mo, chaotic male human Wizard # ----|---------- --------------- ----- #-.............| ----- |....([([..[!.| |>..|####|.............-#####%...| |.............| #..|.|####-.............| |(..| |[....(.......-# ###|...|# |.............| |..{| ------- |)..[.........|% # |^..|# |.............| #....| |....<| ---------------# ### |{..|# --------------- ###----- |......## # f |...|# # |.....| # #@f -----# ### |......###################################)############# # |.....| # # ### ------- # ### -------# ################### ### ----------- |......# # ----------------# # ###|.........| |....(|### |...............######## #..........| |.....() # |..............|# |.........| |.....| ##+..............|## -.........| ------- |..............| |.........| ------------.--- ----------- [Mo the Thaumaturge] St:25 Dx:12 Co:16 In:18 Wi:11 Ch:10 Chaotic Dungeons of Doom:7 $:124 HP:0(65) Pw:68(68) AC:6 Exp:8 T:5521 Fainted Burdened Latest messages The large cat drops a pair of walking shoes. The large cat picks up a looking glass. A gush of water hits the horse on the head! You displaced your horse. The jaguar hits! (2x) The jaguar bites! You faint from lack of food. The large cat bites the jaguar. The jaguar misses the large cat. The jaguar hits the large cat. The jaguar misses the large cat. The jaguar hits! (2x) The jaguar bites! The large cat bites the jaguar. (2x) The jaguar misses the large cat. (2x) The jaguar bites the large cat. The jaguar hits! (2x) The jaguar bites! The jaguar hits! (2x) The jaguar bites! The large cat misses the jaguar. The jaguar hits! (2x) The jaguar bites! The large cat misses the jaguar. The jaguar hits! (2x) The jaguar bites! The large cat misses the jaguar. The jaguar hits! (2x) The jaguar bites! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands)* p - an uncursed [+0] runed bow [elven] (alternate weapon; not wielded) A - 3 uncursed [+0] elven arrows (in quiver) B - 11 [uncursed +0] silver arrows L - 8 uncursed [+0] arrows Armor b - an uncursed burnt +2 cloak of magic resistance (being worn)* n - an [uncursed] +0 leather hat [elven leather helm] (being worn) N - an [uncursed] +0 pair of speed boots V - an uncursed +0 pair of gauntlets of power (being worn) Comestibles D - an uncursed fortune cookie G - a [cursed] tin [of violet fungus] M - an [uncursed] food ration S - an [uncursed] C-ration T - an [uncursed] K-ration Scrolls H - an [uncursed] unlabeled scroll [of blank paper] X - an [uncursed] scroll labeled VE FORBRYDERNE [of scare monster] Potions I - a [blessed] potion of sleeping Rings e - an uncursed ring of slow digestion* Wands u - an [uncursed] porcelain wand [of probing (0:5)] v - an [uncursed] long wand [of opening (0:6)] O - an [uncursed] forked wand [of create monster (0:15)] R - an uncursed rusty wand [of secret door detection (0:15)] U - an [uncursed] mahogany wand [of undead turning (0:5)] Tools c - an [uncursed] bag of tricks [0:2] j - an uncursed lock pick k - an [uncursed] bag of tricks [0:6] z - an uncursed brass lantern J - an [uncursed] bag [of holding] Q - an uncursed blindfold* Contents of the bag of holding: 1735 gold pieces a blessed [+0] orcish dagger an [uncursed +0] runed dagger [elven] 11 [blessed +0] shuriken an [uncursed stale] egg 6 [uncursed] eucalyptus leaves 5 uncursed food rations 7 [uncursed] food rations an [uncursed] orange an [uncursed] slime mold an [uncursed] scroll labeled ANDOVA BEGARIN [of charging] an [uncursed] scroll labeled ELAM EBOW [of magic mapping] an [uncursed] scroll labeled LOREM IPSUM [of flood] an [uncursed] scroll labeled PRATYAVAYAH [of destroy armor] 2 [uncursed] scrolls labeled VE FORBRYDERNE [of scare monster] an uncursed scroll labeled YUM YUM [of enchant weapon] an [uncursed] scroll labeled YUM YUM [of enchant weapon] an uncursed scroll labeled ZELGO MER [of punishment] an uncursed scroll of remove curse an uncursed spellbook of cure blindness an [uncursed] spellbook of detect food an uncursed spellbook of fireball a blessed spellbook of force bolt an [uncursed] spellbook of haste self an [uncursed] spellbook of healing a [blessed] spellbook of light an uncursed spellbook of sleep an uncursed spellbook of slow monster an [uncursed] spellbook of wizard lock an [uncursed] brown potion [of paralysis] an uncursed clear potion [of water] 2 uncursed emerald potions [of enlightenment] an [uncursed] indigo potion [of speed] 6 [uncursed] potions called object detection [of object detection] an [uncursed] potion of extra healing 2 uncursed potions of gain energy 2 uncursed potions of oil a [blessed] potion of oil 2 uncursed potions of restore ability 