weirdvic, lawful male human Knight -- ------------- #########..$ |............########### $ |...........|### # |............# # |........<..| # ### -------------############## #################### ##g@################## # ## ## [Weirdvic the Sergeant] St:18/11 Dx:10 Co:15 In:9 Wi:16 Ch:16 Lawful Dungeons of Doom:14 $:0 HP:0(80) Pw:102(102) AC:0 Exp:11 T:11496 Burdened Latest messages You hit the warhorse. The warhorse kicks! The warhorse bites! The warhorse kicks! The warhorse bites! # You are now more skilled in two weapon combat. You hit the warhorse! You kill the warhorse! You have a little trouble lifting x - a scroll of light. You see here a warhorse corpse. You fall down the stairs. You receive a faint telepathic message from King Arthur: Your help is urgently needed at Camelot Castle! Look for a ...ic transporter. You couldn't quite make out that last message. You hear the footsteps of a guard on patrol. You hear a door open. Hit points restored. The winged gargoyle hits! (2x) The winged gargoyle bites! You hit the winged gargoyle! (2x) The winged gargoyle drinks a potion of extra healing! The winged gargoyle looks much better. You hit the winged gargoyle! (2x) The winged gargoyle hits! (2x) The winged gargoyle bites! The winged gargoyle hits! (2x) The winged gargoyle bites! You die... Your inventory Amulets p - an uncursed amulet of reflection (being worn) Weapons a - the blessed rustproof +6 Excalibur (weapon in hand)* g - an uncursed [+0] long sword (wielded in other hand) Armor f - an uncursed +0 pair of leather gloves (being worn)* w - an uncursed +0 dwarvish iron helm (being worn) I - an uncursed +0 elven mithril-coat (being worn) T - an uncursed +0 pair of speed boots (being worn) W - an uncursed +0 cloak called MR [of magic resistance] (being worn)* Scrolls x - an [uncursed] scroll of light Rings h - an uncursed ring of free action (on right hand) i - an uncursed ring of conflict m - an uncursed ring of regeneration Wands b - an uncursed wand called cancellation [of cancellation (0:5)] Tools j - an uncursed drum [leather]* k - an uncursed bag [oilskin sack] s - a blessed bag called holding [of tricks (0:0)] u - a blessed [+0] unicorn horn F - a blessed [magic] lamp (lit) G - an uncursed lock pick P - an uncursed towel Gems r - an uncursed stone called luckstone [luckstone] The oilskin sack is empty. Contents of the bag of tricks: 5297 gold pieces a [cursed] hexagonal amulet [of strangulation] an uncursed [rustproof +0] katana named Snickersnee [Snickersnee] an [uncursed +0] cloak called MR [of magic resistance] an uncursed +0 pair of jumping boots an uncursed candy bar a cursed scroll labeled ACHAT SHTAYIM SHALOSH [of magic mapping] an [uncursed] scroll labeled ELAM EBOW [of scare monster] an [uncursed] scroll labeled GARVEN DEH [of fire] a [cursed] scroll labeled GARVEN DEH [of fire] an uncursed scroll labeled GHOTI [of enchant armor] an uncursed scroll labeled YUM YUM [of flood] a blessed scroll of confuse monster an uncursed scroll of confuse monster a cursed scroll of confuse monster an uncursed scroll of create monster an uncursed scroll of earth an [uncursed] scroll of light an uncursed scroll of remove curse 4 cursed unlabeled scrolls [of blank paper] an [uncursed] unlabeled scroll [of blank paper] a [blessed] blood-red potion [of blood] an [uncursed] muddy potion [of sickness] an [uncursed] potion called fruit juice [of fruit juice] an [uncursed] potion called restore abil [of restore ability] 2 blessed potions called water [of holy water] an [uncursed] potion called water [of water] an [uncursed] potion of object detection an [uncursed] ruby potion [of gain level] an uncursed viscous potion [of full healing] an [uncursed] viscous potion [of full healing] an uncursed emerald ring [of poison resistance] an uncursed ridged ring [of hunger] an uncursed ring of cold resistance an uncursed ring of free action an uncursed +0 ring of gain dexterity a cursed +4 ring of gain intelligence a blessed +2 ring of increase accuracy an uncursed ring of polymorph control an [uncursed] ring of polymorph control an uncursed wand called speed [of speed monster (0:6)] an [uncursed] bag called sack [sack] an uncursed [wooden] flute a cursed magic marker [0:75] an uncursed stethoscope an uncursed [magic] whistle an uncursed black gem [worthless glass] an uncursed white gem [worthless glass] an uncursed white gem [dilithium crystal] The sack is empty. Final Attributes You were piously aligned. Hunger level was 162. Your alignment was 67 / 67. Monster difficulty range was 2 - 12. Level difficulty was 14. You were fire resistant. You were poison resistant. You were level-drain resistant. You were magic-protected. You were telepathic. You had automatic searching. You could jump. You were very fast. You had reflection. You had free