Vis, lawful male human Archeologist
                                                                               
                      ---------                                                
                      |.......|                               ------           
  --...----   ########-.......|###############################-....|           
  .........###########|.......|#                    -----     |....|           
  ........| ###      #|.......|##             ######....|     |....|           
  ........| #         |.......|#              #%    |...|     |....|           
  |........##         --|------###            ##    |...|     |....|           
  ---------            ###########            ###   |...|    #......#######    
                        ###                   #     |...|  ###------    #      
                      ###                     #     |...|  #            ##     
               -----  #        ################     ---.-###            #      
               |...|###     0    #                     # #              o      
          #    |..<-######################################            #@#      
  ...-..##### #.{..|    ----- ##                     #                         
  ......#######-----    |...|##################################                
  ......###   ##        |.^..#                     --.--------.--              
  ......#*#*            |...|                    ##............>|              
  .-..-- ##            #-----                    # |............|              
                       ########################### --------------              
                                                                               

[Vis the Investigator]     St:10 Dx:13 Co:14 In:17 Wi:15 Ch:8  Lawful
Dungeons of Doom:5  $:94 HP:0(61) Pw:50(50) AC:6  Exp:8 T:4018 Fainted  Burdened

Latest messages

There is nothing here to pick up.
What do you want to use or apply? [aefiklpsvJVX or ?*]
In what direction do you want to dig? [hyknjb>]
You start digging.
You hit the rock with all your might.
You hear water falling on coins.
You succeed in cutting away some rock.
You have a little trouble lifting 30 gold pieces.
You hear crashing rock.
You faint from lack of food.
The hill orc swings her curved sword.
The hill orc hits!
The hill orc swings her curved sword.
The hill orc hits!
The hill orc swings her curved sword.
The hill orc hits!
The hill orc swings her curved sword.
The hill orc hits!
You regain consciousness.
You hit the hill orc.
The hill orc swings her curved sword.
The hill orc hits!
You faint from lack of food.
The hill orc swings her curved sword.
The hill orc hits!
The hill orc swings her curved sword.
The hill orc hits!
The hill orc swings her curved sword.
The hill orc hits!
You die...

Your inventory

Amulets

U - a [blessed] concave amulet [versus poison]

Weapons

a - an uncursed +2 bullwhip (alternate weapon; not wielded)*
e - an uncursed [+0] dwarvish mattock (weapon in hands)

Armor

c - an uncursed +0 fedora (being worn)*
m - a cursed -3 chain mail (being worn)
n - an [uncursed +0] hooded cloak [dwarvish]
H - an [uncursed] +0 hooded cloak [dwarvish]
I - an [uncursed] +0 pair of hard shoes [iron] (being worn)
Q - a [blessed +1] pair of buckled boots [water walking]

Comestibles

d - 4 uncursed food rations*
h - an [uncursed] tomato
t - an [uncursed] food ration
S - an [uncursed] orange
Z - an uncursed partly eaten food ration*

Scrolls

E - an [uncursed] scroll called g+ [of enchant weapon]
R - an [uncursed] scroll of identify
W - an [uncursed] scroll labeled KERNOD WEL [of food detection]

Potions

j - an [uncursed] ochre potion [of hallucination]
q - an [uncursed] amber potion [of restore ability]
r - an [uncursed] orange potion [of blindness]
G - a blessed steamy potion [of enlightenment]
K - an uncursed emerald potion [of gain energy]

Rings

L - an uncursed ring of polymorph control (on left hand)

Wands

i - an [uncursed] wand of digging [0:6]

Tools

f - an uncursed tinning kit (0:39)*
k - an [uncursed] lock pick
l - an uncursed leash
p - an [uncursed] blindfold
s - an uncursed sack*
v - an uncursed blindfold
J - an uncursed [wax] candle
V - an [uncursed] key [skeleton key]
X - an [uncursed] bag of tricks [0:6]

Gems

T - an [uncursed] topaz stone

Contents of the sack:

Final Attributes

Spells known in the end

NameLevelCategoryFailMemory
cure blindnesshealing100%80%

Vanquished creatures

100 creatures vanquished.

Voluntary challenges

Your skills at the end

Fighting Skills
(none)
Weapon Skills
pick-axe[Skilled]
sling[Basic]
whip[Basic]
Spellcasting Skills
(none)

Dungeon overview

Game information

Started: 2014-03-04 09:55:33
Ended: 2014-03-04 10:49:02
Play time: PT00:10:07

Goodbye

Goodbye Vis the Archeologist...
You died in The Dungeons of Doom on dungeon level 5 with 4269 points,
and 381 pieces of gold, after 4018 moves.
Killer: hill orc, while fainted from lack of food
You were level 8 with a maximum of 61 hit points when you died.
  1    1926294  Graylight-Rog-Hum-Mal-Cha ascended to demigod-hood.   557 [558]
  2    1644240  percy11-Val-Hum-Mal-Law ascended to demigod-hood.     305 [373]
  3    1592018  russ37-Tou-Hum-Mal-Neu ascended to demigod-hood.      354 [364]

 99      29770  YjeMalcolm-Mon-Hum-Fem-Cha died in The Dungeons of
                Doom on level 11 [max 12].  Killed by a mountain
                centaur.                                                -  [56]
 100      29009  JaeB-Val-Dwa-Fem-Law turned to stone in The Dungeons
                of Doom on level 12.  Petrified by a chickatrice.     131 [131]