4 [uncursed] potions of restore ability 2 uncursed potions of sickness an [uncursed] puce potion [of levitation] an [uncursed] diamond ring [of warning] an [uncursed +1] emerald ring [of gain dexterity] a [blessed +1] engagement ring [of increase accuracy] a [cursed] plain ring [of aggravate monster] an uncursed platinum ring [of conflict] an uncursed +1 ring of gain strength a [blessed +2] ring of gain strength an [uncursed +1] ring of gain strength an [uncursed] shiny ring [of see invisible] an uncursed wedding ring [of teleport control] an [uncursed] wire ring [of fire resistance] an uncursed wand of speed monster (0:7) an [uncursed] blindfold an uncursed [magic] harp [0:6] an uncursed leash an uncursed magic marker (0:52) an [uncursed] magic marker [0:65] an [uncursed] tin whistle an [uncursed] black gem [worthless glass] 2 [uncursed] green gems [worthless glass] 2 uncursed opals an [uncursed] orange gem [worthless glass] 2 [uncursed] violet gems [worthless glass] an [uncursed] white gem [worthless glass] an [uncursed] yellow gem [worthless glass] an uncursed yellowish brown gem [amber] Final Attributes You were piously aligned. Hunger level was -4. Your alignment was 35 / 37. Monster difficulty range was 1 - 7. Level difficulty was 7. You were magic-protected. You were telepathic. Your luck was zero. You are dead. Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 4% 73% b - sleep 1 enchantment 4% 73% c - cure blindness 2 healing 68% 79% d - fireball 4 attack 81% 79% e - slow monster 2 enchantment 4% 80% f - detect food 2 divination 68% 82% g - haste self 3 escape 91% 83% h - wizard lock 2 matter 68% 87% i - healing 1 healing 4% 93% j - light 1 divination 4% 93% Vanquished creatures Aphrodite 5 small mimics a quantum mechanic a sasquatch a freezing sphere a tiger a pit viper a python a soldier a giant beetle (3 created) a quivering blob 2 leprechauns (3 created) a scorpion a black light an owlbear a lizard a dingo 2 snakes a Woodland-elf 5 wood nymphs 3 water nymphs 5 mountain nymphs (6 created) 4 Mordor orcs a rock piercer (2 created) a woodchuck a pony a fog cloud a yellow light a shrieker a gray ooze 4 elf zombies a paper golem 2 wax golems a baby crocodile 2 giant ants 2 floating eyes (3 created) a homunculus a kobold lord 2 hill orcs (12 created) 3 rothes an orc zombie a dwarf zombie a wererat a werejackal 2 acid blobs (3 created) a coyote a hobbit (2 created) a red mold 2 garter snakes a gnome zombie 7 geckos (8 created) 11 jackals (14 created) 2 kobolds 2 goblins 2 sewer rats (4 created) 9 grid bugs (13 created) 2 lichens (6 created) a kobold zombie (3 created) 6 newts (7 created) 122 creatures vanquished. Voluntary challenges You used a wielded weapon 72 times. You read items or engraved 135 times. You put on armor 18 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You engraved Elbereth 147 times. You never encountered a bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Dungeon overview The Dungeons of Doom: levels 1 to 10 Level 1: a sink Level 3: a general store, some fountains Level 5: an altar, a fountain Level 6: a general store Level 7: <- You were here a general store, some fountains Level 8: [nymph] some trees Level 10: a fountain Game information Seed: 3657332757 Started: 2016-05-24 22:51:13 Ended: 2016-05-25 19:31:24 Play time: PT00:15:32 Goodbye mo the Wizard... You died in The Dungeons of Doom on dungeon level 7 with 9896 points, and 1859 pieces of gold, after 5521 moves. Killer: jaguar, while fainted from lack of food You were level 8 with a maximum of 65 hit points when you died. You didn't beat your previous score of 27365 points. 1 1873670 Zeglect-Sam-Hum-Mal-Law ascended to demigod-hood. 247 [271] 2 1717348 rail-Wiz-Vam-Fem-Cha ascended to demigoddess-hood. 293 [490] 3 949812 rail-Pri-Hum-Mal-Law died in Gehennom on level 29 [max 48]. Killed by brainlessness. 799 [826] 69 29092 eLtMosen-Wiz-Hum-Mal-Neu died in The Gnomish Mines on level 6 [max 12]. Killed by a rope golem, while frozen by a monster's gaze. - [91] 70 27891 braylor-Kni-Hum-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a bolt of lightning. - [73] *71 27365 mo-Wiz-Hum-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by a leocrotta. - [113] * 9896 mo-Wiz-Hum-Mal-Cha died in The Dungeons of Doom on * level 7 [max 10]. Killed by a jaguar, while fainted from lack of food. - [65] 72 26614 mightydog-Bar-Vam-Fem-Cha died in Town on level 9 [max 10]. Killed by a panther, while fainted from lack of food. - [132] 73 26330 mightydog-Wiz-Gno-Fem-Neu died in The Dungeons of Doom on level 8 [max 9]. Killed by a troll. - [66]