jente, chaotic female vampiric Wizard ---- -------- |...# # | |.......##################....{.....| |......|## |....# | |.......## ----- |......|### -----.-- # # ------- ####%)%%)#################################### |......####### # # # -------------# --.---- |.....|### # ------ # ............|# +.....| |#...^-# ##-.....# # |...........-## |.....| ------- |....|# # |...........|#####......| |....|# ) |............#### |.....| |....|### % ------------- # |.<...| |....| # -)--- ##......| |..>.| ###|.%..###### ------- ------ #..|.| |...TV ---+- [Jente the Magician] St:13 Dx:14 Co:18 In:16 Wi:12 Ch:9 Chaotic S:38750 Dungeons of Doom:12 $:698 HP:0(105) Pw:90(128) AC:6 Xp:11/14577 Wt:760/825 T:11862 Latest messages The spell hits the rope golem! You destroy the rope golem! The water troll throws a crude dagger! You are hit by a crude dagger! In what direction? The spell hits the water troll! In what direction? The sleep ray hits the water troll. The sleep ray bounces! You hit the water troll! You bite the water troll. You hit the water troll! You bite the water troll. You feed on the lifeblood. The water troll suddenly seems weaker! You hit the water troll! You bite the water troll. You feed on the lifeblood. The water troll suddenly seems weaker! You hit the water troll! You bite the water troll. The water troll swings her curved sword. The water troll hits! (2x) The water troll bites! In what direction? The sleep ray hits the water troll. The sleep ray bounces! The water troll swings her curved sword. The water troll hits! You die... Your inventory Amulets e - an uncursed concave amulet [of magical breathing] (being worn) Weapons w - an uncursed [+1] dagger a - an uncursed [+1] runed dagger named +1 [elven] (weapon in hand) Armor D - an uncursed +0 cloak of magic resistance (being worn)* x - an uncursed [+0] hooded cloak [dwarvish] L - an uncursed +0 leather hat [elven leather helm] A - an uncursed +0 leather hat [elven leather helm] (being worn) F - an uncursed +0 pair of elven boots (being worn) E - an uncursed +0 pair of gloves called leather [leather] (being worn) z - an uncursed [+0] pair of hard shoes [iron] K - a [blessed +0] studded leather armor Tools R - an uncursed bag named empty [oilskin sack] y - an uncursed bag named empty [sack] N - an uncursed bag of holding J - an uncursed [oil] lamp called oil I - an uncursed [+0] unicorn horn named sle/fir Rings u - an uncursed [+3] gold ring [of increase damage] o - an uncursed +1 ring of adornment d - an uncursed +1 ring of gain constitution (on right hand)* p - an uncursed sapphire ring [of teleport control] Wands t - an uncursed wand called cancel/Tele/invis [of teleportation (0:3)] s - a blessed wand of cold [0:5] v - an uncursed wand of lightning named -5 [0:0] U - an uncursed wand of magic missile [0:4] Gems g - an uncursed stone called flint/luck [luckstone] Y - an uncursed stone called luck/flint [flint] The sack named empty is empty. Contents of the bag of holding: 3082 gold pieces 2 uncursed [+0] daggers 23 uncursed [+0] darts 24 uncursed poisoned [+0] crude arrows [orcish] a blessed poisoned [+0] dart an uncursed poisoned [+0] dart 2 uncursed [+0] runed daggers [elven] an uncursed [+0] runed dagger [elven] a blessed [wax] candle 4 uncursed [wax] candles an uncursed looking glass [mirror] an uncursed [+0] pick-axe an uncursed scroll labeled ABRA KA DABRA [of remove curse] an uncursed scroll labeled ETAOIN SHRDLU [of gold detection] an uncursed scroll labeled FOOBIE BLETCH [of magic mapping] an uncursed scroll labeled HACKEM MUCHE [of fire] an uncursed scroll labeled VELOX NEB [of food detection] an uncursed scroll labeled VERR YED HORRE [of light] an uncursed scroll labeled XIXAXA XOXAXA XUXAXA [of identify] a blessed scroll of taming an uncursed effervescent potion [of object detection] 2 [uncursed] effervescent potions [of object detection] an uncursed greasy potion [of see invisible] a cursed orange potion [of gain ability] an uncursed ruby potion [of speed] an uncursed sparkling potion [of healing] a cursed steamy potion [of oil] an uncursed viscous potion [of extra healing] a cursed yellow potion [of fruit juice] an uncursed wand of cold named -- [0:3] a blessed wand of fire named -1 [0:4] an uncursed wand of lightning (0:5) an uncursed wand of striking [0:0] an uncursed clove of garlic an uncursed stone called luck/flint [flint] The oilskin sack named empty is empty. Final Attributes You were piously aligned. Hunger level was 506. Your alignment was 69 / 69. Monster difficulty range was 2 - 11. Level difficulty was 12. You were fire resistant. You were sleep resistant. You were level-drain resistant. You were magic-protected. You were stealthy. You could fly. You could survive without air. You regenerated. You were very lucky (5). You had extra luck. Bad luck timed out slowly for you. Good luck timed out slowly for you. You are dead. Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 41% b - sleep 1 enchantment 0% 41% c - confuse monster 2 enchantment 0% 86% d - light 1 divination 0% 86% e - knock 1 matter 0% 92% Vanquished creatures 2 vampires a ghost 3 giant mimics a flesh golem a wumpus a baby long worm 2 couatls a stalker a giant zombie 3 wargs (4 created) a warhorse an ettin mummy a quantum mechanic a sasquatch (2 created) a giant turtle 2 freezing spheres a flaming sphere a large cat a tiger a dwarf king (2 created) a tengu a leocrotta 4 enormous rats an elf mummy (2 created) a leather golem a chameleon 7 wolves (10 created) 4 winter wolf cubs 3 lynxes a panther (2 created) a spotted jelly (3 created) a mumak 2 giant spiders a scorpion an ice vortex 2 black lights a vampire bat (2 created) 4 gnome kings 3 orc mummies 2 dwarf mummies (4 created) a rust monster an owlbear a gold golem a werewolf 3 Green-elves 2 lizards (3 created) 2 dogs a dingo 2 housecats (3 created) 4 jaguars 2 dwarf lords (3 created) a white unicorn 2 dust vortices a plains centaur 2 gnome mummies a snake 2 apes 2 human zombies 3 rope golems 11 Woodland-elves 4 fire ants 4 snow ants (5 created) 6 bugbears a water nymph (2 created) 3 mountain nymphs (6 created) 3 Mordor orcs (10 created) 6 Uruk-hai (11 created) an orc shaman (5 created) 2 rock piercers (4 created) 2 rock moles a woodchuck 3 ponies a fog cloud (2 created) 3 yellow lights a shrieker 2 violet fungi 19 gnome lords 2 gnomish wizards 3 kobold mummies a red naga hatchling a black naga hatchling a golden naga hatchling a guardian naga hatchling 2 barrow wights (1 created) a ghoul a straw golem a paper golem 2 baby crocodiles a floating eye (4 created) 14 dwarves (15 created) a kobold lord a kobold shaman 18 hill orcs (34 created) 5 rothes a centipede 5 giant bats a monkey 2 dwarf zombies a wererat a werejackal 4 iguanas (5 created) 7 killer bees an acid blob 2 gas spores 4 hobbits 2 manes (6 created) 4 large kobolds 13 hobgoblins (14 created) 3 giant rats 4 cave spiders (3 created) 4 brown molds a yellow mold 2 green molds a red mold (4 created) 53 gnomes (56 created) 14 garter snakes (17 created) 2 gnome zombies 3 geckos 10 jackals 2 foxes a kobold 7 goblins (20 created) a sewer rat 9 grid bugs 10 lichens 2 kobold zombies (3 created) 8 newts (9 created) 417 creatures vanquished. Voluntary challenges You used a wielded weapon 792 times. You read items or engraved 72 times. You put on armor 8 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You engraved Elbereth 60 times. You encountered 1 bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills dagger [Expert] quarterstaff [Basic] Spellcasting Skills attack spells [Skilled] enchantment spells [Basic] Dungeon overview The Dungeons of Doom: levels 1 to 12 Level 1: (gold) some fountains Level 2: a fountain Level 3: (gold) Level 4: a fountain, a sink Stairs down to The Gnomish Mines Level 5: many fountains, a throne Level 6: (gold) Level 7: [oracle] many fountains Level 8: a fountain Stairs up to Sokoban, level 7 Level 10: (gold) an altar to Anhur, a sink Level 12: <- You were here a fountain, a sink, many trees The Gnomish Mines: levels 5 to 12 Level 7: [minetn] an altar, a fountain Level 12: [minend] some fountains Game information Seed: 422221700 Started: 2014-12-08 15:55:10 Ended: 2014-12-08 17:19:20 Play time: PT00:31:05 Goodbye jente the Wizard... You died in The Dungeons of Doom on dungeon level 12 with 38372 points, and 3780 pieces of gold, after 11862 moves. Killer: water troll You were level 11 with a maximum of 105 hit points when you died. You reached the 44th place on the top 100 list. No Points Name Hp [max] 1 2880008 jente-Kni-Hum-Mal-Law ascended to demigod-hood. 855 [932] 2 1784186 tourn-Wiz-Elf-Fem-Cha ascended to demigoddess-hood. 225 [347] 3 1320304 weirdvic-Pri-Hum-Fem-Neu ascended to demigoddess-hood. 245 [270] 4 717616 Vis-Con-Hum-Mal-Cha died in Sheol on level 48 [max 51]. Killed by a crystal ice golem. - [295] 5 712496 unnht-Wiz-Vam-Fem-Cha ascended to demigoddess-hood. 348 [348] 6 603581 gurr-Wiz-Elf-Mal-Cha was crushed to death in Gehennom on level 46. Crushed to death by a collapsing drawbridge. 201 [201] 7 561107 tourn-Ran-Elf-Fem-Cha quit in Gehennom on level 49 [max 50]. 22 [215] 8 303488 jente-Tou-Hum-Mal-Neu died in The Dungeons of Doom on level 9 [max 26]. Killed by a fire ant. - [211] 9 286477 tourn-Val-Dwa-Fem-Law turned to stone in Gehennom on level 29 [max 47]. Petrified by a cockatrice corpse. 159 [159] 10 160108 Vis-Bar-Hum-Mal-Neu died in The Quest on level 18 [max 21]. Killed by a rock troll. - [170] 42 46370 Hress-Con-Hum-Mal-Cha died in The Dungeons of Doom on level 4 [max 17]. Killed by Ms. Djombang, the shopkeeper. - [110] 43 44620 Vis-Con-Hum-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a bolt of fire. - [89] *44 38372 jente-Wiz-Vam-Fem-Cha died in The Dungeons of Doom on level 12. Killed by a water troll. - [105] 45 38158 Hress-Con-Hum-Mal-Cha died in The Dungeons of Doom on level 3 [max 12]. Killed by Ms. Melac, the shopkeeper, while dragging an iron ball. - [91] 46 37455 ABOCbKA-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 16. Killed by a bolt of cold. - [73]