qq, chaotic male vampiric Wizard
---------
----- -------------######|.......|
--... ###|............######|.%>(...|
|...-- #............|# #........|
|..{..##############-------------# ##%---------
|-)..| ######## # # #########################
|...-- # # -----
-.-|- # ##....|
# # ------ |...|
# |.....## ------- --------------- #####....|
# # |....| # |....<| |.............| # -----
# # #|....|########|...%..###########.........%....|###
### # ###|....| # |..^..| |..).......%...#
# # # --.--- #####......| ---------------
-[---.-)## # -------
|[Y(%.-#
|)%%%!|
-------
[Qq the Magician] St:14 Dx:18 Co:15 In:16 Wi:11 Ch:12 Chaotic
Dungeons of Doom:12 $:288 HP:0(81) Pw:146(146) AC:2 Exp:11 T:10765 Satiated Overtaxed
Latest messages
You read: "? n".
There is a doorway here.
There are several objects here.
Unknown command ' '.
There are many objects here.
You fly over a hole.
Unknown command ' '.
You scrawl "Elbereth" with your fingers onto the floor.
You have much trouble lifting a hobgoblin corpse. Continue? [ynq] (q)
L - a hobgoblin corpse.
You stagger under your heavy load. Movement is very hard.
#
What do you want to sacrifice? [L or ?*]
Nothing happens.
What do you want to drop? [$a-zA-QS-Z or ?*]
A hobgoblin corpse lands on the altar.
Your movements are now unencumbered.
You see a message scrawled in blood here.
You read: "[ ?c hLl ? ? | e???h_| ??t [||c ? ? | ? ?? c c?hEl|? trE ??r grL ? ?tn[ |e eth0 et -?? ? r".
Unknown command ' '.
You have extreme difficulty lifting a partly drained white unicorn corpse. Continue? [ynq] (q)
R - a partly drained white unicorn corpse.
You can barely move a handspan with this load!
The owlbear misses.
The owlbear hits! (3x)
Unknown command ' '.
There is an altar to Anhur (chaotic) here.
You see here an uncursed hobgoblin corpse.
The owlbear hits! (4x)
You die...
Your inventory
Weapons
a - a blessed +1 quarterstaff (weapon in hands)*
k - 3 [uncursed] rusty [+0] daggers
Armor
b - an uncursed +0 cloak of magic resistance (being worn)*
l - an uncursed +0 mummy wrapping
p - a [cursed] +0 pair of jumping boots (being worn)
v - an uncursed +0 leather hat [elven leather helm] (being worn)
G - an uncursed +0 elven mithril-coat (being worn)
Comestibles
R - an [uncursed] partly drained white unicorn corpse
Scrolls
h - an [uncursed] scroll called light [of light]
t - 2 [uncursed] scrolls of create monster
w - a [blessed] scroll of identify
A - 2 [uncursed] scrolls labeled EIRIS SAZUN IDISI [of confuse monster]
H - an [uncursed] unlabeled scroll [of blank paper]
P - an [uncursed] scroll labeled GARVEN DEH [of punishment]
X - an [uncursed] scroll of remove curse
Potions
j - an [uncursed] potion of paralysis
N - a [blessed] potion of full healing
T - a [blessed] potion of gain level
Z - an [uncursed] murky potion [of gain ability]
Rings
d - an uncursed ring of poison resistance*
e - an uncursed ring of regeneration*
y - an [uncursed] quartz ring [of cold resistance]
F - an [uncursed +1] sapphire ring [of gain strength]
M - an [uncursed] tiger eye ring [of teleport control]
Wands
c - an uncursed wand of make invisible (0:5)*
i - an [uncursed] platinum wand [of nothing (0:7)]
o - an [uncursed] wand of magic missile [0:4]
q - an [uncursed] wand of create monster [0:1]
r - an [uncursed] wand of fire [0:1]
I - a cursed wand called wand of sleep [of sleep (0:3)]*
J - an [uncursed] wand of digging [0:3]
O - an [uncursed] wand of teleportation [0:0]
Tools
m - an uncursed magic marker (0:55)*
n - an uncursed lock pick
s - an uncursed bag [sack]
u - an [uncursed] stethoscope
z - an [uncursed +0] unicorn horn
U - an uncursed [magic] lamp (lit)
V - an uncursed blindfold
Gems
f - an [uncursed] red gem [garnet]
g - 2 [uncursed] white gems [worthless glass]
x - an [uncursed] gray stone [luckstone]
B - 2 [uncursed] green gems [aquamarine]
C - an [uncursed] violet gem [worthless glass]
D - 2 [uncursed] red gems [worthless glass]
E - 3 [uncursed] red gems [ruby]
K - 4 [uncursed] violet gems [amethyst]
Q - 2 uncursed emeralds
S - 3 [uncursed] blue gems [worthless glass]
W - 2 [uncursed] white gems [diamond]
Y - an [uncursed] blue gem [fluorite]
Contents of the sack:
Final Attributes
- You were piously aligned.
