OPTIONS=showexp,showscore,time,color,autopickup OPTIONS=autodig,fruit:slime mold,boulder:0 OPTIONS=pickup_types:?$/=" OPTIONS=DECGraphics OPTIONS=msg_window:reversed OPTIONS=number_pad:0 OPTIONS=suppress_alert:3.4.3 #OPTIONS=lit_corridor OPTIONS=hilite_pet ## http://nethackwiki.com/wiki/Autopickup_exceptions ## Uses globbing, unless you set OPTIONS=apexception_regex ## Always pick these: AUTOPICKUP_EXCEPTION="<*magic lamp*" AUTOPICKUP_EXCEPTION="<*wand of wishing*" AUTOPICKUP_EXCEPTION="<*wand of death*" AUTOPICKUP_EXCEPTION="<*wand of polymorph*" ## Don't pick these: AUTOPICKUP_EXCEPTION=">*worthless piece of*" AUTOPICKUP_EXCEPTION=">*loadstone*" #AUTOPICKUP_EXCEPTION=">*flint stone*" AUTOPICKUP_EXCEPTION=">*gray stone*" #OPTIONS=use_darkgray #OPTIONS=hilite_hidden_stairs #OPTIONS=hilite_obj_piles #OPTIONS=showborn #OPTIONS=!item_use_menu #OPTIONS=msg_wall_hits #OPTIONS=menu_glyphs #OPTIONS=hitpointbar ## Colored status lines. See http://bilious.alt.org/?142 OPTIONS=statuscolors ## HP STATUSCOLOR=hp%100=green,hp%66=yellow,hp%50=orange STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink ## Pw #STATUSCOLOR=pw%100=green,pw%66=yellow,pw%50:orange,pw%33=red&bold ## HP & Pw also support exact numbers, for example: #STATUSCOLOR=hp.1:red&inverse,hp<8:red,hp>50:grey ## Carry #STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold #STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink ## Hunger #STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold #STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink ## Mental #STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold ## Health #STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse ## Colored menus. Regular expressions allowed. OPTIONS=menucolors #MENUCOLOR=" blessed "=green #MENUCOLOR=" holy "=green #MENUCOLOR=" cursed "=red #MENUCOLOR=" unholy "=red #MENUCOLOR=" cursed .* (being worn)"=orange&underline MENUCOLOR=" uncursed| UC?($| )"=white MENUCOLOR=" \([-0-9]+:[-0-9]+\)"=white MENUCOLOR=" [+-][0-9]"=white MENUCOLOR=" blessed| B($| )"=cyan MENUCOLOR=" cursed| C($| )"=red MENUCOLOR=" holy water"=cyan&bold MENUCOLOR=" blessed clear potion"=cyan&bold MENUCOLOR=" blessed potions? called water"=cyan&bold MENUCOLOR=" clear potions? named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" potions? of water named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" potions? called water named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" unholy water"=orange MENUCOLOR=" cursed clear potion"=orange MENUCOLOR=" cursed potions? called water"=orange MENUCOLOR=" potions? called water named (unholy|cursed|C)($| )"=orange MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=green&bold MENUCOLOR="lembas wafer|melon|carrot|tin .* spinach"=green&bold MENUCOLOR=" oranges?( named.*)?$"=green MENUCOLOR=" pears?( named.*)?$"=green MENUCOLOR=" apple|banana|kelp|eucalyptus|garlic|wolfsbane"=green&bold MENUCOLOR=" slime mold| brain"=green MENUCOLOR="(tin of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=green&bold MENUCOLOR="(tin of )?(blue|spotted|ochre) jelly( corpse)?"=green&bold MENUCOLOR="(tin of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold( corpse)?"=green&bold MENUCOLOR="egg|pancake|fortune cookie|candy bar|royal jelly|cream pie|candle"=green MENUCOLOR="(tin of )?brown pudding|gray ooze( corpse)?"=green MENUCOLOR=" bag .* holding"=magenta MENUCOLOR=" bag"=brown MENUCOLOR=" luck(stone)?