weirdvic, neutral male human Monk ------------- |.......<...| ....@.......| |...........| ............| |...........| ............| ------------- [Weirdvic the Initiate] St:18 Dx:12 Co:12 In:12 Wi:15 Ch:9 Neutral Dungeons of Doom:6 $:772 HP:48(60) Pw:45(45) AC:4 Exp:9 T:3827 Latest messages You hit the orc mummy! (2x) The orc mummy hits! You hit the orc mummy! You destroy the orc mummy! There is a doorway here. You see here a mummy wrapping. There is a doorway here. You see here a mummy wrapping. B - a mummy wrapping. You see here a statue of an acid blob. The door opens. Gomel senses your presence. "Invisible customers are not welcome!" Your lamp called oil flickers. You hear a door open. You see here a leather armor. (2x) You see here a chest. This door is locked. Unlock it with an uncursed key? [yn] (n) You succeed in unlocking the door. The door opens. Your lamp called oil flickers considerably. You see here a towel. A board beneath you squeaks loudly. C - a towel. The wood nymph pretends to be friendly. The beautiful wood nymph seduces you and you take off your robe. She stole an uncursed +1 robe. # Really quit? [yes/no] Your inventory Weapons l - 17 uncursed [+0] crossbow bolts x - an uncursed [+0] crossbow Armor a - an uncursed burnt +2 pair of leather gloves (being worn)* w - an uncursed greased +0 pair of kicking boots z - an [uncursed] +1 mummy wrapping B - an [uncursed +0] mummy wrapping D - a cursed +0 pair of speed boots (being worn) O - an uncursed +1 dwarvish iron helm (being worn) Comestibles d - an uncursed sprig of wolfsbane f - 2 uncursed food rations* i - 3 uncursed fortune cookies* Rings A - a [cursed -2] wedding ring [of gain wisdom] I - a cursed [-1] copper ring [of increase damage] P - an [uncursed] clay ring [of slow digestion] Wands e - an uncursed wand of make invisible [0:4] m - an uncursed wand of fire [0:7] o - an uncursed alabaster wand [of opening (0:3)] G - an uncursed wand of digging [0:6] Tools k - a blessed [oil] lamp called oil (lit) p - an uncursed [magic] whistle q - an uncursed [tin] whistle s - an uncursed bag called holding/oilskin [of holding] u - an [uncursed +0] unicorn horn v - an uncursed [wax] candle y - an uncursed frost horn [0:4] C - an [uncursed] towel E - a cursed bag [sack]* Q - an uncursed key [skeleton key] R - an uncursed can of grease [0:13] T - 5 uncursed [tallow] candles V - an uncursed blindfold X - an uncursed tin opener Gems g - 2 uncursed orange gems [jacinth] h - an uncursed red gem [worthless glass] j - 2 uncursed blue gems [worthless glass] r - an uncursed yellow gem [worthless glass] M - an uncursed luckstone N - an [uncursed] violet gem [worthless glass] S - an [uncursed] white gem [worthless glass] U - an uncursed white gem [worthless glass] W - 2 [uncursed] blue gems [worthless glass] Y - an uncursed blue gem [turquoise] Z - an uncursed red gem [ruby] Contents of the bag of holding: a cursed scroll labeled ETAOIN SHRDLU [of confuse monster] an uncursed scroll labeled MAPIRO MAHAMA DIROMAT [of teleportation] a cursed scroll labeled MAPIRO MAHAMA DIROMAT [of teleportation] an uncursed scroll labeled NR 9 [of enchant weapon] a cursed scroll labeled VELOX NEB [of genocide] a cursed scroll of identify a cursed scroll of remove curse a [blessed] scroll of remove curse a blessed unlabeled scroll [of blank paper] an uncursed long spellbook [of create monster] an [uncursed] silver spellbook [of sleep] a blessed spellbook of protection a cursed amber potion [of gain ability] an [uncursed] clear potion [of water] an uncursed golden potion [of levitation] a blessed indigo potion [of fruit juice] an uncursed milky potion [of full healing] an uncursed murky potion [of gain level] a blessed ochre potion [of restore ability] a blessed orange potion [of confusion] a blessed potion of healing an uncursed potion of healing a cursed potion of healing a cursed potion of paralysis a cursed [-1] amber ring [of increase accuracy] a cursed wooden ring [of see invisible] The sack is empty. Final Attributes You were piously aligned. Hunger level was 541. Your alignment was 28 / 29. Monster difficulty range was 1 - 7. Level difficulty was 6. You were sleep resistant. You were poison resistant. You saw invisible. You were warned. You had automatic searching. You were invisible to others. You were stealthy. You were very fast. You were lucky (4). You had extra luck. Bad luck timed out slowly for you. Good luck timed out slowly for you. You survived. Spells known in the end Name Level Category Fail Memory a - protection 1 clerical 58% 81% Vanquished creatures a hill giant a small mimic (2 created) a red naga a python 3 winter wolf cubs 2 gnome kings an orc mummy a rust monster a Green-elf a jaguar a dwarf lord a white unicorn a raven a rock mole 17 gnome lords (19 created) a kobold mummy a paper golem a floating eye 17 dwarves (18 created) 6 hill orcs 4 rothes (8 created) a rabid rat an orc zombie a dwarf zombie 2 iguanas 2 hobbits 2 manes 2 large kobolds a cave spider 72 gnomes (80 created) 3 geckos 5 jackals 3 foxes 3 kobolds (4 created) 2 goblins (3 created) 4 grid bugs a lichen 3 kobold zombies 7 newts (8 created) 179 creatures vanquished. Voluntary challenges You were vegetarian. You never hit with a wielded weapon. You read items or engraved 18 times. You put on armor 10 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You engraved Elbereth 14 times. You encountered 1 bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills martial arts [Skilled] Weapon Skills (none) Spellcasting Skills healing spells [Basic] Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 1: a fountain Level 2: some fountains Level 3: a general store, a fountain Level 4: a sink, some trees Stairs down to The Gnomish Mines Level 5: a potion shop Level 6: [nymph] <- You were here The Gnomish Mines: levels 5 to 11 Level 7: [minetn] many shops, a temple, some fountains, some trees Game information Started: 2013-08-21 06:44:08 Ended: 2013-08-21 07:14:20 Play time: PT00:17:05 Punardarsanaya weirdvic the Monk... You quit in The Dungeons of Doom on dungeon level 6 with 9290 points, and 772 pieces of gold, after 3827 moves. Killer: quit You were level 9 with a maximum of 60 hit points when you quit. You reached the 25th place on the top 100 list. 1 351896 lapsa-Rog-Vam-Mal-Cha died in Gehennom on level 29 [max 35]. Killed by Asmodeus. - [142] 2 115481 Mortuis-Bar-Vam-Mal-Cha turned to stone in The Dungeons of Doom on level 27. Petrified by Medusa. 147 [147] 3 96207 stenno-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 26 [max 27]. Killed by an Angel. - [73] 23 12436 Imba-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 8 [max 10]. Killed by a white unicorn. - [83] 24 12170 weirdvic-Mon-Hum-Mal-Neu died in Sokoban on level 6 [max 8]. Killed by a bolt of cold. - [51] *25 9290 weirdvic-Mon-Hum-Mal-Neu quit in The Dungeons of Doom on level 6 [max 11]. 48 [60] 26 8252 fox-Sam-Hum-Fem-Law died in The Dungeons of Doom on level 9 [max 10]. Killed by a gremlin. - [67] 27 8018 Zacarhu-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 7 [max 9]. Killed by a spotted jelly. - [57]