- Hunger level was 1265.
- Your alignment was 63 / 63.
- Monster difficulty range was 2 - 11.
- Level difficulty was 12.
- You were poison resistant.
- You were level-drain resistant.
- You were magic-protected.
- You were telepathic.
- You were invisible.
- You could jump.
- You could fly.
- You could survive without air.
- You regenerated.
- You were very lucky (8).
- You had extra luck.
- Bad luck timed out slowly for you.
- Good luck timed out slowly for you.
- You are dead.
Spells known in the end
Name | Level | Category | Fail | Memory |
force bolt | 1 | attack | 47% | 47% |
protection | 1 | clerical | 47% | 47% |
jumping | 1 | escape | 47% | 52% |
fireball | 4 | attack | 95% | 80% |
restore ability | 4 | healing | 100% | 92% |
Vanquished creatures
394 creatures vanquished.
Voluntary challenges
- You used a wielded weapon 836 times.
- You read items or engraved 359 times.
- You put on armor 19 times.
- You never genocided any monsters.
- You never polymorphed an object.
- You never changed form.
- You used no wishes.
- You engraved Elbereth 483 times.
- You encountered 1 bones level.
- You never used any Sokoban shortcuts.
Your skills at the end
Fighting Skills |
(none) |
Weapon Skills |
dagger | [Basic] |
quarterstaff | [Basic] |
Spellcasting Skills |
attack spells | [Basic] |
enchantment spells | [Basic] |
Dungeon overview
- The Dungeons of Doom: levels 1 to 12
- Level 3:
- an armor shop
- Stairs down to The Gnomish Mines
- Level 4:
- a fountain
- Level 5: [oracle]
- a fountain
- Level 6:
- a scroll shop
- Level 7:
- a fountain
- Stairs up to Town, level 6
- Level 8:
- a fountain
- Level 9:
- a fountain
- Level 10:
- a fountain
- Level 11:
- a throne
- Level 12: <- You were here
- an altar to Anhur, a fountain
- The Gnomish Mines: levels 4 to 12
- Level 6: [minetn]
- many shops, a temple, some fountains
- Level 12: [minend]
- a fountain
- Town: levels 5 to 6
- Level 5: [town]
- many shops, many fountains
Game information
Seed: -1903010909
Started: 2014-11-05 18:31:23
Ended: 2014-11-05 20:03:44
Play time: PT00:33:54
Goodbye
Goodbye qq the Wizard...
You died in The Dungeons of Doom on dungeon level 12 with 35291 points,
and 2434 pieces of gold, after 10765 moves.
Killer: owlbear
You were level 11 with a maximum of 81 hit points when you died.
You made the top ten list!
No Points Name Hp [max]
1 1625182 qq-Wiz-Hum-Mal-Neu ascended to demigod-hood. 279 [280]
2 1587496 qq-Wiz-Hum-Mal-Neu defied the Gods and escaped the
dungeon . 377 [377]
3 110628 Sabrejon-Val-Dwa-Fem-Law died in The Quest on level
21 [max 23]. Dissolved in molten lava. 114 [197]
4 67316 Howler-Val-Hum-Fem-Law died in The Dungeons of Doom
on level 15. Killed by a mumak. - [96]
* 5 35291 qq-Wiz-Vam-Mal-Cha died in The Dungeons of Doom on
level 12. Killed by an owlbear. - [81]
6 33658 thamonsta-Sam-Hum-Mal-Law died in The Gnomish Mines
on level 13. Killed by an earth elemental. - [107]
7 14386 k80-Sam-Hum-Mal-Law was poisoned in The Gnomish Mines
on level 10. Poisoned by a rotted horse corpse. 49 [97]