muahdib, chaotic male human Wizard
                                                                               
                                                                               
                                                                               
                                                                               
                                                                  
                                                          ············  
                                           ·····# # ·········<·  
                                 `·········`·        ·····####···········  
                                                      ··*·# # ···········  
                                                      qf··    ············  
                                                      ·@···      
                                                                         
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

[Muahdib the Conjurer]    St:13 Dx:14 Co:15 In:18 Wi:10 Ch:9  Chaotic S:1140
Dungeons of Doom:5  $:436 HP:0(31) Pw:39(39) AC:9  Xp:4/137 Wt:630/750 T:3450 Fainted 

Latest messages

The door opens.
You hear some noises in the distance.
Pick an object.
* a gem or rock (stones)
You see here 2 rocks.
A trap door in the ceiling opens and a rock falls on your head!
[HP-9=22]
[HP+1=23]
You see here a steamy potion {20}.
You faint from lack of food.
The rothe is hit by a rock!
The kitten misses the rothe. (2x)
A trap door above the rothe opens, but nothing falls out!
The kitten misses the rothe.
The rothe hits!
The rothe bites! (2x)
[HP-4=19]
The rothe hits!
The rothe bites! (2x)
The kitten bites the rothe.
The rothe misses the kitten.
The rothe bites the kitten.
The rothe misses the kitten.
[HP-12=7]
The kitten bites the rothe.
The rothe is killed!
The kitten eats a rothe corpse {400}.
The rothe hits!
The rothe bites! (2x)
You die...

Your inventory

Weapons

a - a blessed +1 quarterstaff (weapon in hands) {40}*

Armor

b - a blessed +0 cloak of magic resistance (being worn) {10}*

Comestibles

U - an [uncursed] tripe ration {10}

Scrolls

k - an uncursed scroll of scare monster {5}*
p - an [uncursed] stamped scroll [of mail] {5}
r - an uncursed scroll of enchant weapon {5}
y - a blessed scroll of magic mapping {5}
F - a [blessed] unlabeled scroll [of blank paper] {5}
H - an uncursed scroll of remove curse {5}
J - 2 [uncursed] scrolls labeled PRATYAVAYAH [of light] {10}
M - an [uncursed] scroll labeled ZELGO MER [of taming] {5}
R - an [uncursed] scroll labeled SODALG [of teleportation] {5}
S - a [cursed] scroll labeled PRIRUTSENIE [of food detection] {5}
T - an [uncursed] scroll labeled TEMOV [of enchant armor] {5}

Potions

f - an uncursed potion of water {20}*
g - an uncursed potion of healing {20}*
h - an uncursed potion of sickness {20}*
q - an uncursed potion of gain ability {20}
s - 2 [uncursed] potions of water {40}
w - an [uncursed] squishy potion [of monster detection] {20}
x - an [uncursed] potion of sickness {20}

Rings

d - an uncursed ring of conflict {3}*
e - an uncursed +2 ring of increase accuracy {3}*
v - an uncursed ring of fire resistance {3}

Wands

c - an uncursed wand of lightning (0:5) {7}*
t - an [uncursed] quartz wand [of undead turning (0:3)] {7}
z - an [uncursed] wand of cold [0:6] {7}
A - an [uncursed] wand of digging [0:7] {7}
V - an [uncursed] grooved wand [of make invisible (0:8)] {7}

Tools

n - an [uncursed] lock pick {4}
u - an [uncursed] bell {30}
W - an [uncursed] bag [sack] {265}

Gems

B - an [uncursed] red gem [worthless glass] {1}
C - an [uncursed] orange gem [worthless glass] {1}
X - an [uncursed] green gem [worthless glass] {1}

Contents of the sack:

Final Attributes

Spells known in the end

NameLevelCategoryFailMemory
force boltattack0%83%
charm monsterenchantment0%83%
knockmatter0%96%
jumpingescape0%98%

Vanquished creatures

44 creatures vanquished.

Voluntary challenges

Your skills at the end

Fighting Skills
(none)
Weapon Skills
quarterstaff[Basic]
Spellcasting Skills
attack spells[Basic]
enchantment spells[Basic]

Dungeon overview

Game information

Seed: 3028915279
Started: 2017-03-04 09:51:57
Ended: 2017-03-04 10:26:02
Play time: PT00:06:30

Goodbye

Goodbye muahdib the Wizard...
You died in The Dungeons of Doom on dungeon level 5 with 1097 points,
and 436 pieces of gold, after 3450 moves.
Killer: rothe, while fainted from lack of food
You were level 4 with a maximum of 31 hit points when you died.
 No  Points     Name                                                   Hp [max]
  1    2416289  mightydog-Tou-Hum-Fem-Neu ascended to
                demigoddess-hood.                                     508 [657]
  2    2105442  tertium-Mon-Hum-Mal-Law ascended to demigod-hood.     750 [750]
  3    1873670  Zeglect-Sam-Hum-Mal-Law ascended to demigod-hood.     247 [271]

 99      41171  rail-Mon-Hum-Mal-Cha died in Sokoban on level 5
                [max 10].  Killed by a dwarf.                           -  [74]
 100      40907  vevais-Val-Dwa-Fem-Law died in The Dungeons of Doom
                on level 16.  Killed by a captain.                      - [131]
*         1097  muahdib-Wiz-Hum-Mal-Cha died in The Dungeons of Doom           
*               on level 5.  Killed by a rothe, while fainted from             
                lack of food.                                           -  [31]