weirdvic, chaotic female elven Priestess --------- ############################################### |........#####----------- #-----# # |.!.....| ####|...<.....| #|...|# ### -------------- |.......| # #|...^......# #|...|# # |............| |........## #..........|# #|...|# ##.............| -----.--- #---.-------# #|...|# |............| # ###[)#################################....|# |............| # # [#################################|...|######.............| ### # ###----------$--- ----- -------------- # # #-..........^.| -.---- # #|...%..%.....| |.....##################|...(./.[....| |....| # |............| |..>.| # |..n..8....(.| |....-## |.....@.......## ------ |......[.d...| -------------- [Weirdvic the Adept] St:10 Dx:12 Co:14 In:10 Wi:18 Ch:10 Chaotic Dungeons of Doom:5 $:2248 HP:13(41) Pw:19(100) AC:7 Exp:6 T:2323 Hungry Con Latest messages You have a little trouble removing E - a cursed ochre potion. Your movements are slowed slightly because of your load. You are beginning to feel hungry. What do you want to drink? [dENPQTYZ or ?*] You have an uneasy feeling... Call an ochre potion: Your movements are now unencumbered. What do you want to drink? [dNPQTYZ or ?*] You don't have that object. What do you want to drink? [dNPQTYZ or ?*] You start to float in the air! You hit your head on the ceiling. What do you want to drink? [dNPQTYZ or ?*] Yecch! This tastes rotten. Call a cloudy potion: What do you want to drink? [dNQTYZ or ?*] This burns a lot! Call a fizzy potion: What do you want to drink? [dNTYZ or ?*] Yecch! This stuff tastes like poison. You feel weaker. What do you want to drink? [dNYZ or ?*] You are suddenly moving much faster. What do you want to drink? [dNZ or ?*] Huh, What? Where am I? Constantine's ghost turns to flee! What do you want to drink? [dNZ or ?*] You have a peculiar feeling for a moment, then it passes. # Really quit? [yes/no] Your inventory Amulets J - a cursed amulet versus poison Weapons a - a blessed +3 mace (weapon in hand)* t - an uncursed [+0] elven dagger (alternate weapon; not wielded) y - a cursed [+1] samurai sword named Snickersnee [Snickersnee] Armor b - an uncursed +0 robe (being worn)* c - an uncursed +0 small shield (being worn)* Comestibles e - an uncursed clove of garlic* f - 2 uncursed sprigs of wolfsbane* k - an uncursed tripe ration x - 4 uncursed food rations B - 2 uncursed fortune cookies C - an uncursed lizard corpse D - an uncursed lichen corpse Scrolls U - an uncursed scroll of identify V - a cursed scroll of light X - a cursed scroll of enchant weapon Spellbooks g - a blessed spellbook of identify h - an uncursed spellbook of create monster* u - a blessed spellbook of jumping Potions d - a potion of holy water* N - a cursed potion of levitation Rings j - a cursed +1 ring of gain wisdom* p - a cursed ring of invisibility (on right hand) s - a cursed +3 ring of increase accuracy L - a cursed [+4] ring of increase accuracy M - a cursed ring of invisibility* Wands I - a cursed wand of digging [0:4] K - a cursed crystal wand [of locking (0:3)]* W - a cursed electrum wand [of magic missile (0:0)] Tools i - an uncursed leather drum* q - an uncursed [tin] whistle called tin A - a cursed lock pick Gems z - an uncursed gray stone [luckstone] Final Attributes You were piously aligned. Hunger level was 143. Your alignment was 20 / 21. Monster difficulty range was 0 - 5. Level difficulty was 5. You were sleep resistant. You were confused. You saw invisible. You were telepathic. You had infravision. You were invisible to others. You were levitating. You were very fast. You were lucky (4). You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Spells known in the end Name Level Category Fail Memory a - identify 3 divination 64% 89% b - create monster 2 clerical 0% 89% c - jumping 1 escape 0% 94% Vanquished creatures a rock piercer a fog cloud a gray ooze a straw golem a floating eye (2 created) 5 hill orcs (6 created) a giant bat a wererat a werejackal 2 iguanas an acid blob (2 created) 2 hobbits (3 created) 2 manes a hobgoblin 2 gnomes (11 created) 2 geckos 3 jackals a fox (3 created) a goblin (2 created) 13 grid bugs 6 lichens (8 created) 2 kobold zombies 5 newts 56 creatures vanquished. Voluntary challenges You were an atheist. You used a wielded weapon 63 times. You read items or engraved 81 times. You put on armor 5 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You engraved Elbereth 70 times. You encountered 1 bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills mace [Basic] Spellcasting Skills clerical spells [Basic] Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 4: Stairs down to The Gnomish Mines Level 5: [nymph] <- You were here Game information Started: 2013-05-26 18:28:21 Ended: 2013-05-26 18:44:22 Play time: PT00:07:10 Goodbye weirdvic the Priestess... You quit in The Dungeons of Doom on dungeon level 5 with 3748 points, and 2248 pieces of gold, after 2323 moves. Killer: quit You were level 6 with a maximum of 41 hit points when you quit. 1 1779486 weirdvic-Tou-Hum-Fem-Neu ascended to demigoddess-hood. 192 [192] 2 1702494 weirdvic-Val-Hum-Fem-Law ascended to demigoddess-hood. 217 [260] 3 1604254 draogan2-Wiz-Gno-Mal-Neu ascended to demigod-hood. 320 [332] 99 12368 weirdvic-Mon-Hum-Fem-Cha quit in The Gnomish Mines on level 6 [max 8]. 60 [62] 100 12160 Constantin-Sam-Hum-Fem-Law died in The Gnomish Mines on level 11. Killed by a vampire. - [86]