zarthra, chaotic female elven Wizard ------ f...(..################## ---------- |..@.| # #.........| |....| ### #|......<.| .....| # #|........| |....- ####--------.- -.---- ### [Zarthra the Evoker] St:10 Dx:13 Co:14 In:20 Wi:10 Ch:8 Chaotic Dungeons of Doom:1 $:28 HP:11(11) Pw:5(9) AC:9 Exp:1 T:64 Burdened Latest messages In what direction? THUD! In what direction? THUD! In what direction? THUD! You break open the lock! In what direction? THUD! You see here a large box. # You carefully open the large box... r - a scroll labeled LOREM IPSUM. s - a light brown spellbook. You have a little trouble removing t - a gray stone. Your movements are slowed slightly because of your load. What do you want to drop? [$a-t or ?*] For some reason, you cannot drop the stone! What do you want to read? [i-mprs or ?*] As you read the scroll, it disappears. You have found a scroll of genocide! What monster do you want to genocide? [type the name] Wiped out all mind flayers. Unknown command '^J'. What do you want to read? [i-mrs or ?*] As you read the scroll, it disappears. You feel like someone is helping you. Call a scroll labeled LOREM IPSUM: # Really quit? [yes/no] Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - a blessed scroll of light j - an uncursed scroll of identify k - an uncursed scroll of enchant armor Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of sleep s - an [uncursed] light brown spellbook [of magic mapping] Potions f - an uncursed potion of levitation g - an uncursed potion of enlightenment h - an uncursed potion of monster detection q - an [uncursed] sparkling potion [of oil] Rings d - an uncursed ring of polymorph control e - an uncursed ring of conflict Wands c - an uncursed wand of probing (0:4) Tools n - an uncursed magic marker (0:75) o - an uncursed leather drum Gems t - an uncursed gray stone [loadstone] Final Attributes You were stridently aligned. Hunger level was 833. Your alignment was 5 / 10. Monster difficulty range was 0 - 1. Level difficulty was 1. You were magic-protected. You saw invisible. You had infravision. Your luck was zero. You survived. Spells known in the end Name Level Category Fail a - force bolt 1 attack 0% b - sleep 1 enchantment 0% Vanquished creatures a newt Genocided or extinct species mind flayers 1 species genocided. Voluntary challenges You were an atheist. You went without food. You never hit with a wielded weapon. You read items or engraved 2 times. You put on armor 1 time. You genocided 1 type of monster. You never polymorphed an object. You never changed form. You used no wishes. You never engraved Elbereth. You never encountered a bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Dungeon overview The Dungeons of Doom: Level 1: <- You were here Game information Started: 2013-03-22 02:23:07 Ended: 2013-03-22 02:25:04 Play time: PT00:01:00 Goodbye zarthra the Wizard... You quit in The Dungeons of Doom on dungeon level 1 with 42 points, and 28 pieces of gold, after 64 moves. Killer: quit You were level 1 with a maximum of 11 hit points when you quit. No Points Name Hp [max] 1 2328122 davez-Val-Hum-Fem-Neu ascended to demigoddess-hood. 383 [383] 2 2093626 davez-Wiz-Elf-Mal-Cha ascended to demigod-hood. 238 [238] 3 2078672 Vis-Tou-Hum-Mal-Neu ascended to demigod-hood. 431 [443] 99 18192 jefkin-Mon-Hum-Fem-Neu died in The Gnomish Mines on level 10. Killed by a leocrotta. - [80] 100 17584 Mortuis-Kni-Dwa-Mal-Law died in The Gnomish Mines on level 8 [max 9]. Killed by brainlessness. 81 [97] * 42 zarthra-Wiz-Elf-Fem-Cha quit in The Dungeons of Doom on level 1. 11 [11]