zarthra, chaotic female elven Wizard +@ |.. # #.<. # #|.. # # # # # ## # # # # # ------# ###|....|# #-.....# |>...| ------ [Zarthra the Evoker] St:10 Dx:16 Co:11 In:20 Wi:10 Ch:8 Chaotic Dungeons of Doom:2 $:124 HP:11(11) Pw:8(8) AC:9 Exp:1 T:415 Burdened Latest messages You have a little trouble lifting t - a jackal corpse. Your movements are slowed slightly because of your load. The jackal bites! You kill the jackal! (2x) The jackal bites! You miss the jackal. The jackal misses. You miss the jackal. The jackal bites! You kill the jackal! The lichen just misses! You kill the lichen! You hear someone counting money. This door is locked. (3x) In what direction? As you kick the door, it crashes open! In what direction? Hit points restored. You kill the lichen! You fall down the stairs. Hit points restored. You have a little trouble lifting u - a cram ration. You have a little trouble lifting v - a white gem. Your kitten corpse rots away. The door opens. You hear someone counting money. You hear the footsteps of a guard on patrol. Unknown command '^J'. (2x) # Really quit? [yes/no] Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Comestibles q - an [uncursed] tin [of lichen] t - an [uncursed rotten] jackal corpse u - an [uncursed] cram ration Scrolls i - an uncursed scroll of earth j - an uncursed scroll of destroy armor Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of healing Potions f - an uncursed potion of confusion g - an uncursed potion of invisibility h - an uncursed potion of booze Rings d - an uncursed ring of protection from shape changers e - an uncursed +2 ring of gain dexterity Wands c - an uncursed wand of cold (0:5) Tools n - an uncursed blindfold o - an uncursed tooled horn Gems p - an uncursed flint stone r - an [uncursed] rock v - an [uncursed] white gem [worthless glass] Final Attributes You were fervently aligned. Hunger level was 467. Your alignment was 11 / 12. Monster difficulty range was 0 - 1. Level difficulty was 2. You were magic-protected. You saw invisible. You had infravision. You were lucky (1). You survived. Spells known in the end Name Level Category Fail a - force bolt 1 attack 0% b - healing 1 healing 0% Vanquished creatures a kitten 6 jackals 2 grid bugs (5 created) 2 lichens a newt (2 created) 12 creatures vanquished. Voluntary challenges You were an atheist. You went without food. You used a wielded weapon 11 times. You read items or engraved 1 time. You put on armor 2 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never engraved Elbereth. You never encountered a bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You were here Game information Started: 2013-03-27 16:30:57 Ended: 2013-03-29 18:20:24 Play time: PT00:02:36 Goodbye zarthra the Wizard... You quit in The Dungeons of Doom on dungeon level 2 with 234 points, and 124 pieces of gold, after 415 moves. Killer: quit You were level 1 with a maximum of 11 hit points when you quit. No Points Name Hp [max] 1 2328122 davez-Val-Hum-Fem-Neu ascended to demigoddess-hood. 383 [383] 2 2093626 davez-Wiz-Elf-Mal-Cha ascended to demigod-hood. 238 [238] 3 2078672 Vis-Tou-Hum-Mal-Neu ascended to demigod-hood. 431 [443] 99 24480 zarthra-Wiz-Elf-Fem-Cha died in The Gnomish Mines on level 13. Killed by an invisible vampire, while frozen by a monster's gaze. - [64] 100 24293 jefkin-Mon-Hum-Mal-Neu died in The Gnomish Mines on level 7 [max 9]. Killed by a leocrotta. - [65] * 234 zarthra-Wiz-Elf-Fem-Cha quit in The Dungeons of Doom on level 2. 11 [11]