tertium, chaotic male human Convict /-\ |@| \-/ [Tertium the Prisoner] St:18/27 Dx:13 Co:18 In:16 Wi:11 Ch:9 Chaotic Dungeons of Doom:12 $:0 HP:0(80) Pw:61(61) AC:-7 Exp:12 Wt:1359/975 T:32911 Hungry Burdened Latest messages Your leg feels somewhat better. Your movements are only slowed slightly by your load. The clay golem hits! You hit the clay golem! You destroy the clay golem! You see here 60 rocks. You kill the leprechaun! You have a little trouble lifting 73 gold pieces. You have a little trouble lifting 185 gold pieces. You see here a leprechaun corpse. What do you want to use or apply? [cg-jqstwzPS or ?*] You put 258 gold pieces into the bag of holding. Something is written here in the dust. You read: "/|a| was hcre". You have a little trouble lifting 261 gold pieces. You are beginning to feel hungry. What do you want to use or apply? [cg-jqstwzPS or ?*] You put 261 gold pieces into the bag of holding. You cannot stash something you are wearing. (3x) The energy vortex engulfs you! The air around you crackles with electricity. (2x) You hit the energy vortex. You are jolted with electricity! You hit the energy vortex. You are jolted with electricity! The air around you crackles with electricity. You hit the energy vortex. You are jolted with electricity! The air around you crackles with electricity. You die... Your inventory Armor N - an [uncursed] fireproof +0 cloak of magic resistance (being worn) B - an uncursed +0 dwarvish mithril-coat (being worn) O - an [uncursed] rustproof +0 hard hat [dwarvish iron helm] (being worn) v - a blessed +2 pair of fencing gloves [leather] (being worn) R - an [uncursed] rustproof +0 pair of hard shoes [iron] (being worn) D - a blessed +2 small shield (being worn) Comestibles F - an uncursed candy bar G - an uncursed clove of garlic Wands j - a wand of cold (0:3) c - an uncursed wand of digging [0:3] t - an uncursed wand of magic missile [0:2] S - an uncursed wand of sleep [0:1] i - a wand of teleportation (0:3) w - a wand of teleportation (0:1) Tools h - an uncursed bag of holding g - an uncursed magic whistle s - an uncursed skeleton key z - an uncursed towel q - an uncursed [+0] unicorn horn Gems P - an uncursed luckstone Iron balls a - an uncursed thoroughly rusty very corroded heavy iron ball (weapon in hand) Contents of the bag of holding: 5601 gold pieces 4 uncursed [+2] daggers a blessed burnt +1 cloak of magic resistance an uncursed +0 mummy wrapping an [uncursed] fireproof +0 pair of fencing gloves [leather] an uncursed +0 pair of water walking boots 2 uncursed carrots 2 [uncursed] fortune cookies 2 [uncursed] lembas wafers 2 uncursed lizard corpses 20 [uncursed] lumps of royal jelly 3 uncursed tripe rations an uncursed scroll called ABR 100 [of food detection] a cursed scroll called ABR 100 [of food detection] an [uncursed] scroll called ABR 100 [of food detection] an uncursed scroll called AS 60? 80? [of remove curse] an uncursed scroll called earth [of earth] a cursed scroll called earth [of earth] an uncursed scroll called enchant weapon? [of enchant weapon] an [uncursed] scroll called enchant weapon? [of enchant weapon] a [cursed] scroll called enchant weapon? [of enchant weapon] a cursed scroll called flood [of flood] a blessed scroll called light [of light] 2 uncursed scrolls called light [of light] an uncursed scroll called LO 100 [of confuse monster] an [uncursed] scroll called LO 100 [of confuse monster] an uncursed scroll called REA 100 [of fire] an uncursed scroll called SOD 100 [of magic mapping] 4 uncursed scrolls called VE 200 [of create monster] a cursed scroll called VE 200 [of create monster] an [uncursed] scroll called VE 200 [of create monster] an uncursed scroll called XI 100 [of destroy armor] an [uncursed] scroll called XI 100 [of destroy armor] an [uncursed] scroll