action. You were wielding two weapons at once. You were extremely lucky (13). You had extra luck. Bad luck timed out slowly for you. Good luck timed out slowly for you. You are dead. You didn't know any spells. Vanquished creatures a vampire 2 ghosts (3 created) 2 giant mimics an umber hulk a large mimic (2 created) a fire elemental an earth elemental a winter wolf 5 small mimics (9 created) a rodent of unusual size a warhorse 2 ogre lords a quantum mechanic 2 giant turtles a gelatinous cube a pyrolisk 2 freezing spheres a flaming sphere a shocking sphere a gargoyle an ochre jelly a leocrotta an elf mummy a human mummy a python 2 wraiths a carnivorous ape 2 ettin zombies a Grey-elf 3 chameleons 2 giant beetles a quivering blob 3 cockatrices a lynx a panther a spotted jelly a leprechaun (66 created) 2 orc-captains an iron piercer (3 created) a mumak 2 giant spiders (3 created) a horse an ice vortex (2 created) 2 black lights 2 vampire bats a gnome king (2 created) an orc mummy a dwarf mummy 3 ogres an owlbear a gold golem a werewolf a lizard (2 created) 4 dogs 2 dingos a housecat a jaguar a dwarf lord 2 gray unicorns 2 dust vortices 2 ravens a plains centaur a gnome mummy 2 snakes 2 apes (4 created) a human zombie 2 rope golems 2 Woodland-elves 2 fire ants 4 snow ants a bugbear 2 imps 3 wood nymphs 3 water nymphs (5 created) 2 mountain nymphs (3 created) 7 Mordor orcs (8 created) 5 Uruk-hai an orc shaman a rock piercer (2 created) 8 enormous rats a rock mole 2 ponies a fog cloud (2 created) 2 yellow lights 2 violet fungi (3 created) 12 gnome lords (14 created) 4 gnomish wizards a kobold mummy a red naga hatchling a black naga hatchling 2 golden naga hatchlings 5 gray oozes a ghoul 3 straw golems a paper golem a wax golem a baby crocodile 9 giant ants 5 floating eyes (7 created) 3 kittens (4 created) 3 dwarves (16 created) a homunculus a kobold lord a kobold shaman 20 hill orcs 9 rothes (10 created) a rabid rat a giant bat a monkey 12 orc zombies 4 dwarf zombies 2 werejackals 4 muggers 3 iguanas (5 created) 24 killer bees 2 acid blobs (3 created) 7 coyotes a hobbit (6 created) 2 large kobolds 7 hobgoblins (9 created) 4 giant rats (7 created) 2 cave spiders (3 created) 2 yellow molds (3 created) a green mold 2 red molds 47 gnomes (60 created) a gnome zombie 9 geckos 6 jackals 5 foxes (6 created) 4 goblins 7 sewer rats 19 grid bugs (23 created) 7 lichens (8 created) a kobold zombie 5 newts 426 creatures vanquished. Voluntary challenges You used a wielded weapon 561 times. You read items or engraved 70 times. You put on armor 50 times. You never genocided any monsters. You polymorphed 243 items. You never changed form. You used no wishes. You engraved Elbereth 67 times. You encountered 2 bones levels. You used Sokoban shortcuts 6 times. Your skills at the end Fighting Skills two weapon combat [Basic] riding [Basic] Weapon Skills long sword [Expert] lance [Basic] Spellcasting Skills (none) Dungeon overview The Dungeons of Doom: levels 1 to 14 Level 1: some fountains Level 2: a general store Level 3: some fountains Stairs down to The Gnomish Mines Level 6: a fountain Level 7: [oracle] many fountains Level 8: Stairs up to Sokoban, level 7 Level 9: (orb) a general store, an altar to Lugh Stairs up to Town, level 8 Level 10: a fountain, a sink, a throne Level 11: a general store, a fountain Level 12: a fountain Level 13: a fountain Level 14: <- You were here The Gnomish Mines: levels 4 to 9 Level 7: [minetn] many shops, a temple, some fountains Town: levels 7 to 8 Level 7: [town] many shops, some fountains Game information Started: 2013-09-06 09:16:02 Ended: 2013-09-06 20:47:03 Play time: PT00:43:48 Fare thee well weirdvic the Knight... You died in The Dungeons of Doom on dungeon level 14 with 44368 points, and 5297 pieces of gold, after 11496 moves. Killer: winged gargoyle You were level 11 with a maximum of 80 hit points when you died. You reached the 19th place on the top 100 list. 1 1315488 aaxelb-Wiz-Gno-Mal-Neu ascended to demigod-hood. 195 [195] 2 351896 lapsa-Rog-Vam-Mal-Cha died in Gehennom on level 29 [max 35]. Killed by Asmodeus. - [142] 3 327986 Mortuis-Wiz-Elf-Mal-Cha choked on his food in Gehennom on level 27 [max 43]. Choked on a pony corpse. 107 [134] 17 49953 lapsa-Rog-Vam-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a fire elemental. - [94] 18 48521 xaw-Cav-Gno-Fem-Neu died in The Gnomish Mines on level 12 [max 17]. Killed by a minotaur, while praying. - [89] *19 44368 weirdvic-Kni-Hum-Mal-Law died in The Dungeons of Doom on level 14. Killed by a winged gargoyle. - [80] 20 38887 agreenslim-Pri-Elf-Mal-Cha died in The Dungeons of Doom on level 4 [max 17]. Killed by a bolt of lightning. - [74] 21 37781 DirthNirth-Ran-Hum-Fem-Neu died in The Gnomish Mines on level 9 [max 12]. Killed by a touch of death. 14 [76]