Arrhythmia, chaotic female vampiric Convict ---- --- -.|.-- - ----..--- |.....| -.--- ----.......| ---. -----....| -....-- ..|.........---...- ---.--.....--- --......| ............<...*..| |............-.........-- .........%.........| |..................%..-- ...........(....|..| ---.....-.--..........| |..........%.----.| |...-- - -.-....--- ............| |.| ###.......| # -....| ...........| |.|# # |....... |.....- .........-- |.(-)---....... |....... ........| |.%)--.*...... -...III.. ....--- |...%).....-- ...I@I.. ---- |........--- ..II--- |.--...--- ..-- |.||...| . ---.--.--- .......| ---.---- --- Arrhythmia the Prisoner Experience level: 10 Strength: 17 Dexterity: 11 Constitution: 18 Intelligence: 11 Wisdom: 10 Charisma: 11 Health: 0(87) Energy: 53(53) AC: -6 Gold: 73 Moves: 7218 Your Inventory: Coins $ - 73 gold pieces Armor b - a cursed +0 striped shirt k - an [uncursed] +0 dwarvish mithril-coat (being worn) s - an [uncursed] +0 pair of leather gloves (being worn) D - an [uncursed] +0 elven cloak (being worn) F - an [uncursed] +0 blue and green shield [elven] (being worn) N - an [uncursed] +0 pair of iron shoes (being worn) Z - an [uncursed] +0 hard hat [dwarvish iron helm] (being worn) Potions U - an [uncursed] potion of oil Rings d - an [uncursed] ring called Sustenance [of slow digestion] (on right hand) Wands C - an [uncursed] wand of magic missile [0:5] K - an [uncursed] runed wand [of lightning (0:7)] Q - an [uncursed] wand of striking [0:4] W - an [uncursed] wand of striking [0:4] Tools f - an [uncursed] bag [sack] m - an [uncursed] looking glass [mirror] n - an [uncursed] skeleton key v - a [blessed magic] lamp called Reggie I - 3 [uncursed tallow] candles R - 4 [uncursed wax] candles T - an [uncursed] skeleton key Contents of the sack: an [uncursed] potion of paralysis Spells known in the end: Name Level Category Fail Memory Your skills at the end: Fighting Skills shield [Basic / Basic] Weapon Skills flail [Basic / Expert] sling [Basic / Skilled] Spellcasting Skills Final Attributes: You were piously aligned. Hunger level was 1084. Your alignment was 45 / 46. Monster difficulty range was 1 - 10. Level difficulty was 10. You were immune to poison. You were immune to level-drain. You were immune to sickness. You were blinded. You were punished. You were stealthy. You could fly. You could survive without air. You had slower digestion. You regenerated. Your luck was zero. Tymora was angry with you (1). You are dead. Vanquished creatures: 10 black puddings an air elemental 3 small mimics a dwarf king a tengu a python a cobra an ettin zombie 4 watchmen a giant beetle 3 quivering blobs 2 wolves a gnome king an orc mummy a gold golem 2 housecats a raven a plains centaur a gnome mummy 5 apes a Woodland-elf a soldier ant 2 snow ants 8 Uruk-hai a pony 2 fog clouds a yellow light 9 gnome lords 3 gnomish wizards a guardian naga hatchling an elf zombie a giant ant a little dog 3 floating eyes a kitten 14 dwarves a homunculus a kobold lord 3 kobold shamans 10 hill orcs a centipede 2 giant bats 2 dwarf zombies a wererat 2 iguanas an acid blob 8 hobbits 2 large kobolds 9 giant rats a cave spider 65 gnomes 2 gnome zombies a gecko 5 jackals 3 foxes a kobold 2 goblins 5 sewer rats a grid bug 2 lichens 2 kobold zombies 4 newts 229 creatures vanquished. Voluntary challenges: You were an atheist. You pretended to be a nudist. You went without food. You were illiterate. You never hit with a wielded weapon. You put on armor 18 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You abstained from Elbereth's help. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 6 Level 1 (Sink) a sink a long staircase Level 2 (Water Demon) some fountains Level 3 (General store) a general store stairs to The Gnomish Mines Level 4 (Sink) a fountain, a sink Level 5 (Oracle) many fountains The Gnomish Mines: levels 4 to 10 Level 4 stairs to The Dungeons of Doom Level 6 (Watch captain) Level 7 many shops, a temple, a magic chest, some fountains Level 10 <- You were here History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:385 you reached level 2 of The Dungeons of Doom. On T:386 you advanced to experience level 2. On T:445 you advanced to experience level 3. On T:449 you advanced to experience level 4. On T:451 you advanced to experience level 5. On T:465 you advanced to experience level 6. On T:469 you advanced to experience level 7. On T:487 you advanced to experience level 8. On T:943 you reached level 3 of The Dungeons of Doom. On T:1171 you reached level 1 of The Gnomish Mines. On T:1359 you reached level 4 of The Dungeons of Doom. On T:1622 you reached level 5 of The Dungeons of Doom. On T:2416 you reached level 6 of The Dungeons of Doom. On T:2606 you advanced to experience level 9. On T:3597 you reached level 2 of The Gnomish Mines. On T:4233 you reached level 3 of The Gnomish Mines. On T:4783 you reached level 4 of The Gnomish Mines. On T:6128 you reached level 5 of The Gnomish Mines. On T:6172 you advanced to experience level 10. On T:6757 you reached level 6 of The Gnomish Mines. On T:6983 you reached level 7 of The Gnomish Mines. Latest messages: It misses. [HP-21=23] Wait! There's something there you can't see! It misses. It bites! It just misses! It bites! It hits! (2x) It kicks! It misses. (2x) It bites! [HP-13=10] The heavy iron ball misses. It bites! It misses. It bites! It misses. (2x) It hits! It kicks! It hits! (2x) You die... Final status: Goodbye Arrhythmia the Convict... You died in The Gnomish Mines on dungeon level 10 with 12892 points, and 73 pieces of gold, after 7218 moves. You were level 10 with a maximum of 87 hit points when you died.