muahdib, chaotic male human Wizard
                                                                               
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[Muahdib the Thaumaturge]  St:13 Dx:15 Co:10 In:17 Wi:16 Ch:7  Chaotic
Dungeons of Doom:6  $:639 HP:0(48) Pw:57(57) AC:9  Xp:6/506 Wt:659/625 T:2570 0:14
 Burdened                                                                                 

Latest messages

The goblin hits!
[HP-6=28]
You hit the goblin.
You kill the goblin!
You drop a ring of teleport control {3}.
[HP+1=29]
You see here a yellow gem {1}.
You see here a turquoise spellbook {50}.
You have a little trouble lifting O - a turquoise spellbook {50}.
Your movements are slowed slightly because of your load.
[HP+1=30]
You begin to memorize the runes.
You add the "slow monster" spell to your repertoire.
[HP+1=31]
[HP+1=32]
Magic energy restored.
[HP+1=33]
The ape hits! (2x)
The ape bites!
The ape hits! (2x)
The ape bites!
The ape hits! (2x)
The ape bites!
[HP-20=13]
You write "Elbereth" with your fingers into the dust.
The ape hits! (2x)
The ape bites!
The ape hits! (2x)
The ape bites!
You die...

Your inventory

Weapons

a - a blessed +1 quarterstaff {40}*
Q - an [uncursed +0] dagger (weapon in hand) {10}

Armor

b - an uncursed +0 cloak of magic resistance (being worn) {10}*

Comestibles

v - 4 [uncursed] food rations {80}
y - 2 [uncursed] tripe rations {20}
A - 4 [uncursed] fortune cookies {4}

Scrolls

i - an uncursed scroll of enchant weapon {5}*
j - an uncursed scroll of confuse monster {5}*
k - an uncursed scroll of earth {5}*
t - an [uncursed] scroll labeled ANDOVA BEGARIN [of identify] {5}
P - an [uncursed] scroll labeled JUYED AWK YACC [of magic mapping] {5}

Spellbooks

l - a blessed spellbook of force bolt {50}*
m - an uncursed spellbook of protection {50}*
O - an [uncursed] spellbook of slow monster {50}

Potions

f - a blessed potion of object detection {20}*
g - an uncursed potion of restore ability {20}*
h - an uncursed potion of object detection {20}*
p - a [cursed] sky blue potion [of blindness] {20}
u - an [uncursed] clear potion [of water] {20}
x - a [cursed] effervescent potion [of fruit juice] {20}
z - an [uncursed] effervescent potion [of fruit juice] {20}
C - a [cursed] clear potion [of unholy water] {20}
D - an [uncursed] potion called booze [of booze] {20}
E - a [cursed] clear potion [of unholy water] {20}
H - an [uncursed] clear potion [of water] {20}

Rings

d - an uncursed ring of teleportation {3}*
e - an uncursed ring of teleport control {3}*
q - an [uncursed] topaz ring [of regeneration] {3}
r - a [cursed -2] clay ring [of adornment] {3}
s - an [uncursed] steel ring [of invisibility] {3}
w - an [uncursed] steel ring [of invisibility] {3}
B - an [uncursed] citrine ring [of see invisible] {3}
F - a [cursed -1] jet ring [of protection] {3}
G - an [uncursed +1] clay ring [of adornment] {3}
I - a [cursed -2] porcelain ring [of gain wisdom] {3}
J - a [cursed] emerald ring [of aggravate monster] {3}
K - an [uncursed] amber ring [of fire resistance] {3}
L - a [cursed] pearl ring [of shock resistance] {3}
M - an [uncursed +1] ivory ring [of gain intelligence] {3}
R - a [cursed -3] quartz ring [of increase accuracy] {3}
S - an [uncursed] steel ring [of invisibility] {3}
T - an [uncursed +2] opal ring [of increase damage] {3}
U - a [cursed -1] coral ring [of gain constitution] {3}
V - an [uncursed] sapphire ring [of warning] {3}
W - a [cursed] emerald ring [of aggravate monster] {3}
X - an [uncursed] wire ring [of sustain ability] {3}
Y - a [cursed] gold ring [of levitation] {3}
Z - an [uncursed] citrine ring [of see invisible] {3}

Wands

c - a wand of probing (0:6) {7}*
o - an [uncursed] wand of cold [0:3] {7}
N - an [uncursed] alabaster wand [of striking (0:6)] {7}

Tools

n - an [uncursed] lock pick {4}

Final Attributes

Spells known in the end

NameLevelCategoryFailMemory
force boltattack088
protectionclerical088
slow monsterenchantment0100

Vanquished creatures

48 creatures vanquished.

Voluntary challenges

Your skills at the end

Fighting Skills
(none)
Weapon Skills
quarterstaff[Basic]
Spellcasting Skills
attack spells[Basic]
enchantment spells[Basic]

Dungeon overview

Game information

Seed: ui37ftvx
Started: 2019-11-21 19:58:18
Ended: 2019-11-21 20:19:52
Play time: PT00:14:15

Goodbye

Goodbye muahdib the Wizard...
You died in The Dungeons of Doom on dungeon level 6 with 2526 points,
and 639 pieces of gold, after 2570 moves.
Killer: ape
You were level 6 with a maximum of 48 hit points when you died.
You didn't beat your previous score of 348789 points.
 No  Points     Name                                                   Hp [max]
  1    2512964  richards-Val-Hum-Fem-Law ascended to
                demigoddess-hood.                                     698 [707]
  2    2120298  tertium-Arc-Hum-Mal-Neu defied the Gods and escaped
                the dungeon .                                         631 [631]
  3    2029342  tertium-Pri-Hum-Fem-Neu defied the Gods and escaped
                the dungeon .                                         533 [533]

 35     393676  stenno-Val-Hum-Fem-Law died in The Dungeons of Doom
                on level 10 [max 50].  Killed by brainlessness.       148 [156]
 36     378815  scribbler-Ran-Hum-Mal-Neu died in Sheol on level 44. 
                Killed by a death ray.                                106 [269]
*37     348789  muahdib-Wiz-Hum-Mal-Cha died in The Ruins of Moria on          
                level 17 [max 29].  Killed by Yeenoghu.                 - [132]
*         2526  muahdib-Wiz-Hum-Mal-Cha died in The Dungeons of Doom           
                on level 6.  Killed by an ape.                          -  [48]
 38     318508  k2-Wiz-Hum-Mal-Neu died in Sheol on level 44.  Killed
                by a crystal ice golem.                                 - [262]
 39     312537  Talentless-Cav-Dwa-Mal-Law quit in Gehennom on level
                27 [max 40].                                          153 [153]