labeled TEMOV [of enchant armor] a [blessed] scroll labeled TEMOV [of enchant armor] 2 uncursed scrolls of teleportation an [uncursed] scroll of teleportation 3 [uncursed] unlabeled scrolls [of blank paper] an [uncursed] potion called booze [of booze] 10 uncursed potions called water [of water] a cursed potion called water [of unholy water] an uncursed potion of extra healing a [blessed] potion of extra healing an [uncursed] potion of gain energy a [cursed] potion of invisibility an [uncursed] potion of invisibility a blessed potion of object detection a cursed [-1] ceramic ring [of gain wisdom] an uncursed glass ring [of invisibility] a cursed glass ring [of invisibility] an uncursed [+2] obsidian ring [of gain dexterity] an uncursed pearl ring [of regeneration] an [uncursed] electrum wand [of locking (0:4)] an uncursed wand of create monster [0:12] an uncursed wand of digging [0:7] an uncursed wand of fire [0:6] an uncursed wand of light [0:10] an [uncursed] wand of lightning [0:6] an uncursed wand of magic missile [0:6] an [uncursed] wand of magic missile [0:4] an uncursed wand of polymorph [0:5] an uncursed wand of slow monster [0:4] an uncursed wand of striking [0:0] a wand of teleportation (0:4) an [uncursed] wand of teleportation [0:7] 5 uncursed [wax] candles 2 [uncursed wax] candles an uncursed [magic] harp [0:4] an uncursed [+0] pick-axe Final Attributes You were piously aligned. Hunger level was 143. Your alignment was 174 / 174. Monster difficulty range was 2 - 12. Level difficulty was 12. You were fire resistant. You were cold resistant. You were sleep resistant. You were poison resistant. You were immune to sickness. You were magic-protected. You saw invisible. You were telepathic. You were invisible to others. You were swallowed by an energy vortex (9). You were lucky (3). You had extra luck. Bad luck timed out slowly for you. Good luck timed out slowly for you. You are dead. Spells known in the end Name Level Category Fail Memory a - levitation 4 escape 100% 29% b - create monster 2 clerical 100% 45% c - identify 3 divination 100% 45% d - force bolt 1 attack 100% 52% e - slow monster 2 enchantment 100% 58% f - detect food 2 divination 100% 58% g - protection 1 clerical 100% 60% h - cancellation 7 matter 100% 62% i - restore ability 4 healing 100% 63% j - jumping 1 escape 100% 63% k - fireball 4 attack 100% 88% l - detect monsters 1 divination 100% 88% m - cure sickness 3 healing 100% 91% Vanquished creatures a clay golem an Aleax 2 vampires a watch captain (4 created) a queen bee 2 giant mimics (3 created) a flesh golem (2 created) a long worm (2 created) 2 stalkers a giant zombie 4 sergeants 6 wargs a winter wolf 6 small mimics (10 created) 2 glass piercers a xan an ettin mummy an ogre lord (2 created) a quantum mechanic 3 trolls a wood golem a pyrolisk a freezing sphere 3 flaming spheres 3 shocking spheres a large cat a tiger 3 gargoyles 2 tengu an ochre jelly 2 leocrottas an energy vortex (2 created) a mountain centaur 3 stone giants (4 created) an elf mummy 3 human mummies 2 pythons 2 wraiths (3 created) a leather golem a soldier 7 watchmen (11 created) an incubus 7 giant beetles (8 created) 3 quivering blobs (4 created) 2 cockatrices 3 wolves 2 winter wolf cubs a panther 10 leprechauns (11 created) 2 orc-captains 4 iron piercers (5 created) 2 mumakil 3 giant spiders (6 created) a scorpion a horse an ice vortex 2 black lights a vampire bat a forest centaur (2 created) 7 gnome kings 7 orc mummies (8 created) 6 dwarf mummies (8 created) 2 rust monsters an owlbear 2 yetis (3 created) a gold golem 5 werewolves 5 lizards 3 chickatrices a dog (2 created) a dingo (2 created) 2 housecats (3 created) 3 jaguars 5 dwarf lords 5 blue jellies (8 created) 4 white unicorns 5 gray unicorns 3 dust vortices (5 created) a raven 3 