rail, chaotic male vampiric Wizard
┌──────┐
│·······#
#######▒····^·│#
# │······│#
# └ ──·─·┘#
# ### #
# ### #
#### ### #
####### # ################
###┌───·─┐ ┌───────▒─────┐
#···<··│0#######············`·│
│·····│# │·············│
│·····│# │·········%···│
┌───────·────┐ │u····│# │·············│
│············│ └─────┘# ··············│
│··`·········+############# └─────────────┘
············R│ #
│··········RR@#0
└────────────┘
[Rail the Thaumaturge] St:12 Dx:15 Co:14 In:18 Wi:13 Ch:11 Chaotic
Dungeons of Doom:11 $:0 HP:0(66) Pw:57(110) AC:6 Exp:9 Wt:803/700 T:7184 Stun Burdened
Latest messages
Your head is spinning too much to explore.
You hear a crunching sound.
You feel a bit steadier now.
Pick an object.
R a rust monster, disenchanter, or disintegrator (disenchanter) [seen: telepathy]
You see here a statue of a large kobold.
In what direction?
The door closes.
What do you want to use or apply? [ekuCNY or ?*]
In what direction?
Lock it? [yn] (n)
You succeed in locking the door.
What do you want to use or apply? [ekuCNY or ?*]
In what direction?
Lock it? [yn] (n)
You succeed in locking the door.
KABOOM!! The door was booby-trapped!
You stagger...
What do you want to zap? [uC or ?*]
Never mind.
You scrawl "Elbereth" with your fingers onto the ground.
You scrawl "Elbereth" with your fingers onto the floor.
The disenchanter hits!
You add "Elbereth" with your fingers to the scrawl on the floor.
The disenchanter hits! (2x)
What do you want to zap? [uC or ?*]
In what direction?
You dig a hole through the floor.
The disenchanter hits! (4x)
You die...
Your inventory
Amulets
Z - an uncursed amulet called ESP [of ESP] (being worn)
Weapons
a - an uncursed [+0] dagger named +0 (weapon in hand)
Armor
A - a blessed rusty +3 orcish helm (being worn)
D - an uncursed +0 cloak of magic resistance (being worn)*
Rings
r - an uncursed ring of free action (on right hand)*
M - an [uncursed] ring called 100 ridged [of stealth]
X - an uncursed ring called teleport [of teleportation]
Wands
u - an uncursed wand of sleep [0:4]
C - an [uncursed] wand of digging [0:6]
Tools
e - an uncursed [+0] pick-axe
k - an uncursed key [skeleton key]
N - an uncursed bag called sack [sack]
Y - a blessed partly used [wax] candle
Gems
U - an [uncursed] green gem [worthless glass]
Contents of the sack:
Final Attributes
- You were piously aligned.
- Hunger level was 703.
- Your alignment was 44 / 45.
- Monster difficulty range was 1 - 10.
- Level difficulty was 11.
- You were level-drain resistant.
- You were magic-protected.
- You were stunned.
- You were telepathic.
- You could fly.
- You could survive without air.
- You regenerated.
- You were fast.
- You had free action.
- Your luck was zero.
- You are dead.
Spells known in the end
Name | Level | Category | Fail | Memory |
force bolt | 1 | attack | 0% | 65% |
magic missile | 2 | attack | 0% | 65% |
light | 1 | divination | 0% | 91% |
Vanquished creatures
202 creatures vanquished.
Voluntary challenges
- You used a wielded weapon 240 times.
- You read items or engraved 29 times.
- You put on armor 4 times.
- You never genocided any monsters.
- You never polymorphed an object.
- You never changed form.
- You used no wishes.
- You engraved Elbereth 22 times.
- You encountered 2 bones levels.
- You never used any Sokoban shortcuts.
Your skills at the end
Fighting Skills |
(none) |
Weapon Skills |
dagger | [Skilled] |
quarterstaff | [Basic] |
Spellcasting Skills |
attack spells | [Basic] |
enchantment spells | [Basic] |
Dungeon overview
- The Dungeons of Doom: levels 1 to 11
- Level 2: (gold)
- a general store, some altars
- Level 3:
- a fountain
- Level 4:
- some fountains
- Stairs down to The Gnomish Mines
- Level 5:
- a potion shop
- Level 6:
- a sink
- Level 8:
- a fountain
- Level 10:
- a sink
- Stairs up to Sokoban, level 9
- Level 11: <- You were here
- The Gnomish Mines: levels 5 to 9
- Level 8: [minetn]
- many shops, a temple, some fountains
Game information
Seed: 647679859
Started: 2015-12-21 08:54:20
Ended: 2015-12-21 10:22:22
Play time: PT00:24:29
Goodbye
Goodbye rail the Wizard...
You died in The Dungeons of Doom on dungeon level 11 with 11994 points,
and 1284 pieces of gold, after 7184 moves.
Killer: disenchanter
You were level 9 with a maximum of 66 hit points when you died.
You didn't beat your previous score of 16766 points.
1 101147 Billy-Rog-Hum-Mal-Cha died in The Dungeons of Doom on
level 25 [max 26]. Killed by a captain. - [109]
2 100000 rail-Wiz-Vam-Mal-Cha died in Fort Ludios. Killed by
a lieutenant. - [98]
3 65237 BlueOoze-Mon-Hum-Mal-Neu died in The Ruins of Moria
on level 14 [max 22]. Killed by Durin's Bane. - [70]
6 30846 rail-Mon-Hum-Mal-Cha quit in The Dungeons of Doom on
level 10 [max 11]. 69 [69]
7 23373 rail-Wiz-Vam-Fem-Cha died in The Gnomish Mines on
level 8 [max 12]. Killed by a giant zombie. - [64]
* 8 16766 rail-Wiz-Vam-Fem-Cha died in Sokoban on level 5
[max 7]. Killed by a white unicorn. - [83]
* 11994 rail-Wiz-Vam-Mal-Cha died in The Dungeons of Doom on
level 11. Killed by a disenchanter. - [66]
9 13683 lance-Mon-Hum-Mal-Cha died in The Dungeons of Doom on
level 12. Killed by an owlbear. - [67]
10 13360 tertium-Con-Hum-Mal-Cha died in The Dungeons of Doom
on level 7. Killed by a hallucinogen-distorted ettin
zombie. - [99]