rail, chaotic male vampiric Wizard -------- |.......# #######-....^.|# # |......|# # - --.-.-# # ### # # ### # #### ### # ####### # ################ ###----.-- --------|------ #...<..|`#######............`.| |.....|# |.............| |.....|# |.........%...| --------.----- |u....|# |.............| |............| -------# ..............| |..`.........+############# --------------- ............R| # |..........RR@#` -------------- [Rail the Thaumaturge] St:12 Dx:15 Co:14 In:18 Wi:13 Ch:11 Chaotic Dungeons of Doom:11 $:0 HP:0(66) Pw:57(110) AC:6 Exp:9 Wt:803/700 T:7184 Stun Burdened Latest messages Your head is spinning too much to explore. You hear a crunching sound. You feel a bit steadier now. Pick an object. R a rust monster, disenchanter, or disintegrator (disenchanter) [seen: telepathy] You see here a statue of a large kobold. In what direction? The door closes. What do you want to use or apply? [ekuCNY or ?*] In what direction? Lock it? [yn] (n) You succeed in locking the door. What do you want to use or apply? [ekuCNY or ?*] In what direction? Lock it? [yn] (n) You succeed in locking the door. KABOOM!! The door was booby-trapped! You stagger... What do you want to zap? [uC or ?*] Never mind. You scrawl "Elbereth" with your fingers onto the ground. You scrawl "Elbereth" with your fingers onto the floor. The disenchanter hits! You add "Elbereth" with your fingers to the scrawl on the floor. The disenchanter hits! (2x) What do you want to zap? [uC or ?*] In what direction? You dig a hole through the floor. The disenchanter hits! (4x) You die... Your inventory Amulets Z - an uncursed amulet called ESP [of ESP] (being worn) Weapons a - an uncursed [+0] dagger named +0 (weapon in hand) Armor A - a blessed rusty +3 orcish helm (being worn) D - an uncursed +0 cloak of magic resistance (being worn)* Rings r - an uncursed ring of free action (on right hand)* M - an [uncursed] ring called 100 ridged [of stealth] X - an uncursed ring called teleport [of teleportation] Wands u - an uncursed wand of sleep [0:4] C - an [uncursed] wand of digging [0:6] Tools e - an uncursed [+0] pick-axe k - an uncursed key [skeleton key] N - an uncursed bag called sack [sack] Y - a blessed partly used [wax] candle Gems U - an [uncursed] green gem [worthless glass] Contents of the sack: 1284 gold pieces 23 uncursed [+0] darts a cursed [-2] dart a cursed [+0] cloak of magic resistance an uncursed +0 cloak of protection an [uncursed +0] slippery cloak [oilskin] a blessed scroll called 100 abra [of destroy armor] 2 cursed scrolls called 100 abra [of destroy armor] a cursed scroll called 100 achat [of magic mapping] a cursed scroll called 100 verr [of confuse monster] 3 cursed scrolls called 200 foobie [of create monster] an [uncursed] scroll called 200 foobie [of create monster] a cursed scroll called 300 andova [of stinking cloud] a blessed scroll called ea/rc [of remove curse] a cursed scroll called ew [of enchant weapon] an [uncursed] scroll called scare monster [of scare monster] 2 cursed scrolls of identify a blessed scroll of teleportation a cursed scroll of teleportation an uncursed spellbook of light named 52 +1 a cursed wide spellbook [of stone to flesh] an [uncursed] golden potion [of healing] an uncursed potion called 100 brown [of hallucination] an uncursed potion called 150 indigo [of invisibility] 2 cursed potions called 150 ochre [of gain energy] a cursed potion called 200 steamy [of levitation] an uncursed potion called 50 yellow [of fruit juice] a cursed potion called acid/oil [of oil] a cursed potion of object detection a cursed potion of object detection an uncursed potion of sickness a cursed potion of sickness a cursed ring called 100 ridged [of stealth] an uncursed [+2] ring called 150 engage? [of increase accuracy] a cursed ring called 150 ivory [of shock resistance] an uncursed [+0] ring called 150 sapphire? [of gain wisdom] a cursed [+3] ring called 150 wooden [of gain constitution] a cursed ring called 300 granite [of polymorph control] an uncursed ring of fire resistance an uncursed ring of free action a cursed ring of free action a cursed wand called 150 porce [of undead turning (0:8)] an uncursed wand called 150 quartz [of probing (0:8)] a cursed wand called 200 ceramic [of polymorph (0:6)] a cursed wand called light? [of light (0:13)] an uncursed wand of sleep (0:6) an uncursed wand of speed monster named -2 [0:3] an uncursed wand of striking [0:3] a cursed blindfold a cursed magic whistle an uncursed pair of lenses an uncursed stethoscope an uncursed black gem [worthless glass] an uncursed blue gem [worthless glass] an uncursed blue gem [sapphire] 2 uncursed orange gems [worthless glass] an uncursed violet gem [worthless glass] an uncursed white gem [dilithium crystal] 2 uncursed yellow gems [worthless glass] Final Attributes You were piously aligned. Hunger level was 703. Your alignment was 44 / 45. Monster difficulty range was 1 - 10. Level difficulty was 11. You were level-drain resistant. You were magic-protected. You were stunned. You were telepathic. You could fly. You could survive without air. You regenerated. You were fast. You had free action. Your luck was zero. You are dead. Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 65% b - magic missile 2 attack 0% 65% c - light 1 divination 0% 91% Vanquished creatures a ghost a gelatinous cube a gargoyle 3 tengu 2 chameleons a lynx 3 leprechauns (4 created) a black light a forest centaur a gnome king a brown pudding (6 created) 2 owlbears a werewolf a lizard a dog 2 dingos a raven (2 created) 2 gnome mummies an ape a human zombie a wood nymph a mountain nymph (4 created) 9 Uruk-hai a violet fungus 4 gnome lords (6 created) a gnomish wizard (2 created) 2 white naga hatchlings a gray ooze (2 created) a barrow wight 4 giant ants (6 created) 2 floating eyes (6 created) 10 dwarves (13 created) a kobold lord a kobold shaman 7 hill orcs 4 rothes a centipede a giant bat 2 monkeys 3 orc zombies 3 dwarf zombies 2 iguanas (3 created) 5 killer bees 2 acid blobs 2 gas spores (3 created) 3 hobbits (5 created) 2 manes 3 giant rats a yellow mold 42 gnomes (49 created) 6 garter snakes a gnome zombie 3 geckos (4 created) 11 jackals 3 kobolds 3 goblins (4 created) a sewer rat 5 grid bugs a bat 8 lichens (9 created) 2 kobold zombies 8 newts 202 creatures vanquished. Voluntary challenges You used a wielded weapon 240 times. You read items or engraved 29 times. You put on armor 4 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You engraved Elbereth 22 times. You encountered 2 bones levels. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills dagger [Skilled] quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Dungeon overview The Dungeons of Doom: levels 1 to 11 Level 2: (gold) a general store, some altars Level 3: a fountain Level 4: some fountains Stairs down to The Gnomish Mines Level 5: a potion shop Level 6: a sink Level 8: a fountain Level 10: a sink Stairs up to Sokoban, level 9 Level 11: <- You were here The Gnomish Mines: levels 5 to 9 Level 8: [minetn] many shops, a temple, some fountains Game information Seed: 647679859 Started: 2015-12-21 08:54:20 Ended: 2015-12-21 10:22:22 Play time: PT00:24:29 Goodbye rail the Wizard... You died in The Dungeons of Doom on dungeon level 11 with 11994 points, and 1284 pieces of gold, after 7184 moves. Killer: disenchanter You were level 9 with a maximum of 66 hit points when you died. You didn't beat your previous score of 16766 points. 1 101147 Billy-Rog-Hum-Mal-Cha died in The Dungeons of Doom on level 25 [max 26]. Killed by a captain. - [109] 2 100000 rail-Wiz-Vam-Mal-Cha died in Fort Ludios. Killed by a lieutenant. - [98] 3 65237 BlueOoze-Mon-Hum-Mal-Neu died in The Ruins of Moria on level 14 [max 22]. Killed by Durin's Bane. - [70] 6 30846 rail-Mon-Hum-Mal-Cha quit in The Dungeons of Doom on level 10 [max 11]. 69 [69] 7 23373 rail-Wiz-Vam-Fem-Cha died in The Gnomish Mines on level 8 [max 12]. Killed by a giant zombie. - [64] * 8 16766 rail-Wiz-Vam-Fem-Cha died in Sokoban on level 5 [max 7]. Killed by a white unicorn. - [83] * 11994 rail-Wiz-Vam-Mal-Cha died in The Dungeons of Doom on level 11. Killed by a disenchanter. - [66] 9 13683 lance-Mon-Hum-Mal-Cha died in The Dungeons of Doom on level 12. Killed by an owlbear. - [67] 10 13360 tertium-Con-Hum-Mal-Cha died in The Dungeons of Doom on level 7. Killed by a hallucinogen-distorted ettin zombie. - [99]