mo, chaotic male elven Wizard # -------.-- ########.........| ------------ # |.......{| ########### ----- |....`..`..-##### .........| # # |...| |.....`....| # # |...>....| ### # |....# --------- |`.`@......| |........| # # |...|####-.......| ------------ |.........## # ---|-# |......<| ---------- ############ +.......| # # --------- [Mo the Evoker] St:10 Dx:16 Co:11 In:20 Wi:9 Ch:10 Chaotic Dungeons of Doom:2 $:104 HP:0(11) Pw:8(8) AC:9 Exp:1 T:605 Latest messages You see here 52 rocks. You see here a chest. # Hmmm, it seems to be locked. There is a chest here, pick its lock? [ynq] (q) You succeed in picking the lock. # You carefully open the chest... 2 gold pieces. This door is locked. Unlock it with a lock pick? [yn] (n) You succeed in picking the lock. The door opens. Magic energy restored. You kill the lichen! You see here a lichen corpse. r - a lichen corpse. Where do you want to travel to? (For instructions type a ?) Where do you want to travel to? (For instructions type a ?) The grid bug bites! You kill the grid bug! 73 gold pieces. You displaced your kitten. You feel strong! You must have been exercising. Click! You trigger a rolling boulder trap! You are hit by a boulder! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands)* Armor b - an uncursed +0 cloak of magic resistance (being worn)* Comestibles o - an [uncursed] tripe ration r - an [uncursed] lichen corpse Scrolls i - an uncursed scroll of create monster* j - 2 uncursed scrolls of identify* q - an [uncursed] scroll labeled VERR YED HORRE [of flood] Spellbooks k - a blessed spellbook of force bolt* l - an uncursed spellbook of clairvoyance* Potions f - an uncursed potion of enlightenment* g - an uncursed potion of sleeping* h - an uncursed potion of polymorph* Rings d - an uncursed +1 ring of gain constitution* e - an uncursed ring of warning* Wands c - an uncursed wand of undead turning (0:7)* Tools m - an uncursed magic marker (0:62)* n - an uncursed wooden flute* p - an [uncursed] lock pick Final Attributes You were fervently aligned. Hunger level was 536. Your alignment was 12 / 13. Monster difficulty range was 0 - 1. Level difficulty was 2. You were magic-protected. You saw invisible. You had infravision. Your luck was zero. You are dead. Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 97% b - clairvoyance 3 divination 77% 97% Vanquished creatures a jackal 2 foxes a kobold 3 grid bugs 2 lichens 9 creatures vanquished. Voluntary challenges You were an atheist. You were illiterate. You used a wielded weapon 6 times. You put on armor 1 time. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never engraved Elbereth. You never encountered a bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: a sink Level 2: <- You were here a fountain Game information Seed: 1931090039 Started: 2016-05-31 18:49:24 Ended: 2016-05-31 18:51:21 Play time: PT00:01:09 Goodbye mo the Wizard... You died in The Dungeons of Doom on dungeon level 2 with 204 points, and 104 pieces of gold, after 605 moves. Killer: a boulder You were level 1 with a maximum of 11 hit points when you died. You didn't beat your previous score of 59082 points. 1 1873670 Zeglect-Sam-Hum-Mal-Law ascended to demigod-hood. 247 [271] 2 1717348 rail-Wiz-Vam-Fem-Cha ascended to demigoddess-hood. 293 [490] 3 949812 rail-Pri-Hum-Mal-Law died in Gehennom on level 29 [max 48]. Killed by brainlessness. 799 [826] 48 64451 mo-Wiz-Hum-Mal-Cha died in The Dungeons of Doom on level 13. Killed by a rope golem. - [94] 49 61842 Billy-Rog-Hum-Fem-Cha died in The Dungeons of Doom on level 21. Killed by an ettin. - [72] *50 59082 mo-Wiz-Elf-Mal-Cha died in The Quest on level 20 [max 16]. Killed by the invisible Dark One. - [89] * 204 mo-Wiz-Elf-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a boulder. - [11] 51 58753 Akhelar-Tou-Hum-Mal-Neu quit in The Dungeons of Doom on level 15 [max 21]. 85 [101] 52 58368 ABOCbKA-Tou-Hum-Fem-Neu died in Town on level 7 [max 24]. Killed by an invisible stalker, while fainted from lack of food. - [102]