rail, chaotic male elven Priest
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[Rail the Acolyte] St:10 Dx:13 Co:13 In:10 Wi:20 Ch:9 Chaotic
Gnomish Mines:3 $:13 HP:0(31) Pw:38(38) AC:6 Exp:4 Wt:454/625 T:352
Latest messages
#
What do you want to name? [a-km-sE or ?*]
What do you want to name this light brown spellbook?
What do you want to read? [ghjs or ?*]
You continue your efforts to memorize the spell.
You stop studying.
What do you want to read? [ghjs or ?*]
You continue your efforts to memorize the spell.
You add the "dig" spell to your repertoire.
What do you want to wield? [- amnp or ?*]
You are already wielding that!
The dwarf throws a dagger!
The gnome is hit.
The gnome wields an uncursed broad short sword!
You kill the gnome!
The dwarf throws a dagger!
You are hit by a dagger.
There are several objects here.
You miss the dwarf.
The dwarf swings her pick-axe.
The dwarf hits!
You hit the dwarf.
You miss the dwarf.
The dwarf swings her pick-axe.
The dwarf hits!
You hit the dwarf.
You miss the dwarf.
The dwarf swings her pick-axe.
The dwarf hits!
You die...
Your inventory
Weapons
a - a blessed +1 club (weapon in hand)*
m - an uncursed [+0] crossbow
n - 14 uncursed [+0] crossbow bolts
p - an uncursed [+0] dagger
Armor
b - an uncursed +0 robe (being worn)*
c - an uncursed +0 small shield (being worn)*
E - an uncursed +0 pair of fencing gloves [leather] (being worn)
Comestibles
e - an uncursed clove of garlic*
f - an uncursed sprig of wolfsbane*
k - an uncursed lichen corpse
Scrolls
j - 2 blessed scrolls labeled SODALG [of teleportation]
Spellbooks
g - an uncursed spellbook of detect food*
h - an uncursed spellbook of create monster*
s - a blessed spellbook of dig named 3 +1
Potions
d - 3 potions of holy water*
o - an uncursed indigo potion [of healing]
Tools
i - an uncursed bell*
q - a cursed [tallow] candle
Gems
r - an uncursed green gem [worthless glass]
Final Attributes
- You were fervently aligned.
- Hunger level was 611.
- Your alignment was 11 / 11.
- Monster difficulty range was 0 - 3.
- Level difficulty was 3.
- You were sleep resistant.
- You saw invisible.
- You had infravision.
- Your luck was zero.
- You are dead.
Spells known in the end
Name | Level | Category | Fail | Memory |
detect food | 2 | divination | 14% | 99% |
create monster | 2 | clerical | 0% | 99% |
dig | 5 | matter | 95% | 100% |
Vanquished creatures
19 creatures vanquished.
Voluntary challenges
- You were an atheist.
- You used a wielded weapon 21 times.
- You read items or engraved 3 times.
- You put on armor 3 times.
- You never genocided any monsters.
- You never polymorphed an object.
- You never changed form.
- You used no wishes.
- You never engraved Elbereth.
- You never encountered a bones level.
- You never used any Sokoban shortcuts.
Your skills at the end
Fighting Skills |
(none) |
Weapon Skills |
club | [Basic] |
Spellcasting Skills |
clerical spells | [Basic] |
Dungeon overview
- The Dungeons of Doom: levels 1 to 2
- Level 1:
- many altars, a fountain
- Level 2:
- Stairs down to The Gnomish Mines
- The Gnomish Mines:
- Level 3: <- You were here
Game information
Seed: 1418406853
Started: 2015-11-02 23:46:46
Ended: 2015-11-02 23:49:04
Play time: PT00:02:08
Goodbye
Goodbye rail the Priest...
You died in The Gnomish Mines on dungeon level 3 with 488 points,
and 13 pieces of gold, after 352 moves.
Killer: dwarf
You were level 4 with a maximum of 31 hit points when you died.
You reached the 35th place on the top 100 list.
1 138998 Vis-Arc-Hum-Mal-Law died in Fort Ludios [max 22].
Killed by a lindworm. - [106]
2 65735 Savojin-Bar-Orc-Mal-Cha died in The Quest on level 14
[max 12]. Killed by a rock troll. - [122]
3 26360 tourn-Pri-Hum-Fem-Neu died in The Dungeons of Doom on
level 7 [max 10]. Killed by a death ray. 72 [72]
33 493 lance-Ran-Elf-Fem-Cha died in The Gnomish Mines on
level 4. Killed by a dwarf. - [24]
34 488 rafael859-Pri-Hum-Mal-Cha quit in The Dungeons of
Doom on level 2. 19 [19]
*35 488 rail-Pri-Elf-Mal-Cha died in The Gnomish Mines on
level 3. Killed by a dwarf. - [31]
36 120 rail-Hea-Hum-Mal-Neu died in The Gnomish Mines on
level 3. Killed by a gnome. - [13]
37 85 blub-Val-Dwa-Fem-Law quit in The Dungeons of Doom on
level 1. 18 [18]