($| )"=magenta MENUCOLOR=" wand .* wish(ing)?($| )"=magenta MENUCOLOR=" magic marker"=magenta MENUCOLOR=" magic lamp|lamp .* magic"=magenta MENUCOLOR=" unicorn horn[^[]*$"=magenta MENUCOLOR=" tinning kit"=magenta MENUCOLOR=" ring .* regen(eration)?($| )"=magenta MENUCOLOR=" ring .* conflict"=magenta MENUCOLOR=" ring .* (FA|free action)($| )"=magenta MENUCOLOR=" ring .* (TC|teleport control)($| )"=magenta MENUCOLOR=" ring .* lev(itation)?($| )"=magenta MENUCOLOR=" scroll .* identify?($| )"=green&underline MENUCOLOR=" amulet .* (life ?saving|LS)($| )"=magenta MENUCOLOR=" amulet .* ref(lection)?($| )"=magenta MENUCOLOR=" c(o|hi)ckatrice (corpse|egg)"=red&underline MENUCOLOR=" egg .* cockatrice"=red&underline MENUCOLOR=" stethoscope"=magenta MENUCOLOR="tooled horn|fire horn|frost horn|horn .* (tooled|fire|frost)"=magenta MENUCOLOR=" harp"=magenta MENUCOLOR=" bugle"=magenta MENUCOLOR=" flute"=magenta MENUCOLOR=" (Dragonbane|Fire Brand|Frost Brand|Ogresmasher|Trollsbane|Werebane)"=lightgreen MENUCOLOR=" (Demonbane|Excalibur|Grayswandir|Snickersnee|Sunsword)"=lightgreen MENUCOLOR=" (Orb of Detection|Sceptre of Might|Magic Mirror of Merlin|Mitre of Holiness|Tsurugi of Muramasa)"=lightgreen MENUCOLOR=" (Cleaver|Giantslayer|Magicbane|Mjollnir|Vorpal Blade)"=lightgreen MENUCOLOR=" (Heart of Ahriman|Staff of Aesculapius|Eyes of the Overworld|Platinum Yendorian Express Card|Orb of Fate|Eye of the Aethiopica)"=lightgreen MENUCOLOR=" (Grimtooth|Orcrist|Sting|Stormbringer)"=lightgreen MENUCOLOR=" (Longbow of Diana|Master Key of Thievery)"=lightgreen MENUCOLOR=" (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook)"=magenta&bold MENUCOLOR=" Amulet of Yendor named"=magenta&bold&underline MENUCOLOR=" cursed.* bag .* holding"=red&bold MENUCOLOR=" cursed.* luck(stone)?($| )"=red&bold MENUCOLOR=" cursed.* unicorn horn"=red&bold MENUCOLOR=" cursed.* (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook)"=red&bold MENUCOLOR=" load(stone)?($| )"=red&underline MENUCOLOR=" bag .* tricks"=yellow&underline MENUCOLOR=" wand .*[^!]canc"=red&underline MENUCOLOR=" wand .* vanish"=red&underline MENUCOLOR=" gold piece"=yellow MENUCOLOR=" valuable"=brown MENUCOLOR=" gems? .* hard"=yellow MENUCOLOR=" ([0-9]+|an?|gems? .*) (uncursed |cursed |blessed )?(dilithium|opal|garnet|jasper|agate|jet|obsidian|jade|citrine|chrysoberyl|amber|amethyst|fluorite|turquoise)(e?s)?( stones?| gems?| crystals?)?( named .*)?$"=brown MENUCOLOR=" ([0-9]+|an?|gems?.*) (uncursed |cursed |blessed )?(diamond|rub(y|ies)|jacinth|sapphire|black opal|emerald|topaz|aquamarine)(e?s)?( stones?| gems?)?( named .*)?$"=yellow MENUCOLOR=" 0%"=white MENUCOLOR=" [1-9]%"=cyan MENUCOLOR=" [12][0-9]%"=cyan&bold MENUCOLOR=" [3-6][0-9]%"=yellow MENUCOLOR=" 7[0-5]%"=yellow&bold MENUCOLOR=" 7[6-9]%"=orange MENUCOLOR=" 8[0-9]%"=orange&bold MENUCOLOR=" 9[0-9]%"=red MENUCOLOR=" 100%"=red MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=magenta MENUCOLOR="^ +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=gray MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white MENUCOLOR="^ +\* +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white MENUCOLOR="^ +"=gray MENUCOLOR="\{R\}"=red MENUCOLOR="\{B\}"=blue MENUCOLOR="\{C\}"=cyan MENUCOLOR="\{G\}"=green MENUCOLOR="\{Y\}"=yellow MENUCOLOR="\{[MP]\}"=magenta MENUCOLOR="\{O\}"=orange MENUCOLOR="\{W\}"=white MENUCOLOR="\{L\}"=black MENUCOLOR="\{y\}"=gray MENUCOLOR="\{g\}"=lightgreen MENUCOLOR="\{b\}"=lightblue MENUCOLOR="\{[mp]\}"=lightmagenta MENUCOLOR="\{c\}"=lightcyan MENUCOLOR="\{N\}"=gray MENUCOLOR="\{X\}"=gray&bold MENUCOLOR="\{x\}"=gray&dim MENUCOLOR="\{U\}"=gray&underline MENUCOLOR="\{I\}"=gray&inverse MENUCOLOR="\{K\}"=gray&blink MENUCOLOR=" is empty. Do what?"