YjeMalcolm, chaotic male human Monk
                                                                               
                                                              ------           
                                                             #..<..|           
                                                           ###|....|           
                  ############@a##############################.....|           
                  *             11#############          ### #|....|           
                ###             #------------.#     ##########|....|           
                #                |`.........`|##    #  ###   #------           
              ###                |.....`.....|#   ###        #                 
     -------- #                 1|...---.-..%-## #####       #                 
     |...>...##     ------       |...| {.|...|#   #       *  #                 
     |......|       |....|       |..`|{.{|`..|#  ####%########                 
     |......-     ##|.^..|       |...|.{.|...|#   --.---.---.%                 
     |......|      #|....|       |...-----...|####-.........+#########   ----- 
     |.......#     #|.....#      |.....`.....|# # |.........|#       #   |...| 
     --------###   #------###    |`.........`|# ##-.........|############....| 
               #   ##############-------------#   |%.........#         # |%..| 
               ################################   |.........|          ##....| 
                                                  -----------            |...| 
                                                                         ----- 
                                                                               

[YjeMalcol the Initiate]        St:18 Dx:16 Co:14 In:9 Wi:15 Ch:9  Chaotic
Dungeons of Doom:5  $:275 HP:0(57) Pw:33(38) AC:1  Exp:7 T:2888 Burdened

Latest messages

The door opens.
Your leg feels somewhat better.
The golden haze around you disappears.
You have a little trouble lifting 92 gold pieces.
There is a staircase down here.
You see here 2 food rations.
You have a little trouble lifting K - 2 food rations.
With great effort you move the boulder.
You cannot pass that way.
You fall down the stairs.
Hit points restored.
You hit the yellow mold.
You kill the yellow mold!
You displaced your large cat.
You see here 7 rocks.
The soldier ant bites!
The soldier ant stings!
The leprechaun hits!
Your purse feels lighter.
The soldier ant bites!
The soldier ant stings!
The air around you begins to shimmer with a golden haze.
The soldier ant bites!
The soldier ant stings!
You hit the soldier ant.
The soldier ant bites!
The soldier ant stings!
The soldier ant bites!
The soldier ant stings!
You die...

Your inventory

Armor

a - an uncursed +2 pair of leather gloves (being worn)*
b - an uncursed +1 robe (being worn)*

Comestibles

g - an uncursed food ration*
h - 4 uncursed apples*
K - 7 [uncursed] food rations
Z - 2 [uncursed] slime molds

Scrolls

d - an uncursed scroll of create monster*
j - a [blessed] unlabeled scroll [of blank paper]
n - an [uncursed] scroll labeled HZLRC KSTSBD MPFNG [of flood]
t - an [uncursed] unlabeled scroll [of blank paper]
u - an [uncursed] scroll of create monster
v - an [uncursed] scroll labeled ASHPD [of teleportation]
A - an [uncursed] scroll labeled ZELGO MER [of enchant armor]
N - an [uncursed] scroll labeled XIXAXA XOXAXA XUXAXA [of enchant weapon]

Spellbooks

c - a blessed spellbook of protection*
w - an [uncursed] spellbook of detect unseen
V - an [uncursed] yellow spellbook [of detect treasure]

Potions

e - 2 uncursed potions of healing*
p - a [blessed] greasy potion [of monster detection]
r - an [uncursed] yellow potion [of speed]
Q - an [uncursed] ruby potion [of see invisible]
W - an [uncursed] smoky potion [of restore ability]

Rings

z - a [cursed] twisted ring [of hunger]
B - a [blessed +3] copper ring [of protection]
C - a [cursed] opal ring [of sustain ability]

Wands

X - an [uncursed] oak wand [of teleportation (0:7)]
Y - an [uncursed] spiked wand [of striking (0:6)]

Tools

i - 11 [uncursed wax] candles
k - an uncursed magic marker (0:50)*

Gems

l - an [uncursed] yellowish brown gem [worthless glass]
m - an [uncursed] black gem [worthless glass]
o - an [uncursed] orange gem [worthless glass]
q - an [uncursed] yellow gem [worthless glass]
s - an [uncursed] red gem [jasper]
x - an [uncursed] green gem [worthless glass]
y - a cursed loadstone
U - an [uncursed] black gem [jet]

Final Attributes

Spells known in the end

NameLevelCategoryFailMemory
protectionclerical0%86%
detect unseendivination84%91%

Vanquished creatures

73 creatures vanquished.

Voluntary challenges

Your skills at the end

Fighting Skills
martial arts[Basic]
Weapon Skills
(none)
Spellcasting Skills
healing spells[Basic]

Dungeon overview

Game information

Started: 2013-12-30 12:31:00
Ended: 2014-01-01 03:56:07
Play time: PT00:08:44

Goodbye

Punardarsanaya YjeMalcolm the Monk...
You died in The Dungeons of Doom on dungeon level 5 with 2872 points,
and 275 pieces of gold, after 2888 moves.
Killer: soldier ant
You were level 7 with a maximum of 57 hit points when you died.
 No  Points     Name                                                   Hp [max]
  1    1644240  percy11-Val-Hum-Mal-Law ascended to demigod-hood.     305 [373]
  2    1166090  unnht-Ran-Elf-Mal-Law ascended to demigod-hood.       209 [247]
  3     766706  unnht-Tou-Hum-Mal-Neu ascended to demigod-hood.        74  [74]

 99       7197  Haudegen-Wiz-Hum-Mal-Neu died in The Dungeons of Doom
                on level 7.  Killed by a quasit.                        -  [65]
 100       7076  Haudegen-Wiz-Hum-Mal-Neu died in The Dungeons of Doom
                on level 6.  Killed by a jaguar.                        -  [56]
*         2872  YjeMalcolm-Mon-Hum-Mal-Cha died in The Dungeons of             
                Doom on level 5 [max 6].  Killed by a soldier ant.      -  [57]