Orko, chaotic male orcish Wizard ------- ------------ |.....| -----------##########...{.......| .--------------- #+.....| |..........##########|..........| #|..............| ###|.....| |..)......| #...........| * #...............| # ---|--- |..........# |..........| ######...............| ### # -----------# ---.-------- )[###.........>.....| # # # ####### # #-.-------|------### # # ### # ### # # ######## H # # ### # # ## # ##o -+---- ###### =### # # # ### # |...)| #----------|- - ###### # ## |...(| #.............| --.|-# ### # |.)..| |............| |.^.|## # # # ### |._([| |.....(......| |.<..# --.-..---# ------ -------------- |.... #|.......|# .-.--) + # .........# + # -..------ Orko the Conjurer Experience level: 5 Strength: 11 Dexterity: 10 Constitution: 14 Intelligence: 16 Wisdom: 8 Charisma: 13 Health: 0(26) Energy: 10(33) Def: 6 Gold: 615 Moves: 2854 Dungeon seed: 1cwbNMBK8yhL7X-a Game ID: Orko_1570974794 Your Inventory: Rings C - an uncursed ring of teleport control (on right hand) D - a blessed +0 ring of protection G - an uncursed ring of cold resistance (on left hand) Armor h - an uncursed +0 helm of telepathy (being worn) n - an uncursed +0 dwarvish cloak (being worn) u - an uncursed +0 studded leather armor (being worn) z - an uncursed +0 pair of iron shoes (being worn) Weapons b - a blessed +1 quarterstaff o - an uncursed +0 dagger (in quiver) q - a cursed +0 elven dagger (weapon in hand) y - a cursed -2 elven spear E - a blessed +0 dagger J - a cursed -1 dart Wands c - an uncursed wand of light (0:13) F - an uncursed wand of polymorph named iii (0:1) K - a cursed wand of striking (0:0) L - an uncursed wand of striking (0:3) P - an uncursed wand of make invisible named i (0:5) Q - an uncursed wand of teleportation (0:0) Comestibles g - an uncursed egg Tools p - an uncursed blindfold Gems e - 3 uncursed rocks w - 2 uncursed worthless pieces of red glass A - an uncursed worthless piece of blue glass Coins $ - 615 gold pieces Spells and supernatural/magical abilities: Name Level Category Fail Memory a - force bolt 1 attack 14% 86% i - invisibility 4 escape 100% 89% k - knock 1 matter 14% 92% v - clairvoyance 3 divination 100% 93% H - haste self 3 escape 100% 98% U - detect unseen 3 divination 100% 86% W - pray for help -- divine ? -- Your skills at the end: Fighting Skills Weapon Skills dagger [Basic] quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Final Attributes: You were piously aligned. You were cold resistant. You were poison resistant. You were hallucinating. You were telepathic. You had infravision. You had teleport control. You were lucky. You are dead. Vanquished creatures: a wolf an iron piercer 2 orc mummies a dwarf lord an imp a water nymph a rock mole a fog cloud a yellow light a paper golem a giant ant 2 floating eyes a giant bat 2 monkeys 5 iguanas an acid blob a gas spore 2 hobbits a cave spider a red mold 3 garter snakes a gnome zombie 3 jackals a fox a goblin 4 grid bugs a lichen a kobold zombie a newt and a partridge in a pear tree 44 creatures vanquished. Voluntary challenges: You were an atheist. You used a wielded weapon 55 times, starting on turn 145. You read items or engraved 34 times, starting on turn 607. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You never wrote Elbereth's name. You never violated your personal moral code. You abstained from Elbereth's help. You werepermanently hallucinating. Dungeon overview: The Dungeons of Doom: levels 1 to 9 Level 1 a long staircase Level 2 Level 3 a fountain Level 4 Level 5 Level 6 Level 7 a fountain, a sink Level 8 <- You were here a general store, a fountain Level 9 History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:174 you reached level 2 of The Dungeons of Doom. On T:196 you reached level 3 of The Dungeons of Doom. On T:357 you reached level 4 of The Dungeons of Doom. On T:386 you reached level 5 of The Dungeons of Doom. On T:464 you reached level 6 of The Dungeons of Doom. On T:525 you advanced to experience level 2. On T:1040 you advanced to experience level 3. On T:1246 you reached level 7 of The Dungeons of Doom. On T:1434 you advanced to experience level 4. On T:1671 you reached level 8 of The Dungeons of Doom. On T:2158 you reached level 9 of The Dungeons of Doom. On T:2266 you advanced to experience level 5. On T:2740 you advanced to experience level 6. Score breakdown: Gold: 615 ( 9489 points) Experience: 5 levels (11141 points) Exploration: 9 levels ( 16.98%) (11766 points) Discoveries: 13 items ( 4.71%) ( 6510 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 29 monsters ( 7.61%) ( 8276 points) Turncount: 2854 turns ( -526 points) Survival: died (score multiplied by 80%) Total score: 37324 Latest messages: You take off your ring called 10 wooden. You see here 8 rocks. You see here 10 rocks. You see here 8 rocks. The pit viper bites! The spell misses it. The wand hits it. The Predator bites! The wand misses it. The wand hits it. The Angel bites! You die... Final status: Goodbye Orko the Wizard, killed by a hallucinogen-distorted lizard... You died in The Dungeons of Doom on dungeon level 8 with 37324 points, and 615 pieces of gold, after 2854 moves. You were level 5 with a maximum of 26 hit points when you died.