AlRaquish, chaotic male vampiric Wizard ------ |<...| |....| |.._.| |....+ ----.- @ f## # ###### [AlRaquish the Thaumaturge] St:12 Dx:13 Co:16 In:17 Wi:8 Ch:11 Chaotic Dungeons of Doom:6 $:484 HP:54(54) Pw:72(72) AC:8 Exp:6 T:4028 Starved Latest messages 7 gold pieces. You faint from lack of food. You regain consciousness. You faint from lack of food. You regain consciousness. You faint from lack of food. You regain consciousness. You faint from lack of food. You regain consciousness. You faint from lack of food. You regain consciousness. Count: 19 You stop searching. You faint from lack of food. You regain consciousness. You faint from lack of food. You regain consciousness. You faint from lack of food. You regain consciousness. You faint from lack of food. You regain consciousness. You displaced Jellybean. You faint from lack of food. You regain consciousness. You faint from lack of food. You regain consciousness. You faint from lack of food. You regain consciousness. You faint from lack of food. You die from starvation. Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands)* Armor b - an uncursed +0 cloak of magic resistance (being worn)* p - an [uncursed] +0 iron skull cap [orcish helm] (being worn) Comestibles D - an [uncursed] apple Scrolls z - an [uncursed] scroll labeled EIRIS SAZUN IDISI [of fire] B - an [uncursed] scroll labeled FNORD [of light] C - an [uncursed] scroll labeled SODALG [of teleportation] Spellbooks l - a blessed spellbook of force bolt* Potions g - an uncursed potion of monster detection* h - a blessed potion of paralysis* o - 2 [uncursed] potions of monster detection Rings d - an uncursed ring of searching (on right hand)* e - an uncursed ring of fire resistance (on left hand)* Wands c - an uncursed wand of opening (0:4)* w - an [uncursed] wand of magic missile [0:7] Tools q - an [uncursed tin] whistle t - an [uncursed tallow] candle A - 2 [uncursed wax] candles Final Attributes You were piously aligned. Hunger level was -523. Your alignment was 27 / 30. Monster difficulty range was 1 - 6. Level difficulty was 6. You were fire resistant. You were level-drain resistant. You were magic-protected. You had automatic searching. You could fly. You could survive without air. You regenerated. You were unlucky (-1). Anhur was angry with you (1). You are dead. Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 80% b - knock 1 matter 0% 80% c - clairvoyance 3 divination 92% 94% d - stone to flesh 3 healing 92% 95% e - identify 3 divination 92% 95% Vanquished creatures a small mimic (3 created) a leprechaun (3 created) a shrieker a gnome lord a gray ooze a straw golem a wax golem 3 floating eyes a kitten (2 created) 3 iguanas an acid blob 5 coyotes 2 large kobolds 2 giant rats a yellow mold a green mold a red mold 2 gnomes (3 created) a gnome zombie 3 geckos 2 jackals 3 foxes a kobold 4 goblins 5 sewer rats 8 grid bugs 4 lichens (8 created) 2 kobold zombies 9 newts (11 created) 71 creatures vanquished. Voluntary challenges You used a wielded weapon 46 times. You read items or engraved 3 times. You put on armor 2 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never engraved Elbereth. You never encountered a bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 2: a general store Level 3: a potion shop Level 4: a general store Level 5: a fountain Level 6: <- You were here an altar Game information Seed: 1810547593 Started: 2015-12-31 09:36:06 Ended: 2015-12-31 09:51:42 Play time: PT00:05:17 Goodbye AlRaquish the Wizard... You starved in The Dungeons of Doom on dungeon level 6 with 2540 points, and 484 pieces of gold, after 4028 moves. Killer: starvation You were level 6 with a maximum of 54 hit points when you starved. You didn't beat your previous score of 7458 points. No Points Name Hp [max] 1 362785 tertium-Con-Hum-Mal-Cha died in One-eyed Sam's Market on level 22 [max 25]. Killed by One-eyed Sam, while helpless. - [286] 2 101147 Billy-Rog-Hum-Mal-Cha died in The Dungeons of Doom on level 25 [max 26]. Killed by a captain. - [109] 3 100000 rail-Wiz-Vam-Mal-Cha died in Fort Ludios. Killed by a lieutenant. - [98] 23 7652 Savojin-Wiz-Elf-Fem-Cha died in The Gnomish Mines on level 7. Killed by an enormous rat. - [53] 24 7614 AlRaquish-Wiz-Vam-Mal-Cha died in The Dungeons of Doom on level 7. Killed by an owlbear. - [54] *25 7458 AlRaquish-Wiz-Vam-Mal-Cha died in The Dungeons of Doom on level 9. Killed by an Elvenking. - [71] * 2540 AlRaquish-Wiz-Vam-Mal-Cha starved to death in The Dungeons of Doom on level 6. 54 [54] 26 6101 Vis-Arc-Hum-Mal-Law died in The Dungeons of Doom on level 3 [max 5]. Killed by a little dog, while frozen by a monster's gaze. - [67] 27 5721 Haudegen-Ran-Elf-Fem-Cha died in The Dungeons of Doom on level 6 [max 8]. Killed by a winter wolf cub. - [54]