plains centaurs 4 gnome mummies (5 created) 3 snakes 7 apes 6 human zombies 5 rope golems a Woodland-elf (4 created) 6 soldier ants 3 fire ants (7 created) 6 snow ants 5 bugbears (6 created) 2 lemures 4 wood nymphs (5 created) 4 water nymphs (5 created) 2 mountain nymphs (7 created) 11 Mordor orcs 2 orc shamans a rock piercer (8 created) 3 rock moles 2 woodchucks 4 fog clouds (5 created) 8 yellow lights (11 created) 4 shriekers 6 violet fungi 16 gnome lords (17 created) 7 gnomish wizards 8 kobold mummies 2 red naga hatchlings a black naga hatchling a guardian naga hatchling 3 white naga hatchlings 4 gray oozes a barrow wight 4 elf zombies 6 ghouls 4 straw golems 2 wax golems a baby crocodile 11 giant ants 3 little dogs 11 floating eyes (18 created) 3 kittens 17 dwarves a homunculus (9 created) 2 kobold lords (3 created) 2 kobold shamans 22 hill orcs 28 rothes a centipede 6 giant bats (7 created) a monkey 12 orc zombies 11 dwarf zombies 4 wererats 4 werejackals 4 muggers 13 iguanas (14 created) 100 killer bees 6 acid blobs 5 coyotes 3 gas spores 7 hobbits (9 created) 12 manes 5 large kobolds 9 hobgoblins 8 giant rats (7 created) 6 cave spiders 2 brown molds 4 yellow molds (7 created) 3 red molds 68 gnomes (69 created) 3 garter snakes 5 gnome zombies 8 geckos 19 jackals a fox 5 kobolds 4 goblins 6 sewer rats (11 created) 17 grid bugs 2 bats 11 lichens (14 created) 7 kobold zombies 12 newts (13 created) 852 creatures vanquished. Voluntary challenges You used a wielded weapon 1 time. You read items or engraved 38 times. You put on armor 104 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You were ignored by Elbereth. You never encountered a bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills flail [Expert] sling [Basic] Spellcasting Skills (none) Dungeon overview The Dungeons of Doom: levels 1 to 12 Level 2: a general store Stairs down to The Gnomish Mines Level 3: (water in the chest) a delicatessen store Level 4: a fountain Level 6: a throne Stairs up to Sokoban, level 5 Level 7: some fountains Stairs up to Town, level 6 Level 8: (floating eye tin in the chest) Level 9: some fountains Level 11: an armor shop Level 12: <- You were here Portal to The Quest The Gnomish Mines: levels 3 to 10 Level 6: [minetn] many shops, a temple Level 10: [minend] some fountains Town: levels 5 to 6 Level 5: [town] many shops, many fountains The Quest: Level 1: [Con-strt] a sink Game information Seed: 117784919 Started: 2016-06-11 13:40:07 Ended: 2016-06-11 21:47:51 Play time: PT01:27:31 Goodbye tertium the Convict... You died in The Dungeons of Doom on dungeon level 12 with 71107 points, and 5601 pieces of gold, after 32911 moves. Killer: energy vortex You were level 12 with a maximum of 80 hit points when you died. You didn't beat your previous score of 183634 points. No Points Name Hp [max] 1 1873670 Zeglect-Sam-Hum-Mal-Law ascended to demigod-hood. 247 [271] 2 1717348 rail-Wiz-Vam-Fem-Cha ascended to demigoddess-hood. 293 [490] 3 949812 rail-Pri-Hum-Mal-Law died in Gehennom on level 29 [max 48]. Killed by brainlessness. 799 [826] 19 256122 rail-Kni-Hum-Mal-Law died in One-eyed Sam's Market on level 22 [max 27]. Killed by Ms. One-eyed Sam, the shopkeeper. - [85] 20 198345 braylor-Kni-Hum-Fem-Law quit in The Dungeons of Doom on level 18 [max 25]. 146 [146] *21 183634 tertium-Con-Hum-Mal-Cha died in The Ruins of Moria on * level 12 [max 19]. Drowned in a moat by a Watcher in the Water. 150 [156] * 71107 tertium-Con-Hum-Mal-Cha died in The Dungeons of Doom on level 12. Killed by an energy vortex. - [80] 22 182876 rail-Arc-Hum-Mal-Law died in Fort Ludios [max 24]. Killed by a lieutenant, while frozen by a potion. - [106] 23 179029 rail-Bar-Vam-Mal-Cha turned to stone in The Dungeons of Doom on level 27. Petrified by a cockatrice corpse. 133 [164]