious.alt.org/?397 # Uses globbing, unless you set OPTIONS=msgtype_regex ## displacing pets. hide the message. #MSGTYPE=hide "You displaced *" ## items on floor. don't repeat the message. #MSGTYPE=norep "You see here a *" #MSGTYPE=norep "You see here an *" ## delayed instadeaths. always prompt for -more- #MSGTYPE=stop "You are slowing down." #MSGTYPE=stop "You find it hard to breathe." #MSGTYPE=stop "You are turning a little *" # # See http://nethackwiki.com/wiki/Curses_interface #OPTIONS=windowtype:curses # UTF8 support. # Does NOT play nice with windowtype:curses # Not FULL unicode support. eg. Double width characters will screw # up the display and combining characters are not supported. #OPTIONS=utf8graphics # Change the UTF8 symbols for monsters, objects, and dungeon features. #MONSTERSYMBOL='horse':U+24FA #OBJECTSYMBOL='apple':0x03a9 #SYMBOL='altar':0x1234 # Instead of using SYMBOL, you can also change all dungeon feature symbols # by using DUNGEONSYMBOLS. The format for it is the same as DUNGEON, but # DUNGEONSYMBOLS takes numbers that can also be hexadecimals or # unicode codepoints. # For more information on what you can set in your nethackrc file, refer to: # http://www.nethack.org/v343/Guidebook.html#_TOCentry_42 # or http://nethackwiki.com/wiki/Options # Happy hacking!