=gray MENUCOLOR="Put something into .*"=gray MENUCOLOR="Take something out of .*"=gray MENUCOLOR="\(being worn|\(weapon in hand\)"=&inverse MENUCOLOR="\(lit\)"=yellow&blink #OPTIONS=paranoid_hit,paranoid_quit,paranoid_remove #OPTIONS=sortloot:full #OPTIONS=showbuc #OPTIONS=win_edge #OPTIONS=show_obj_sym OPTIONS=bones OPTIONS=quiver_fired # To make playing with a screen-reader such as JAWS easier: # Prevent status lines from updating. use extended command # #updatestatus to force an update. #OPTIONS=!botl_updates # Notify HP changes in the message lines. #OPTIONS=hp_notify # Optionally, change HP notify format. Accepts following codes: # %a = HP adjustment since last notification. No + or - sign. # %c = HP adjustment sign ('+' or '-') # %h = Current HP # %m = Max. HP # %H = Current HP, or "max" if hp=maxhp #OPTIONS=hp_notify_fmt:[HP%c%a=%H] # # # Configurable dungeon feature colors: http://bilious.alt.org/?17 #DUNGEONCOLOR= 0 7 7 7 7 7 7 7 7 7 \ # 7 7 7 3 3 3 3 6 2 7 \ # 0 7 15 15 3 3 7 7 11 7 \ # 4 4 6 1 3 3 3 3 6 7 \ # 4 #TRAPCOLORS= 6 6 7 3 6 1 7 12 4 9 0 0 3 3 5 5 13 7 7 12 12 10 # # ``DUNGEONCOLOR'' are in the same order as ``DUNGEON'', and # ``TRAPCOLORS'' as ``TRAPS'' # # # Configurable monster colors #MONSTERCOLOR=floating eye:yellow #MONSTERCOLOR=master mind flayer:lightmagenta # # #Key rebinding and extended command autocomplete: # 1) All commands are now extended commands. Use the ext command name # for binding and autocompleting. # 2) Key to bind can be: # "x" for regular key x, # "mx" or "m-x" for meta-x, # "cx" or "c-x" or "^x" for ctrl-x, # "", "" or "" #BINDINGS=!:inventory,v:untrap # binding a key to "nothing" will remove the binding. # #AUTOCOMPLETE=save,!quit # prefixing the command name with '!' will prevent it from being autocompleted. # # Messagetype patch: http://bilious.alt.org/?397 # Uses globbing, unless you set OPTIONS=msgtype_regex ## displacing pets. hide the message. #MSGTYPE=hide "You displaced *" ## items on floor. don't repeat the message. #MSGTYPE=norep "You see here a *" #MSGTYPE=norep "You see here an *" ## delayed instadeaths. always prompt for -more- MSGTYPE=stop "You are slowing down." MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You are turning a little *" # # See http://nethackwiki.com/wiki/Curses_interface #OPTIONS=windowtype:curses # UTF8 support. # Does NOT play nice with windowtype:curses # Not FULL unicode support. eg. Double width characters will screw # up the display and combining characters are not supported. #OPTIONS=utf8graphics # Change the UTF8 symbols for monsters, objects, and dungeon features. #MONSTERSYMBOL='horse':U+24FA #OBJECTSYMBOL='apple':0x03a9 #SYMBOL='altar':0x1234 # Instead of using SYMBOL, you can also change all dungeon feature symbols # by using DUNGEONSYMBOLS. The format for it is the same as DUNGEON, but # DUNGEONSYMBOLS takes numbers that can also be hexadecimals or # unicode codepoints. # For more information on what you can set in your nethackrc file, refer to: # http://www.nethack.org/v343/Guidebook.html#_TOCentry_42 # or http://nethackwiki.com/wiki/Options # Happy hacking!