weirdvic, neutral female gnomish Wizard
                                                                               
                                                                         
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[Weirdvic the Evoker]     St:7 Dx:15 Co:16 In:15 Wi:12 Ch:10  Neutral
Dungeons of Doom:1  $:36 HP:11(11) Pw:8(8) AC:9  Exp:1 T:158

Latest messages

WHAMMM!!!
In what direction?
As you kick the door, it crashes open!
You see here a large box.
#
Hmmm, it seems to be locked.
In what direction?
THUD!
In what direction?
THUD!
You break open the lock!
You see here a large box.
#
You carefully open the large box...
You see here 2 tripe rations.
28 gold pieces.
You see here 2 tripe rations.
t - 2 tripe rations.
The door opens.
You hear someone counting money.
Magic energy restored.
You miss the grid bug.
The grid bug bites!
You kill the grid bug!
The grid bug bites!
You miss the grid bug.
The grid bug bites!
You kill the grid bug!
#
Really quit? [yes/no]

Your inventory

Weapons

a - a blessed +1 quarterstaff (weapon in hands)*

Armor

b - an uncursed +0 cloak of magic resistance (being worn)*

Comestibles

n - an [uncursed] food ration
o - a [blessed] tin [of newt meat]
t - 2 [uncursed] tripe rations

Scrolls

i - an uncursed scroll of stinking cloud*
j - an uncursed scroll of identify*
k - a blessed scroll of remove curse*
p - a [blessed] scroll labeled JUYED AWK YACC [of confuse monster]

Spellbooks

l - a blessed spellbook of force bolt*
m - an uncursed spellbook of haste self*
q - an [uncursed] spellbook of create monster
s - an [uncursed] spellbook of slow monster

Potions

f - a blessed potion of extra healing*
g - an uncursed potion of healing*
h - an uncursed potion of full healing*
r - an [uncursed] potion of extra healing

Rings

d - an uncursed ring of invisibility*
e - a blessed +2 ring of gain dexterity*

Wands

c - an uncursed wand of light (0:12)*

Final Attributes

Spells known in the end

NameLevelCategoryFailMemory
force boltattack0%100%
haste selfescape100%100%
create monsterclerical84%100%
slow monsterenchantment0%100%

Vanquished creatures

4 creatures vanquished.

Voluntary challenges

Your skills at the end

Fighting Skills
(none)
Weapon Skills
quarterstaff[Basic]
Spellcasting Skills
attack spells[Basic]
enchantment spells[Basic]

Dungeon overview

Game information

Started: 2014-04-30 00:13:35
Ended: 2014-04-30 00:14:53
Play time: PT00:01:00

Goodbye

Goodbye weirdvic the Wizard...
You quit in The Dungeons of Doom on dungeon level 1 with 52 points,
and 36 pieces of gold, after 158 moves.
Killer: quit
You were level 1 with a maximum of 11 hit points when you quit.
  1     408903  Vis-Arc-Hum-Fem-Law turned to stone in The Dragon
                Caves on level 43.  Petrified by an Olog-hai.         185 [198]
  2     379238  weirdvic-Rog-Orc-Mal-Cha turned to stone in The
                Dungeons of Doom on level 24 [max 25].  Petrified by
                a sergeant.                                           257 [257]
  3     268883  YjeMalcolm-Hea-Hum-Mal-Neu died in The Quest on level
                16 [max 25].  Drowned in a pool of water by a giant
                eel.                                                  164 [166]

 99        262  cleesieboy-Kni-Dwa-Mal-Law died in The Gnomish Mines
                on level 3.  Killed by a brown mold.                    -  [18]
 100        239  bobthebuil-Ran-Hum-Mal-Neu died in The Dungeons of
                Doom on level 2.  Killed by a death ray.               15  [15]