Goreval, neutral male human Wizard --------- -------- |..[).!.| `#############**################...`...| |.......| # |......| |.......| #######` ------------- #.......| ------+-- #-------- |............######|......| # #|.......###########............| |......| # #|....@.| |...........| |......| # #.......|###########............| --.----- ### ###|......|# |...........| ## # # #--------# ------------- # ### ------------# #`########## ### # |...........# # # ### |..........|### ----.- -|--- |..........|# |..>.| |...| #-..........|# |....| |....######|..........-# |....| |..<| ------------ ------ ----- Goreval the Conjurer Experience level: 4 Strength: 11 Dexterity: 13 Constitution: 13 Intelligence: 18 Wisdom: 10 Charisma: 10 Health: 15(33) Energy: 12(42) Def: 1 Gold: 229 Moves: 1814 Dungeon seed: YtfGCr5Ka8HkeF5Z Game ID: Goreval_1550493598 Your Inventory: Coins $ - 229 gold pieces Weapons a - a blessed +1 quarterstaff q - a +0 orcish dagger I - a cursed -1 elven dagger (weapon in hand) K - 2 +0 daggers Armor e - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - an uncursed scroll of light k - a blessed scroll of confuse monster Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of wizard lock Potions f - an uncursed potion of blindness g - an uncursed potion of fruit juice h - an uncursed potion of invisibility p - an uncursed potion of levitation r - an uncursed potion of enlightenment s - an uncursed potion of restore ability t - a cursed potion of levitation v - an uncursed potion of oil Rings c - an uncursed ring of protection from shape changers d - an uncursed ring of sustain ability Wands b - a wand of lightning (0:4) Tools u - an uncursed tin whistle Gems y - an uncursed topaz stone (in quiver) Spells and supernatural/magical abilities: Name Level Category Fail Memory a - force bolt 1 attack 0% 91% w - wizard lock 2 matter 53% 91% W - pray for help -- divine ? -- Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Final Attributes: You had transgressed. You were magic-protected. You were unlucky. You survived. Vanquished creatures: a kitten a homunculus an acid blob 3 hobbits 2 giant rats 2 yellow molds 5 jackals a fox 3 goblins 2 bats 3 lichens a kobold zombie 6 newts 31 creatures vanquished. Voluntary challenges: You used a wielded weapon 20 times, starting on turn 2. You read items or engraved 2 times, starting on turn 1319. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You never wrote Elbereth's name. You violated your moral code, losing 48 points of alignment, starting on turn 1460. Dungeon overview: The Dungeons of Doom: levels 1 to 3 Level 1 an altar to Thoth, a fountain a long staircase Level 2 stairs to The Gnomish Mines Level 3 <- You were here a general store The Gnomish Mines: Level 3 stairs to The Dungeons of Doom History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:327 you reached level 2 of The Dungeons of Doom. On T:654 you advanced to experience level 2. On T:795 you reached level 1 of The Gnomish Mines. On T:1021 you reached level 3 of The Dungeons of Doom. On T:1438 you advanced to experience level 3. On T:1807 you advanced to experience level 4. Score breakdown: Gold: 229 ( 8033 points) Experience: 4 levels ( 9649 points) Exploration: 3 levels ( 5.88%) ( 6000 points) Discoveries: 4 items ( 1.39%) ( 3541 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 13 monsters ( 3.41%) ( 5541 points) Turncount: 1814 turns ( 0 points) Survival: quit (score multiplied by 90%) Total score: 29487 Latest messages: The spell hits the bat! You kill the bat! The kitten eats a bat corpse. The spell hits the kitten! You kill the poor kitten! Welcome to experience level 4. You hear the rumble of distant thunder... Never mind. y - a yellowish brown gem (in quiver). Never mind. To quit the game, use the 'save' command (typically on 'S'). Final status: Goodbye Goreval the Wizard, quit... You quit in The Dungeons of Doom on dungeon level 3 with 29487 points, and 229 pieces of gold, after 1814 moves. You were level 4 with a maximum of 33 hit points when you quit.